Resource World
Java mod listed for Minecraft 1.20–1.21. Downloads from the MC Java Mods app on Android.
I don't know my version or loader
Resource World
This mod can create resource worlds. These worlds can reset standalone from main worlds.
Logically support modded dimensions.
Features
- Create separated resource worlds from any exists dimensions
- Standalone seeds, game rules, difficulties and world borders
- Reset standalone
Commands
Root command: /resourceworld
Player Commands
/resourceworld home: Teleport to your spawn point. This is the only way to exit resource worlds without other mods./resourceworld tp <world id>: Random teleport to resource worlds.
Admin Commands
/resourceworld create <world id> <type/flat> ... [<seed>]: Create a resource world with specific dimension options. Seed is optional, leave blank for random seed./resourceworld create <world id> mirror <dimension>: Create a snapshot of an existing dimension./resourceworld create <world id> template <template> <dimension>: Create a snapshot from a template./resourceworld delete <world id>: Permanently delete a resource world./resourceworld reset <world id>: Reset specific resource world. (Delete previous one and create new with different seed.)/resourceworld enable/disable <world id>: Enable/Disable specific resource world./resourceworld settings <world id> <option> [<new value>]: Configure resource world settings.
All available settings
centerX: Center X of the world border.centerZ: Center Z of the world border.range: World border radius.spawnPoint: Resource world spawn point.cooldown:/resourceworld tpcooldown.hideSeedHash: Whether hide resource world seed hash from players, open this can partly prevent seed cracking but may cause wrong biome sounds and sky colors.allowHomeCommand: Whether allow using/resource homecommand.
Copy world sources
mirror <dimension>snapshots an existing loaded dimension in the current save. The server saves before copying.template <template> <dimension>loads a snapshot from<server directory>/resourceworld/<template>.
Both types copy only region, entities, and poi. Template folders use normal save layouts: the template root is the
overworld, DIM-1 is the Nether, DIM1 is the End, and dimensions/<namespace>/<path> is any other dimension.
Both types preserve their original source seed and never accept a seed argument. Resetting only refreshes the copied data.
Templates must include their original level.dat so template can read the seed.
Developer Usage
If you want to customize the dimension random teleport locator, create a class implement RandomTeleportEntrypoint,
then annotate with @EntryPointProvider(slug="random_teleport_locator")(forge) or write into entrypoint
random_teleport_locator(fabric)
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.21, 1.21.1, 1.20.1
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on CurseForge — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as resource_world-2.0-beta.2-1.20.1-forge.jar — drop this file into the mods folder
- Download size: 276 KB
- Download link checked 28 Sept 2026 — working
These come from our own check of the pack file, not from the source page.