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[TACZ] Prop Hunt
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[TACZ] Prop Hunt

Java mod listed for Minecraft 1.20–1.21. Downloads from the MC Java Mods app on Android.

by arginou57 · on CurseForge

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
[TACZ] Prop Hunt — screenshot 1[TACZ] Prop Hunt — screenshot 2[TACZ] Prop Hunt — screenshot 3

Prop Hunt – Neo/Forge 1.21.1/1.20.1

The classic Prop Hunt gamemode for Minecraft!
Hide as blocks, hunt your friends, and enjoy chaotic, fast-paced matches on your server.
[TACZ] Prop Hunt — Minecraft Java mod, screenshot 1


🧱 What is Prop Hunt?

Prop Hunt is a hide-and-seek minigame where players are split into two teams:

The mod is fully configurable and designed for servers, with support for custom blocks, custom weapons, and multiple maps.


⭐ Features

Block Transformation

Props can transform into any block, including custom player heads with NBT data.

Freeze System

Props can freeze in place to look like real blocks.

Fully configurable freeze duration, cooldown, and regen rate.

Custom Maps

Create unlimited maps.

Separate spawn points for Hunters and Props.

Hunter Loadout

Configure custom weapons and ammo for hunters.

Ammo is rewarded on each prop kill.

HUD Display

Real-time game information.

Freeze bar, team list, and game status.

Sound System

Props periodically whistle to help Hunters locate them.

Victory and defeat sounds at the end of the round.

Special Items

Fully Configurable


🚀 Quick Start Guide

1️⃣ Create a Map

  1. Stand at the center of your arena.

  2. Run: /prophunt create <mapname>

2️⃣ Set Spawn Points

  1. Go to the Hunter spawn location and run: /prophunt sethunterspawn <mapname>

  2. Go to the Prop spawn location and run: /prophunt setpropsspawn <mapname>

3️⃣ Add Prop Blocks

Props randomly transform into blocks from the map’s block list.

  1. Hold a block in your hand (works with custom player heads too).

  2. Run: /prophunt addblock <mapname> hand

  3. Repeat for every block you want props to be able to use.

4️⃣ Configure Hunter Loadout

  1. Hold the weapon you want hunters to receive, then run: /prophunt hunteraddweapon hand

  2. Hold an ammo item (given to the player each time they kill a prop), then run: /prophunt addammo hand

5️⃣ Start a Game!

  1. Start the game: /prophunt start <mapname>

  2. Players have 60 seconds to join with: /prophunt join

  3. The game starts automatically when the lobby timer ends (minimum 2 players).


📋 Commands Reference

🎮 Game Commands

/prophunt start <map> – OP – Start a game on the specified map
/prophunt stop – OP – Stop the current game
/prophunt join – All – Join the current game lobby
/prophunt leave – All – Leave the current game
/prophunt status – All – Show current game status
/prophunt testmode – OP – Start solo test mode as a Prop


🌍 Map Commands

/prophunt create <name> – OP – Create a new map at your location
/prophunt maps – All – List all available maps
/prophunt mapinfo <name> – All – Show detailed information about a map
/prophunt sethunterspawn <map> – OP – Set hunter spawn at your position
/prophunt setpropsspawn <map> – OP – Set props spawn at your position
/prophunt addblock <map> hand – All – Add held block to the map’s prop list
/prophunt showblock <map> – All – Show all prop blocks configured for a map
/prophunt clearblock <map> – OP – Remove all blocks from a map


🔫 Hunter Loadout Commands

/prophunt hunteraddweapon hand – OP – Add held item as a hunter weapon
/prophunt addammo hand – OP – Add held item as ammo (given on kills)
/prophunt hunterloadout – All – Show current hunter loadout
/prophunt clearloadout – OP – Clear all hunter loadout items


🧱 Prop Commands (In-Game)

/prophunt transform – Transform into a nearby block
/prophunt transform hand – Transform into the held block (debug)
/prophunt transform <block> – Transform into a specific block
/prophunt revert – Revert transformation


⚙️ Configuration

All main settings are in: config/prophunt-common.toml

 

[freeze]
# Maximum freeze time in seconds (5-120)
maxFreezeTime = 30

# Cooldown after freeze is exhausted (5-120)
freezeCooldown = 30

# Freeze regeneration speed (0 = no regen, 2 = 2x faster)
freezeRegenRate = 2

[sound]
# Interval between prop whistles in seconds (10-120)
propSoundInterval = 30

[game]
# Hide phase duration in seconds (10-120)
hidePhaseTime = 30

# Total game time in seconds (60-1800)
gameTime = 300

# Minimum players to start (1-10)
minPlayers = 2

# Ratio of hunters (0.1-0.9, e.g., 0.33 = 1/3 hunters)
hunterRatio = 0.33

Everything from the freeze bar to the length of each phase is tweakable to match your server’s style.


⏱️ Game Phases

  1. LOBBY – 60 seconds – Players join the game with /prophunt join.

  2. HIDING – 30 seconds – Props hide and transform while hunters are blinded and frozen.

  3. PLAYING – 5 minutes – Hunters search for props across the map.

  4. ENDING – Winner is announced with a victory sound.

🏆 Win Conditions

Props Win – At least one prop survives until time runs out.

Hunters Win – All props are eliminated before the timer ends.


🧙 Prop Abilities

Freeze (Sneak)

Speed Boost

Decoy Item


🎯 Hunter Abilities

Custom Loadout

Prop Locator Item


💡 Tips

For Props

For Hunters


📦 Requirements


🛠️ Support

Found a bug? Want to suggest a new feature?
Please report issues and suggestions on the GitHub repository or on the CurseForge issue tracker.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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