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TFC Registry API
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TFC Registry API

by Verph · on CurseForge

Dynamically discovers and unifies access to all mod-added TFC registry types (metals, woods, ores, rocks, soils, sands, soil variants) from any mod using…

Which Minecraft do you have?

Every version of the game needs its own build. Pick yours, then download — the wrong build installs fine and then does nothing in the game. This mod is built for NeoForge only.

⬇ Download for 1.21.2–1.21.10⬇ Download for 1.21–1.21.1
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

TFC Registry API

A lightweight library mod that automatically discovers and unifies all TerraFirmaCraft registry types added by any mod. It works with any addon, as long as they correctly implement this library's registry interfaces or TFC's own:

Where these are provided by this library:

How discovery works

The mod automatically finds all types if:

If an addon does not use enums or needs manual registration, it can still be supported by the addon developer by calling the helper registration methods directly:

Example: manually register soil variants from a non-enum source

SoilVariantRegistryHelper.registerTypes(
    YourSoilVariantClass.class,
    List.of(yourVariant1, yourVariant2, ...),
    "yourmodid"
);

Same method exists in every helper class:

MetalRegistryHelper.registerTypes(...)
WoodRegistryHelper.registerTypes(...)
RockRegistryHelper.registerTypes(...)
OreRegistryHelper.registerTypes(...)
SoilRegistryHelper.registerTypes(...)
SandRegistryHelper.registerTypes(...)
SoilVariantRegistryHelper.registerTypes(...)

Code examples:

// Metals
List<RegistryMetal> allMetals = MetalRegistryHelper.getAllMetalValues();
RegistryMetal brass = MetalRegistryHelper.getMetalValueOrDefault("brass");

// Woods
List<RegistryWood> allWoods = WoodRegistryHelper.getAllWoodValues();
RegistryWood ebony = WoodRegistryHelper.getWoodValueOrDefault("ebony");

// Rocks
List<RegistryRock> allRocks = RockRegistryHelper.getAllRockValues();
RegistryRock marble = RockRegistryHelper.getRockValueOrDefault("marble");

// Ores
List<RegistryOre> allOres = OreRegistryHelper.getAllOreValues();
RegistryOre sphalerite = OreRegistryHelper.getOreValueOrDefault("sphalerite");

// Soils
List<RegistrySoil> allSoils = SoilRegistryHelper.getAllSoilValues();
RegistrySoil duff = SoilRegistryHelper.getSoilValueOrDefault("duff");

// Sand colors
List<RegistrySand> allSands = SandRegistryHelper.getAllSandValues();
RegistrySand white = SandRegistryHelper.getSandValueOrDefault("white");

// Soil variants
List<RegistrySoilVariant> allVariants = SoilVariantRegistryHelper.getAllSoilVariantValues();
RegistrySoilVariant inceptisol = SoilVariantRegistryHelper.getSoilVariantValueOrDefault("inceptisol");

All get[Type]ValueOrDefault("name") methods are case-insensitive and return a safe fallback if not found.

For example, iterating over the List<RegistryWood> list, can yield a list of wood types like this, where this shows a scenario with ArborFirmaCraft installed:

acacia, ash, aspen, birch, blackwood, chestnut, douglas_fir, hickory, kapok, mangrove, maple, oak, palm, pine, rosewood, sequoia, spruce, sycamore, white_cedar, willow, araucaria, baobab, beech, cypress, eucalyptus, fig, ginkgo, hevea, ipe, ironwood, mahoe, mahogany, teak, tualang

You can easily register new blocks using the lists/getters provided by the helpers. Here is shown an example of how to add a new SoilBlock for all registered soil types and soil variants:

public static final Map<RegistrySoil, Map<RegistrySoilVariant, Id<Block>>> NEW_SOIL_BLOCKS =
    SoilRegistryHelper.getAllSoilValues().stream()
        .collect(Collectors.toMap(
            type -> type,
            type -> SoilVariantRegistryHelper.getAllSoilVariantValues().stream()
                .collect(Collectors.toMap(
                    variant -> variant,
                    variant -> register(type.toString() + "/" + variant.toString(),
                        () -> new SoilBlock(Block.Properties.of().mapColor(MapColor.DIRT).strength(1.4f), type, variant))
                ))
        ));

For example: if a block/item/entity/whatever constructor insists on using e.g. SoilBlockType, such as ConnectedGrassBlock, you can safely cast your soil from the RegistrySoil interface to it like this (RegistrySoil)(Object)soil (or however else you prefer to do it), since I've made TFC's SoilBlockTypeenum class implement the custom RegistrySoil interface.

Ideal for addons, modpack makers, or any setting that needs to work with every TFC-compatible metal, wood, rock, ore, soil, sand, or variant regardless of which mods are installed.

For example, you can use the registry type lists created by this library, to easily create new blocks, items, entities etc. for all of or the desired entries of the specific type.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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