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TaCZ: Special Forces
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TaCZ: Special Forces

An addon for Timeless and Classics Zero

⬇ Download on CurseForge

The author built this one for Minecraft 1.20.1 on Forge. On other versions it may install and then do nothing.

TaCZ: Special Forces — screenshot 1

TaCZ: Special Forces

An addon for Timeless and Classics Guns Zero

Adds SWAT agents that will confront the player in various ways depending on the player's actions.

WARNING

TaCZ:SF is still early in development, bugs (ranging from minor to major) are expected, but I do play-test the mod before releasing to minimize their amount. Some features such as different behaviours of agents and different tactics employed during missions are not implemented yet. Most of what is written below is a vision of the finished mod. As of right now the difference between specialties is their starting gear; difference between missions is specialties and their numbers participating in them.

Specialties

Missions

Customizability

Configs

Most aspects of the mod is configurable through taczsf-common.toml config file located in the usual config folder.

Loot Tables

All guns are packed with their respective ammo into a single loottable (located in data/taczsf/loot_tables/guns). They are then split into 7 loottables by gun type (located in data/taczsf/loot_tables/gun_types). Each agent has a loottable (located in data/taczsf/loot_tanles/spawn_inv) which consists of 2 rolls from gun_types. Additionally, to that they get some rolls from heal_potion and food loottables. Each branch of this loottable tree can be modified with a Datapack. Sadly it is impossible to add-on to a loottable without overriding it. TaCZ:SF implements a simple GlobalLootModifier as a workaround. Example usage can be found in data/taczsf/loot_modifiers/example_add_items.json. Don't forget to add your loot modifier in data/forge/loot_modifiers/global_loot_modifiers.json!

TODO

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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