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Zone Conquest: Tactical Battles
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Zone Conquest: Tactical Battles

Java mod listed for Minecraft 1.20. Downloads from the MC Java Mods app on Android.

by Vinlanx · on CurseForge

Is a team-based objective mode where Red advances through sequential capture points while Blue defends and delays until the match timer expires, with…

⬇ Download on CurseForge

The author built this one for Minecraft 1.20.1 on Forge. On other versions it may install and then do nothing.

Zone Conquest: Tactical Battles — Minecraft Java mod, screenshot 1

 

 

is a structured, team-based objective mode.
Two teams — Red (attackers) and Blue (defenders) — compete over sequential capture points.
Red must advance point by point, capturing zones by maintaining player advantage inside them, while Blue’s goal is to delay and hold positions until the match timer expires.
The outcome depends on teamwork, positioning, and controlling space rather than raw combat.


 

How Gameplay Works

  1. Create teams using vanilla scoreboard teams. Team detection is based on the name: if the name contains red or blue (case-insensitive), the mod treats it as Red/Blue; others are neutral.
  2. Stand inside a capture zone to move progress toward your team.
  3. More allies = faster capture: the greater the player count difference inside the zone, the faster the capture progresses.
  4. If both teams have equal numbers, progress is paused.

Important Capture Rules (Simple Explanation)


Game States (Match Cycle)

Win Conditions


Respawn System


HUD & Keybinds

Capture:

Zone Conquest: Tactical Battles — Minecraft Java mod, screenshot 2

Zones:

Zone Conquest: Tactical Battles — Minecraft Java mod, screenshot 3

 


How to Create a Game (Admins)

 

  1. Create capture zones using /setpointzc <id 1–20> <width> <length> <captureTimeSeconds> (IDs 1–20).
  2. Set up bases, waiting rooms, and lobby:
    /setwaitroomred, /setwaitroomblue — Red/Blue waiting rooms.
    /setbasered, /setbaseblue — Red/Blue bases.
    /setgamelobby — lobby.
  3. Create teams (team name must contain Red or Blue): /team add red / /team add blue
  4. Add players to teams using /team join
  5. Start the game with /startgame [minutes]

Commands (Admin / OP)

Most control actions require OP permission level ≥ 2.

Location Management (Admin / OP)


Auto-Start (Server Feature)

The mod supports world auto-start: if a match has been started before, the world “remembers” it. After a server restart, if the state is IDLE, the match can automatically start with the previously saved duration.

World Save Files


💸 Lightman’s Currency (Optional)

If Lightman’s Currency is installed, the owning team can receive periodic coin payouts based on held points. Management commands:


Permissions & Synchronization


Tips


FAQ

Q: How are teams detected?
A: By vanilla team name: contains red or blue → Red/Blue.

Q: How many points can a world have?
A: Up to 20 per dimension (IDs 1–20).

Q: Can capturing be temporarily disabled?
A: Yes: /capturestatuszc stop and /capturestatuszc resume.

Q: Why are teleports used during match phases?
A: WAITING and respawns use saved wait rooms/bases to control match pacing.


Credits

HUD and design — Village_

 

 

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Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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