Head Rewards
Our plugins
If you have any suggestion, write on our github page, we will be happy to listen to you!
Whatever problem is encountered, please before give negative reviews write first on our github page explaining your problem so we can help each other.
GitHub Page!
FEATURES
SUPPORTED VERSIONS:
1.8-1.8.3-1.8.4-1.8.5-1.8.6-1.8.7-1.8.8-1.9.2-1.9.4-1.10-1.10.2
1.11-1.11.1-1.11.2-1.12-1.12.1-1.12.2-1.13-1.13.1-1.13.2
LANG FILES:
en_US - es_ES - it_IT
With this plugin, you can create your custom HeadRewards using different head styles.
(christmas, easter , halloween, summer)
Every Head has particles until player click them.
(players that didn't clicked heads, continue to see particles)
Every head is sort by types, into a gui!
(gui allow you to take head easly)
There is also a counter to keep track of taken heads.
Language has their own files, that can be modified, you can also create new lang files.
Multiversion Support
Update Checker
CUSTOM PARTICLES!
Easter 23
More Coming
Upcoming Features
Particles auto start Added
Message with colors Added
Gui menu Added
Languange.yml file Added
Multiple version compatibility Added
Update Check Added
Customizable particles Added
Custom Head
Head that a player can place, once the head is clicked, it will disappear
Feel free to donate to support developers in their plugins.
Our plugins
If you have any suggestion, write on our github page, we will be happy to listen to you!
Whatever problem is encountered, please before give negative reviews write first on our github page explaining your problem so we can help each other.
GitHub Page!
FEATURES
SUPPORTED VERSIONS:
1.8-1.8.3-1.8.4-1.8.5-1.8.6-1.8.7-1.8.8-1.9.2-1.9.4-1.10-1.10.2
1.11-1.11.1-1.11.2-1.12-1.12.1-1.12.2-1.13-1.13.1-1.13.2
LANG FILES:
en_US - es_ES - it_IT
With this plugin, you can create your custom HeadRewards using different head styles.
(christmas, easter , halloween, summer)
Every Head has particles until player click them.
(players that didn't clicked heads, continue to see particles)
Every head is sort by types, into a gui!
(gui allow you to take head easly)
There is also a counter to keep track of taken heads.
Language has their own files, that can be modified, you can also create new lang files.
Multiversion Support
Update Checker
CUSTOM PARTICLES!
Spoiler: Before click heads
Spoiler: After click heads
Spoiler: Config
Language: "en_US"
CheckUpdate: true
#1.8-1.8.8 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DRIP_LAVA; DRIP_WATER; ENCHANTMENT_TABLE; EXPLOSION_HUGE;
#EXPLOSION_LARGE; EXPLOSION_NORMAL; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART; ITEM_CRACK; ITEM_TAKE; LAVA; MOB_APPEARANCE; NOTE; PORTAL;
#REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL; SPELL_INSTANT; SPELL_MOB; SPELL_MOB_AMBIENT; SPELL_WITCH; SUSPENDED;
#SUSPENDED_DEPTH; TOWN_AURA; VILLAGER_ANGRY; VILLAGER_HAPPY; WATER_BUBBLE; WATER_DROP; WATER_SPLASH; WATER_WAKE;
#1.9.2-1.9.4 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DAMAGE_INDICATOR; DRAGON_BREATH; DRIP_LAVA; DRIP_WATER;
#ENCHANTMENT_TABLE; END_ROD; EXPLOSION_HUGE; EXPLOSION_LARGE; EXPLOSION_NORMAL; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART; ITEM_CRACK; ITEM_TAKE;
#LAVA; MOB_APPEARANCE; NOTE; PORTAL; REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL; SPELL_INSTANT; SPELL_MOB;
#SPELL_MOB_AMBIENT; SPELL_WITCH; SUSPENDED; SUSPENDED_DEPTH; SWEEP_ATTACK; TOWN_AURA; VILLAGER_ANGRY; VILLAGER_HAPPY; WATER_BUBBLE; WATER_DROP;
#WATER_SPLASH; WATER_WAKE;
#1.10.2 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DAMAGE_INDICATOR; DRAGON_BREATH; DRIP_LAVA; DRIP_WATER;
#ENCHANTMENT_TABLE; END_ROD; EXPLOSION_HUGE; EXPLOSION_LARGE; EXPLOSION_NORMAL; FALLING_DUST; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART;
#ITEM_CRACK; ITEM_TAKE; LAVA; MOB_APPEARANCE; NOTE; PORTAL; REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL;
#SPELL_INSTANT; SPELL_MOB; SPELL_MOB_AMBIENT; SPELL_WITCH; SUSPENDED; SUSPENDED_DEPTH; SWEEP_ATTACK; TOWN_AURA; VILLAGER_ANGRY;
#VILLAGER_HAPPY; WATER_BUBBLE; WATER_DROP; WATER_SPLASH; WATER_WAKE;
#1.11.2-1.12.2 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DAMAGE_INDICATOR; DRAGON_BREATH; DRIP_LAVA; DRIP_WATER;
#ENCHANTMENT_TABLE; END_ROD; EXPLOSION_HUGE; EXPLOSION_LARGE; EXPLOSION_NORMAL; FALLING_DUST; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART;
#ITEM_CRACK; ITEM_TAKE; LAVA; MOB_APPEARANCE; NOTE; PORTAL; REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL;
#SPELL_INSTANT; SPELL_MOB; SPELL_MOB_AMBIENT; SPELL_WITCH; SPIT; SUSPENDED; SUSPENDED_DEPTH; SWEEP_ATTACK; TOTEM; TOWN_AURA; VILLAGER_ANGRY;
#VILLAGER_HAPPY; WATER_BUBBLE; WATER_DROP; WATER_SPLASH; WATER_WAKE;
#1.13-1.13.2 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DAMAGE_INDICATOR; DRAGON_BREATH; DRIP_LAVA; DRIP_WATER;
#ENCHANTMENT_TABLE; END_ROD; EXPLOSION_HUGE; EXPLOSION_LARGE; EXPLOSION_NORMAL; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART; ITEM_CRACK
#ITEM_TAKE; LAVA; MOB_APPEARANCE; NOTE; PORTAL; REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL; SPELL_INSTANT;
#SPELL_MOB; SPELL_MOB_AMBIENT; SPELL_WITCH; SUSPENDED; SUSPENDED_DEPTH; SWEEP_ATTACK; TOWN_AURA; VILLAGER_ANGRY; VILLAGER_HAPPY; WATER_BUBBLE;
#WATER_DROP; WATER_SPLASH; WATER_WAKE;
Particle: "WATER_SPLASH"
Code (Text):
Language: "en_US"
CheckUpdate: true
#1.8-1.8.8 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DRIP_LAVA; DRIP_WATER; ENCHANTMENT_TABLE; EXPLOSION_HUGE;
#EXPLOSION_LARGE; EXPLOSION_NORMAL; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART; ITEM_CRACK; ITEM_TAKE; LAVA; MOB_APPEARANCE; NOTE; PORTAL;
#REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL; SPELL_INSTANT; SPELL_MOB; SPELL_MOB_AMBIENT; SPELL_WITCH; SUSPENDED;
#SUSPENDED_DEPTH; TOWN_AURA; VILLAGER_ANGRY; VILLAGER_HAPPY; WATER_BUBBLE; WATER_DROP; WATER_SPLASH; WATER_WAKE;
#1.9.2-1.9.4 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DAMAGE_INDICATOR; DRAGON_BREATH; DRIP_LAVA; DRIP_WATER;
#ENCHANTMENT_TABLE; END_ROD; EXPLOSION_HUGE; EXPLOSION_LARGE; EXPLOSION_NORMAL; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART; ITEM_CRACK; ITEM_TAKE;
#LAVA; MOB_APPEARANCE; NOTE; PORTAL; REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL; SPELL_INSTANT; SPELL_MOB;
#SPELL_MOB_AMBIENT; SPELL_WITCH; SUSPENDED; SUSPENDED_DEPTH; SWEEP_ATTACK; TOWN_AURA; VILLAGER_ANGRY; VILLAGER_HAPPY; WATER_BUBBLE; WATER_DROP;
#WATER_SPLASH; WATER_WAKE;
#1.10.2 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DAMAGE_INDICATOR; DRAGON_BREATH; DRIP_LAVA; DRIP_WATER;
#ENCHANTMENT_TABLE; END_ROD; EXPLOSION_HUGE; EXPLOSION_LARGE; EXPLOSION_NORMAL; FALLING_DUST; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART;
#ITEM_CRACK; ITEM_TAKE; LAVA; MOB_APPEARANCE; NOTE; PORTAL; REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL;
#SPELL_INSTANT; SPELL_MOB; SPELL_MOB_AMBIENT; SPELL_WITCH; SUSPENDED; SUSPENDED_DEPTH; SWEEP_ATTACK; TOWN_AURA; VILLAGER_ANGRY;
#VILLAGER_HAPPY; WATER_BUBBLE; WATER_DROP; WATER_SPLASH; WATER_WAKE;
#1.11.2-1.12.2 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DAMAGE_INDICATOR; DRAGON_BREATH; DRIP_LAVA; DRIP_WATER;
#ENCHANTMENT_TABLE; END_ROD; EXPLOSION_HUGE; EXPLOSION_LARGE; EXPLOSION_NORMAL; FALLING_DUST; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART;
#ITEM_CRACK; ITEM_TAKE; LAVA; MOB_APPEARANCE; NOTE; PORTAL; REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL;
#SPELL_INSTANT; SPELL_MOB; SPELL_MOB_AMBIENT; SPELL_WITCH; SPIT; SUSPENDED; SUSPENDED_DEPTH; SWEEP_ATTACK; TOTEM; TOWN_AURA; VILLAGER_ANGRY;
#VILLAGER_HAPPY; WATER_BUBBLE; WATER_DROP; WATER_SPLASH; WATER_WAKE;
#1.13-1.13.2 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DAMAGE_INDICATOR; DRAGON_BREATH; DRIP_LAVA; DRIP_WATER;
#ENCHANTMENT_TABLE; END_ROD; EXPLOSION_HUGE; EXPLOSION_LARGE; EXPLOSION_NORMAL; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART; ITEM_CRACK
#ITEM_TAKE; LAVA; MOB_APPEARANCE; NOTE; PORTAL; REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL; SPELL_INSTANT;
#SPELL_MOB; SPELL_MOB_AMBIENT; SPELL_WITCH; SUSPENDED; SUSPENDED_DEPTH; SWEEP_ATTACK; TOWN_AURA; VILLAGER_ANGRY; VILLAGER_HAPPY; WATER_BUBBLE;
#WATER_DROP; WATER_SPLASH; WATER_WAKE;
Particle: "WATER_SPLASH"
Spoiler: GiftBox.yml How to edit
Code (Text):
GiftBoxPos:
total: '0'
PlayerInfo: {}
Particles:
OffsetX: 0.30f
OffsetY: 0.25f
OffsetZ: 0.30f
Velocity: 1f
Amount: '50'
total: '0'
PlayerInfo: {}
Particles:
OffsetX: 0.30f
OffsetY: 0.25f
OffsetZ: 0.30f
Velocity: 1f
Amount: '50'
Amount
specified amount of particles that spawn
Offset
particles position
(it doesn't need to be modified)
specified amount of particles that spawn
Offset
particles position
(it doesn't need to be modified)
Code (Text):
GiftBoxPos:
total: '1'
gift1:
command1: '1'
command2: '2'
command3: '3'
message1: '1'
message2: '2'
x: '124'
y: '76'
z: '457'
PlayerInfo: {}
Particles:
OffsetX: 0.30f
OffsetY: 0.25f
OffsetZ: 0.30f
Velocity: 1f
Amount: '50'
total: '1'
gift1:
command1: '1'
command2: '2'
command3: '3'
message1: '1'
message2: '2'
x: '124'
y: '76'
z: '457'
PlayerInfo: {}
Particles:
OffsetX: 0.30f
OffsetY: 0.25f
OffsetZ: 0.30f
Velocity: 1f
Amount: '50'
Command
command that will be execute when a player clicks the specified head
(put the command without / )
(to specify the player that clicked the head use %player% ex: money give %player% 1000 )
(if you don't need all 3 commands just leave empty unused commands)
Message
message that a player will recieve
(colors supported)
command that will be execute when a player clicks the specified head
(put the command without / )
(to specify the player that clicked the head use %player% ex: money give %player% 1000 )
(if you don't need all 3 commands just leave empty unused commands)
Message
message that a player will recieve
(colors supported)
Spoiler: Permissions/Commands
Heads (182)
Permissions
Break
headrewards.break
Gui
headrewards.gui
Help
headrewards.help
Head
headrewards.head
Particles
headrewards.particles
Place
headrewards.place.easter
headrewards.place.summer
headrewards.place.halloween
headrewards.place.christmas
headrewards.place.mobegg
Reload
headrewards.reload
Use
headrewards.use
Commands
Gui
/hrg
/hrg easter
/hrg summer
/hrg halloween
/hrg christmas
/hrg mobegg
Help
/hr
Head
/hr head easter[num]
/hr head summer[num]
/hr head halloween[num]
/hr head christmas[num]
/hr head mobegg[num]
Particles
/pr
Reload
/hrl
Break
headrewards.break
Gui
headrewards.gui
Help
headrewards.help
Head
headrewards.head
Particles
headrewards.particles
Place
headrewards.place.easter
headrewards.place.summer
headrewards.place.halloween
headrewards.place.christmas
headrewards.place.mobegg
Reload
headrewards.reload
Use
headrewards.use
Commands
Gui
/hrg
/hrg easter
/hrg summer
/hrg halloween
/hrg christmas
/hrg mobegg
Help
/hr
Head
/hr head easter[num]
/hr head summer[num]
/hr head halloween[num]
/hr head christmas[num]
/hr head mobegg[num]
Particles
/pr
Reload
/hrl
Easter 23
Spoiler: Heads
Summer 27
Spoiler: Heads
Halloween 34
Spoiler: Heads
Christmas 41
Spoiler: Heads
MobEgg 57
More Coming
Upcoming Features
Particles auto start Added
Message with colors Added
Gui menu Added
Languange.yml file Added
Multiple version compatibility Added
Update Check Added
Customizable particles Added
Custom Head
Head that a player can place, once the head is clicked, it will disappear
Feel free to donate to support developers in their plugins.
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Head Rewards [1.8-1.13.2 NO 1.9] is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 1,172 times (via Spigot). Download it and open it directly in the game.