HomeJavaModsAtmo | Ambient Sounds & Music [1.20.6+]
Atmo | Ambient Sounds & Music [1.20.6+]
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Atmo | Ambient Sounds & Music [1.20.6+]

Give every corner of your world its own soundscape, ambient sounds and background music.

⬇ Download on Spigot
Atmo is a Paper plugin that plays custom ambient sounds and background music depending on where a player is standing. Zones are cuboid regions created directly in-game (menu + click selection), each linked to an ambient profile and a music track defined in simple YAML files.
Atmo can also trigger sounds based on what is around the player (such as a decorative Armor Stand or a piece of ItemsAdder furniture) or from fixed coordinates.


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  1. [Paper] 1.20.6+
  2. Java 17+
  3. [ItemsAdder - optional, only needed if you want to bind sounds to ItemsAdder furniture.
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  1. Download the Atmo plugin JAR file.
  2. Place the JAR in your server's plugins folder.
  3. Restart your server; Atmo will generate `area.yml`, `ambient.yml`, `blockSound.yml` and `config.yml` in `plugins/atmo/`.
  4. Edit `ambient.yml` (and `config.yml` for the default ambience) to design your soundscapes, then create zones in-game with `/atmo menu`.
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Atmo generates four configuration files, each with a specific function:

config.yml - Global player permissions (`AllowPlayerDisableMusic`, `AllowPlayerDisableAmbient`) and the default ambience/music applied per-world when a player isn't inside any zone.
area.yml - The zones file: world, the two corner positions, priority, and the linked ambient/music settings.
ambient.yml - The ambient profiles: a background sound and a list of random sounds, referenced by name from ` area.yml` and ` config.yml`.
blockSound.yml - Entity-bound and position-bound sound triggers.

config.yml - default ambience example

Code (Text):

config:
  default:
    AllowPlayerDisableMusic: true
    AllowPlayerDisableAmbient: true

  general_area:
    worlds:
      - world
    ambient:
      enabled: true
      name: field
    music:
      enabled: true
      name: "minecraft:custom.music"
      volume: 50
      duration: 300
area.yml - zone example

Code (Text):

areas:
  spawn:
    world: world
    pos1: {x: 100, y: 60, z: 100}
    pos2: {x: 200, y: 80, z: 200}
    ambient:
      enabled: true
      name: field
    music:
      enabled: true
      name: "minecraft:custom.music"
      volume: 50
      duration: 300
ambient.yml - ambient profile example

Code (Text):

field:
  background_sound: "minecraft:music.menu"
  background_volume: 0.5
  background_interval: 10
  random_sounds:
    - sound: "minecraft:ambient.cave"
      chance: 0.4
      min_delay: 20
      max_delay: 50
      volume: 0.5
      pitch_base: 1.0
      pitch_variation: 0.2
blockSound.yml - entity & position example

Code (Text):

blockSound:
  entities:
    radio:
      type: "ENTITY"          # or "ITEMSADDER"
      entity: "ARMOR_STAND"
      customModelData: 5
      radius: 5.0
      sound: "minecraft:block.note_block.chime"
      chance: 0.3
      min_delay: 30
      max_delay: 70
      volume: 0.4
      pitchBase: 1.0
      pitchVariation: 0.2
      enabled: true

  positions:
    voices:
      sound: "minecraft:ambient.cave"
      radius: 5.0
      chance: 0.3
      min_delay: 30
      max_delay: 70
      volume: 0.4
      pitchBase: 1.0
      pitchVariation: 0.2
      enabled: true
      locations:
        - world, 100, 60, 100
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Creating a Zone

  1. Run /atmo menu and click "Create an area".
  2. Type the zone's name in the anvil GUI and confirm.
  3. Left-click a block to set Position 1, then right-click another block to set Position 2.
  4. The zone is instantly saved to `area.yml` with default settings (priority 1, music/ambient disabled). Edit the file to link it to an ambient profile and/or music track, then run `/atmo reload`.
Browsing Zones

Run /atmo menu and click " Edit an area." to open the paginated zone list, showing the world, positions, priority, music and ambient status for each zone, with options to teleport, redefine boundaries or delete it.
Adding a Position-Bound Sound Location

Once a `positions` entry exists in ` blockSound.yml` (e.g. `voices`), stand where you want the sound to trigger and run /atmo addloc voices to append your current coordinates to that entry.



If you run into any issue or have a suggestion for Atmo, feel free to open the Discussion tab below.

Credits
Atmo Plugin developed by @omijica.

Atmo | Ambient Sounds & Music [1.20.6+] is a free Minecraft Java mod. Compatible with Minecraft 1.20.6, 1.21, 26.1, 26.2. Downloaded 7 times (via Spigot). Download it and open it directly in the game.

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