ModsJava
[TaCZ] ArsArms - Ars Nouveau & Timeless and Classics Zero
Add functionality to trigger Ars Nouveau magic using TaCZ guns.
⬇ Download on CurseForgeThe author built this one for Minecraft 1.20.1 on Forge. On other versions it may install and then do nothing.
![[TaCZ] ArsArms - Ars Nouveau & Timeless and Classics Zero — screenshot 1](https://media.forgecdn.net/attachments/1632/644/arsarms_1_2-png.png)
![[TaCZ] ArsArms - Ars Nouveau & Timeless and Classics Zero — screenshot 2](https://media.forgecdn.net/attachments/1255/474/arsarms_2-png.png)
![[TaCZ] ArsArms - Ars Nouveau & Timeless and Classics Zero — screenshot 3](https://media.forgecdn.net/attachments/1255/476/arsarms_3-png.png)
![[TaCZ] ArsArms - Ars Nouveau & Timeless and Classics Zero — screenshot 4](https://media.forgecdn.net/attachments/1632/645/arsarms_4_2-png.png)
![[TaCZ] ArsArms - Ars Nouveau & Timeless and Classics Zero — screenshot 5](https://media.forgecdn.net/attachments/1632/646/arsarms_6_2-png.png)
![[TaCZ] ArsArms - Ars Nouveau & Timeless and Classics Zero — screenshot 6](https://media.forgecdn.net/attachments/1632/648/arsarms_7_2-png.png)
ArsArms is an integration addon for TaCZ and Ars Nouveau.
ArsCurios, CastLib, and ArmsLib are no longer required.
Highlights
- You can now fire Ars Nouveau spells using TaCZ guns. Since the spells are launched from firearms, they shoot faster!
- To continuously cast spells beyond your current mana level, you can store mana in your gun in advance!
- Ars Nouveau spells are triggered via the Reactive enchantment, so they do not interfere with TaCZ's default firing modes. It's safe to use.
How to Use
Use the Ars Nouveau enchanting apparatus to apply a Reactive enchantment with your desired spell to your gun.
⚠️ Note: This can only be done using the Ars Nouveau enchanting apparatus. Additionally, make sure the spell's starting glyph is set to Self.Placing the gun in your inventory charges mana.
All that's left is to fire the gun!
Notes
- The enchantment must be applied using the Ars Nouveau enchanting apparatus. Other enchanting methods will not work.
- The spell you assign must start with the Self glyph. This is required for proper activation.
Verified by MCModsHub
- Ships as ArsArms-1.20.1-3.0.4.jar — drop this file into the mods folder
- Download size: 98 KB
- Download link checked 22 Aug 2026 — working
These come from our own check of the pack file, not from the source page.