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Throwable
ModsJava

Throwable

by IAFEnvoy · on CurseForge

Throw everything!

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · Fabric⬇ Download for 1.20.1 · Fabric⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · NeoForge⬇ Download for 1.20.1 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

Throwable

This mod can make everything throwable, with a configuration system.

If you want to make something throwable, add to #throwable:throwable item tag.

By default, all swords can be thrown. Once you have thrown, you need to click it to pick up. (Configurable)

If the throwable items have fire aspect enchantment, it will set the target on fire for level*5 seconds.

1.21+ only You can use loyalty enchantment on any throwable items.

Configuration

Global

Create file .minecraft/config/throwable.json (may exist).

{
  //Whether only owner can pick up the throwable thing.
  "ownerPickUpOnly": false,
  //Whether auto pickup when near.
  "autoPick": false,
  //Whether become an item entity when despawn
  "dropWhenDespawn": true,
  //Ticks before despawn, -1 for infinite time (not recommended)
  "despawnDelayTicks": 6000
}

Item Specific

Create file data/<item namespace>/throwable/throwable/<item id>.json, then write following contents:

{
  //All keys are optional, following are default values
  //Use time to grant critical damage
  "maxUseTime": 72000,
  //Damage Ratio to item base damage
  "damageScale": 0.5,
  //Render Size Scale
  "scale": 1,
  //Rotate based on renders in item frame
  "rotateOffset": 0,
  //Sound played when item thrown
  "throwSound": "minecraft:item.trident.throw",
  //Sound played when hit ground
  "hitGroundSound": "minecraft:item.trident.hit_ground"
}
Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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