HomeJavaResourcepacksBreach Mace Re-Skin: Tekkō-Kagi
Breach Mace Re-Skin: Tekkō-Kagi
ResourcepacksJava

Breach Mace Re-Skin: Tekkō-Kagi

Un-confuses your mace by making breach maces a different weapon!

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Breach Mace Re-Skin: Tekkō-Kagi — screenshot 1Breach Mace Re-Skin: Tekkō-Kagi — screenshot 2

Mace confusion? Me too! I got really tired of accidentally using my breach mace in aerial fights and density in ground fights so I made this! I created a texture pack that retextures breach maces to have a seperate texture, a clawed-gauntlet based on brass knuckles and Japanese Tekkō-Kagi (spent 2 hours researching secondary weapons).

Now you can breach-swap easier, weaving stabs into your sword strikes, piercing enemy armor and dealing extra damage!

(Poor) Demonstration

Dependencies For earlier versions of 1.21 you will need CIT/Optifine for it to work... that is if it is backwards compatible... I don't really know, first project, not really good at this. :(

FAQ Q: Will this affect my non-breach mace? A: That would be really stupid and pointless so no...

Q: How does it work? A: Texture packs have always been able to read certain NBT data, in 1.21.5 Mojang added a feature that allows for texture packs to read enchantment data, allowing for this texture pack.

Q: Will changing the name of my weapon affect it? A: No, enchanting the Mace further, renaming it or any other way you could change the data should not change the texture of it as long as it has Breach 4.

Q: Why is it not showing right now? A: IDK but it might be if your mace is not fully enchanted. The texture only works if you have Breach 4, not 1-3. If you are on a server that bans full enchants, tough luck.

Q: Is it legal on most servers? A: Probably, it is technically an unfair advantage as it does affect your opponent's mace in a fight. Most PVP servers are not that strict and resource packs are not usually checked but always be sure!

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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