Home›Java›Mods›DIST x DIFF [DxD]
DIST x DIFF [DxD]
ModsJava

DIST x DIFF [DxD]

Java mod listed for Minecraft 1.20–1.21. Download on the author's site.

by wagenboi · on CurseForge

⬇ Download on CurseForge
DIST x DIFF [DxD] — screenshot 1DIST x DIFF [DxD] — screenshot 2DIST x DIFF [DxD] — screenshot 3DIST x DIFF [DxD] — screenshot 4DIST x DIFF [DxD] — screenshot 5DIST x DIFF [DxD] — screenshot 6DIST x DIFF [DxD] — screenshot 7DIST x DIFF [DxD] — screenshot 8

Join the Discord to help keep the science alive!

DIST x DIFF turns distance from world spawn into an endless difficulty and loot curve.

Travel further and hostile mobs gain health, damage, equipment, potion effects, larger groups, and a chance to become named minibosses. Surive those enemies and they can drop fully generated Legendary, Demonic, and Cosmic equipment. Plus, a complete Path of Exile inspired (or rather, copied) crafting system for modifying that equipment.

The mod supports both vanilla and modded weapons and armors.

DIST x DIFF [DxD] — Minecraft Java mod, screenshot 1


The loop

The default configuration is intentionally agressive, scaling is quite hard in development though, let me know your thoughts and scaling may definitely change!!!


Distance-based difficulty

Difficulty is calculated using horizontal distance from the world's shared spawn:

Difficulty = 1 + max(0, Distance - Safe Radius / Blocks Per Step

With the default settings:

The default health cap is 1,000x, while hostile and environmental damage can scale up to 100x.

Hostile projectiles use a gentler square-root scaling.

Scaled damage also attempts to avoid multiplying armor durability loss. A 100x hit may destroy the player, but it should not consume 100x the normal armor durability. 

DIST x DIFF [DxD] — Minecraft Java mod, screenshot 2


The safe zone

The first 1,000 blocks around spawn are protected by default.

Inside this radius:

The current multiplier and safe zone state can optional be displayed in F3.


Elite mobs

Enemies become more complicated, not only healthier.

As distance increases, hostile mobs may receive:

Enemies that cannot wear armor, such as spiders, receive potion effects more frequently instead.

Equipment is selected using a registry-based power score. Extremely powerful modded equipment therefore requires a substantially greater distance before enemies can use it. Ordinary equipment remains possible at every distance. 

Elite equipment added by DxD cannot drop by default. Server owners can enable it an configure the drop chance.

Group duplication is tick-budgeted and protected by a nearby-hostile safety cap. The default maximum is eight additional mobs, with no more than 48 hostiles allowed within 32 blocks. 

DIST x DIFF [DxD] — Minecraft Java mod, screenshot 3


Named minibosses

Every original hostile group outside the safe zone has a chance to produce a named miniboss.

The chance beghins at 1.5% and increases with distance to a maximum of 8% by default.

Minibosses receive;

The Wither, Warden, and Elder guardian are not promoted because they are already bosses!!!

DIST x DIFF [DxD] — Minecraft Java mod, screenshot 4


Multiplayer rewards

Every nearby player or player who contributed damage receives an independent reward roll.

Looting is recorded during the fight, including the best Looting level used. If no direct player kill can be identified, the system attempts to credit the nearest player.

This means multiplayer groups do not need to fight over the person receiving the only roll.


Artifact equipment

Minibosses can drop generated equipment in three tiers:

Legendary, which gives a bonus enchantment with levels up to +1 vanilla.

Demonic, which can be +2 levels.

Cosmic, which can be +3.

Base artifact odds per participant roll, before Luck, Looting and Distance.

LG: approx 1/80.

DC: approx 1/600.

CS: approx 1/1300.

at 100x difficulty, every elligible miniboss artifact roll is guaranteed to be at least LG by default.

Dropped artifacts can use compatible vanilla or modded: swords, axes, pickaxes, shovels, hoes, bows, crossbows, fishing weapons, tridents/tagged weapons, armor, shields, elytra.

Stronger base items require a larger distance-derived power budget. A sword with absurd modded attributes may technically be eligible, but it will only appear at an appropriately absurd distance. 


Generated names

Item names are constructed from their strongest prefix and strongest suffix.

Examples might look like:

[LG] Savage Netherite Sword of Fortune
[DC] Hellforged Battleaxe of the Red Eye
[CS] Worldcleaver Greatsword of Certain Doom

The tooltip always sorts prefixes above suffixes and prioritizes rarer affixes.

Hold Shift to show each affix's possible range directly beside its rolled value.

[image showing some enchantments]

Rare modifiers use lower weights, obviously.

Affixes on hand-held items work in either main or offhand. Original armor, weapon and tool attributes are preserved rather than replaced.

Absorption provided by artifacts recharges after 10 seconds without taking damage by default. 


Crafting artifacts

Crafting uses a Smithing Table without introducing a custom menu: 

Main hand: crafting currency
Offhand: target item
Action: right-click a Smithing Table

When the conditions are valid, the target item and its complete tooltip appear beside the screen. Hold Shift to inspect numerical roll ranges before comitting the craft.

[show this i guess]

Items can contain a maximum of:

The item's tier acts as an affix ceiling, not a guarantee.

A Cosmic craft can therefore produce six disappointing UT affixes or six Cosmic affixes if the universe briefly likes you.

Crafting does not add free Minecraft enchantments. Above-level enchantments remain special to dropped artifacts and corruption outcomes.


Crafting currency

Exalted Orbs:

Chaos Orbs:

Chaos Orbs reroll one affix, not the entire item.

Control currency:

Fractured affixes cannot be rerolled, removed, or divined. Only one affix can be fractured on an item.

Mirrored and corrupted items cannot be modified again.

Tier-upgrade Orbs:

Upgrading increases the items affix ceiling without replacing its existing affixes.

Tiered artifacts can be salvaged by sneak-right-clicking on a Grindstone. Salvaging produces one matching shard, and four shards craft back into the corresponding upgrade orb.

DIST x DIFF [DxD] — Minecraft Java mod, screenshot 5


Essences

Essences force an affix from a specific category.

Lesser essences work on UT+ items.

Greater Essences produce stronger [C] affixes and require an LG+ item.

An item may contain one Essence affix.

Essences can drop from ordinary scaled mobs and miniboss reward rolls. Lesser Essences are more common than their greater versions.


Omens

Right-click an Omen in the air to activate or deactivate it. 

Active Omens gain an enchanted appearance and a red inventory outline. They wait until a compatible craft occurs and are ignored by unrelated crafting actions.

Dextral and Sinistral Erasure cancel one another out when both are active.

Hinekora's Lock uses a deterministic preview. Changing the orb, target item or active Omen combination changes the predicted result.

DIST x DIFF [DxD] — Minecraft Java mod, screenshot 6


Loot presentation

Legendary, Demonic, and Cosmic artifacts use:

Multiple drops append instead of restarting the current popup.

Mirror of Kalandra drops are announced server-wide with their exact dimension and coordinates.

Special DxD items are immune to fire, lava, and explosions by default.

DIST x DIFF [DxD] — Minecraft Java mod, screenshot 7


Luck and reward scaling

Luck affects artifact and currency rarity with no hard cap.

Default luck scaling:

Loot multiplier = 2 ^ (Luck / 50)

Examples of luck values:

0 = 1x mult.
50 = 2x mult.
100 = 4x mult.
150 = 8x mult.

Distance uses a separate nonlinear loot multiplier:

Distance loot = (1 + Difficulty Steps × 0.20) ^ 1.25

Luck, distance, Looting and the configured global rate multipliers are combined.

Administrator commands:

/dxd luck <amount>
/dxd luck get
/dxd luck reset

"/dxd luck get" displays total Luck and the resulting artifact, distance and currency multipliers.

Detailed loot-roll logging can also be enabled in the configuration for balancing or server debugging.


Lucky clovers

Lucky clovers can appear in vanill and modded chest loot tables.

Chest tables are divided into:

Eating a clover grants the stacking Luck Boost effect:

Golden Clovers are substantially rarer. 


Configuration

DxD includes a complete in-game configuration menu:

Mods -> DxD -> Config

The menu contains 15 pages covering:

On dedicated servers, the server owner controls the common configuration.

DIST x DIFF [DxD] — Minecraft Java mod, screenshot 8


Mod compatibility

DxD is designed to work with modded equipment.

It discovers items through loaded registry and evaluates their real attributes, durability, equipment tags, and supported enchantments.

Modpack authors can prevent specific items from being equipped or generated by adding them to:

#dxd:exclude

Example:

{
  "replace": false,
  "values": [
    "examplemod:admin_sword",
    "examplemod:unobtainable_chestplate"
  ]
}

The same tag also prevents excluded items from appearing as artifact drops

For configurations that allow health beyond vanilla's normal attribute limites, an attribute-limit mod such as AttributeFix is strongly recommended.


Supported versions


Important warning

The defaults are made for powerful modpacks.

At extreme distances, enemies may have enormous health pools, highly enchanted modded equipment, several potion effects, additional minions, and damage capable of killing ordinary players instantly. 

Of course, that is intentional.

You can reduce every major multiplier, disable individual systems, expand the safe zone or turn DxD into a much gentler progression mod through the configuration screen. Almost everything is configurable!


Credits

The video game, Path of Exile 2 for sprite, sound, and mechanic inspiration

The video game, Domain of Magica, Realm of the Mad God private server for sprite and mechanic inspiration

117dub for creating the mod logo

and...

WagenBoi: Basically everything else!

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

DIST x DIFF [DxD] is a free Minecraft Java mod. Compatible with Minecraft 1.20.1, 1.21.1. Downloaded 785 times (via CurseForge). Download it and open it directly in the game.

Explore more