TaCZ: Special Forces
Java mod listed for Minecraft 1.20. File opened and checked on 24 Sep 2026; downloads from the MC Java Mods app on Android.
⬇ Download on CurseForgeThe author built this one for Minecraft 1.20.1 on Forge. On other versions it may install and then do nothing.

TaCZ: Special Forces
An addon for Timeless and Classics Guns Zero
Adds SWAT agents that will confront the player in various ways depending on the player's actions.
WARNING
TaCZ:SF is still early in development, bugs (ranging from minor to major) are expected, but I do play-test the mod before releasing to minimize their amount. Some features such as different behaviours of agents and different tactics employed during missions are not implemented yet. Most of what is written below is a vision of the finished mod. As of right now the difference between specialties is their starting gear; difference between missions is specialties and their numbers participating in them.
Specialties
- Commander (Summons the squad. Equipped with an assault rifle and a pistol)
- Assaulter (Regular dude. Equipped with an assault rifle and a pistol)
- Grenadier (Wields explosives. Equipped with an explosion causing gun and a shotgun)
- Bulldozer (Slow and healthy. Equipped with a machinegun and a pistol)
- Engineer (Can interact with redstone, mines and traps. Equipped with a shotgun and a pistol)
- Sniper (Very accurate. Equipped with a sniper rifle and a smg)
- Medic (Heals others. Equipped with a smg and a pistol)
- Scout (Moves fast and jumps high. Equipped with a shotgun and a pistol)
- Spy (Can disguise as other mobs (players if in multiplayer). Equipped with a smg and a pistol)
Missions
- Scouting (Observe player's actions to decide what mission should be started next)
- Rescue (Rescue entities observed during Scouting)
- Raid (Take blocks and items from containers observed during Scouting)
- Siege (Build defensive positions around the player's base and kill on sight)
- Arrest (Target player's respawn point)
- Sabotage (Destroy redstone contraptions, rails, place mines etc.)
Customizability
Configs
Most aspects of the mod is configurable through taczsf-common.toml config file located in the usual config folder.
Loot Tables
All guns are packed with their respective ammo into a single loottable (located in data/taczsf/loot_tables/guns).
They are then split into 7 loottables by gun type (located in data/taczsf/loot_tables/gun_types).
Each agent has a loottable (located in data/taczsf/loot_tanles/spawn_inv) which consists of 2 rolls from gun_types. Additionally, to that they get some rolls from heal_potion and food loottables.
Each branch of this loottable tree can be modified with a Datapack.
Sadly it is impossible to add-on to a loottable without overriding it. TaCZ:SF implements a simple GlobalLootModifier as a workaround. Example usage can be found in data/taczsf/loot_modifiers/example_add_items.json. Don't forget to add your loot modifier in data/forge/loot_modifiers/global_loot_modifiers.json!
TODO
- Implement different goals and behaviours for agents depending on their specialty
- Implement different tactics for agents depending on their mission
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.20.1
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on CurseForge — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as taczsf-1.20.1-1.1.1.jar — drop this file into the mods folder
- Download size: 402 KB
- Download link checked 28 Sept 2026 — working
These come from our own check of the pack file, not from the source page.