Safe Zone (.jar)
Java mod listed for Minecraft 1.21. Download on the author's site.
⬇ Download on CurseForgeCreate Zones in which combat, damage, projectiles and hostile mobs are disabled!
This datapack is heavily performance optimized to ensure it runs well even on low-end servers.
The light version features slightly better performance, but slightly fewer features.
Features
Create spherical safezones of 6 different sizes:
- Size 1 with a 15 block radius
- Size 2 with a 31 block radius
- Size 3 with a 47 block radius
- Size 4 with a 63 block radius
- Size 5 with a 79 block radius
- Size C with a 45 block radius by default - This is here to be customized within the files.
Check the Commands below to learn how to create safezones among many other things.
Inside a safezone, these rules apply:
- Players in survival & adventure mode cannot take or deal damage.
- Hostile mobs will disappear instantly without dropping loot.
- Most projectiles are instantly deleted. Exceptions are ender pearls, player-thrown breeze charges and snowballs.
- Tridents will instantly drop to the ground.
- The area inside is safe from explosions and fire from lightning strikes.
But beware, a fire from outside a safezones could spread inside if the blocks along its border allow it.
Additional features
- Allow certain hostile mobs inside safezones
- Freeze the movement of certain mobs
- Make mobs invulnerable to damage from players in survival & adventure mode
- Show & hide the center of a safezone
- Many additional QoL commands
Presentation
- Projectiles bounce off a magic barrier, creating blue sparks and a high-pitch shattering sound.
- Hostile mobs have their soul drained from them as they are pulled underground upon entering a safezone.
- All safezone commands have additional feedback to make understanding them easier.
Compatability
Safezones also block the usage of weapons from Incendium and Spellbound Weapons.
Commands
General Commands
/function safezone:cmd/help
- Displays a list of all available safezone commands.
/function safezone:cmd/create/size[1-5]
- Creates a safezone of a designated size.
/function safezone:cmd/move/safezone
- Moves the nearest safezone to your position.
/function safezone:cmd/tp/safezone
- Teleport to the nearest safezone.
/function safezone:cmd/delete/nearest
- Deletes nearest safezone.
/function safezone:cmd/delete/nearby
- Deletes all safezones within 100 blocks.
/function safezone:cmd/delete/all
- Deletes all currently loaded safezones.
Make safezones visible
When a safezone is made visible, soulflame particles will appear at its center once you are within its range.
This makes understanding their range easier and can help locating them.
/function safezone:cmd/show/nearest
- Shows the center of the nearest safezone.
/function safezone:cmd/show/nearby
- Shows the center of all safezones within 100 blocks.
/function safezone:cmd/show/all
- Shows the center of all currently loaded safezones.
/function safezone:cmd/hide/nearest
- Hides the center of nearest safezone.
/function safezone:cmd/hide/nearby
- Hides the center of all safezones within 100 blocks.
/function safezone:cmd/hide/all
- Hides the center of all currently loaded safezones. </details>
Anti-Grief for safezones inside spawnchuncks
To save server performance, safezones are only active if players are nearby.
If a safezone is inside always loaded spawnchunks, certain entities could grief the spawn area, if there are no players nearby.
To prevent this, make it a spawn safezone:
/function safezone:cmd/add/spawn
- Always active Anti-Grief for the nearest safezone.
/function safezone:cmd/remove/spawn
- Regular Anti-Grief for the nearest safezone.
/function safezone:cmd/move/safezone
- Moves the nearest spawn safezone to your position.
/function safezone:cmd/tp/safezone
- Teleport to the nearest spawn safezone.
Make Entities invulnerable to players in survival & adventure mode
/function safezone:cmd/add/invulnerable
- Makes the nearest entity invulnerable.
/function safezone:cmd/remove/invulnerable
- Makes the nearest entity vulnerable.
/function safezone:cmd/move/invulnerable
- Moves the nearest invulnerable entity safezone to your position.
/function safezone:cmd/tp/invulnerable
- Teleport to the nearest invulnerable entity.
Allow certain entities inside safezones
/function safezone:cmd/add/allowed
- Allows nearest entity inside safezones.
/function safezone:cmd/remove/allowed
- Disallows nearest entity inside safezones.
/function safezone:cmd/move/allowed
- Moves the nearest allowed entity to your position.
/function safezone:cmd/tp/allowed
- Teleport to the nearest allowed entity.
Freeze the movement of certain entities
/function safezone:cmd/add/frozen
- Freezes movement of nearest entity.
/function safezone:cmd/remove/frozen
- Unfreezes movement of nearest entity.
/function safezone:cmd/move/frozen
- Moves the nearest frozen entity to your position.
/function safezone:cmd/tp/frozen
- Teleport to the nearest frozen entity.
Make all entities invulnerable inside safezones
/function safezone:cmd/add/entity_resistance
- Entities in the nearest safezone no longer take damage.
/function safezone:cmd/remove/entity_resistance
- Entities in the nearest safezone now take damage.
Make all entities deal no melee damage inside safezones
/function safezone:cmd/add/entity_weakness
- Entities in the nearest safezone no longer deal melee damage.
/function safezone:cmd/remove/entity_weakness
- Entities in the nearest safezone now deal melee damage.
Excluded from light version:
Make all players invulnerable inside safezones
This is on by default.
/function safezone:cmd/add/player_resistance
- Players in the nearest safezone no longer take damage.
/function safezone:cmd/remove/player_resistance
- Players in the nearest safezone now take damage. </details>
Make all players deal no melee damage inside safezones
This is on by default.
/function safezone:cmd/add/player_weakness
- Players in the nearest safezone no longer deal melee damage.
/function safezone:cmd/remove/player_weakness
- Players in the nearest safezone now deal melee damage.
Installing
As with any datapack, use /reload after placing SafeZone.zip in the datapacks folder of your world to activate it.
Uninstalling
This Datapack does not need to be uninstalled before deletion.
Run /function safezone:cmd/delete/all to delete all currently loaded safezones.
Feedback
Feel free to give me bug reports, feature ideas or other feedback on my Discord Server.
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.21.4, 1.21.3, 1.21.2
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on CurseForge — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Safe Zone (.jar) is a free Minecraft Java mod. Compatible with Minecraft 1.21.4, 1.21.3, 1.21.2, 1.21 and newer. Downloaded 2,238 times (via CurseForge). Download it and open it directly in the game.