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Client Heart Display
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Client Heart Display

A second heart row and a numeric health readout centered under your crosshair. Colour-coded, absorption-aware, and matched to your resource pack…

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Client Heart Display — screenshot 1Client Heart Display — screenshot 2Client Heart Display — screenshot 3Client Heart Display — screenshot 4

Heart Display

Shows your health under the crosshair instead of down in the corner.

You get a row of hearts and the actual number, right where you're already looking. The normal health bar stays where it is. This just adds a copy in your line of sight.

What it does

Hearts use the game's own textures so resource packs work. Hardcore, poison, wither and frozen hearts all show up right.

The number counts absorption. 20 health with a golden apple reads 24.0, and it turns gold so you know why it's above your max. Colour goes green to yellow to red as you drop, and pulses under 30%.

More than 20 health wraps onto extra rows, same as the normal bar.

When it hides

Inventory, chests, chat, pause menu, F1, creative and spectator.

Requirements

Fabric API. Client side only, no need to put it on a server.

Config

There isn't one yet. Position and colours are constants at the top of HeartHud.java if you want to build it yourself. Might add a proper config screen if people ask.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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