
(SCDI) Combat Disabled Items
Locks down escape items / fireworks, wind charges, elytra, and any custom item / for a few seconds after a PvP hit. Supports teams, proximity tagging, and…
⬇ Download on ModrinthCombat Disabled Items
Stops the "hit and run" — land a hit (or get hit) in PvP, and the target's escape tools go dark for a few seconds. No more boosting away on an elytra mid-fight or blinking out with a wind charge the instant a fight turns bad.
What gets disabled
- Firework rockets — mainhand, offhand, and anywhere in your inventory
- Wind charges
- Elytra — the worn chestplate itself, not just rockets (Currently has issues)
- Any custom item you choose, with rules — got a weapon, tool, or enchant combo that's warping your server's combat balance? Add it to your own list, optionally requiring a specific enchantment before it triggers (e.g. only lock down an enchanted Mace, not a plain one), so you can target exactly the problem item instead of banning it outright — no limit on how many you add. No more writing a server rule saying "don't use X in combat" and hoping people follow it - it's enforced automatically, the moment a fight starts
Disabled items are disguised as a harmless item in place, so nothing is deleted or lost — everything reverts automatically the instant combat ends.
Built for real PvP servers, not just 1v1s
- Attacker and victim tagging, independently toggleable — lock the attacker too so hit-and-run doesn't work either
- Proximity tagging — stay locked while an enemy is nearby, even without a fresh hit
- Teams — request/confirm teaming up in chat, or assign manually; teammates never (optionally) lock each other out
- Admin and Creative-mode exemptions
- One-shot detection with configurable strictness, so instant kills read correctly even in rapid succession
- Fully configurable combat duration, and per-item duration overrides
Clear feedback, not a silent lock
Title card, actionbar countdown, a below-name or floating combat timer (your choice), and configurable sounds for entering/leaving combat — every tagged player always knows exactly where they stand.
Practice without a second player
A full test-dummy system: spawn one, watch its health and live DPS, see floating damage numbers, hand it armor to wear, put it on your team, or make it invincible for extended practice. No need to rope in a friend just to check whether your setup works the way you expect.
Everything configurable in-game
No config files to hand-edit — every setting lives in a /trigger-accessible
menu, from combat duration down to sound pitch. One-click reset to defaults,
and a clean uninstall that leaves nothing behind.
- Ships as combat-disabled-items-plugin-0.1.0.jar — drop this file into the mods folder
- Download size: 130 KB
- Download link checked 19 Aug 2026 — working
These come from our own check of the pack file, not from the source page.