Elemental Monsters was originally written by me for use on my own server, but I've decided to release it for public use. It adds 4 distinct mobs, one with 5 different variants. It has custom textures through the use of mob heads that will work on ANY server, and some custom items that require a texture pack (see below for details). Some mobs have special abilities, and all have custom spawning. This plugin is very new and in heavy development so if you have any trouble with the plugin or suggestions as to what to add next, check below for how to find me on discord, or post in the discussion! If you want to test out the plugin before you run it, try it out on my server, listed below in "Support/Suggestions."
New Mobs:
Spoiler: New Mobs
Features:
Elementals:
from left to right, they are:
sand/desert, magic, life, frost, water, flame/magma
They are neutral, but will all attack and swarm the player if attacked, like zombie pigmen. All have custom drops. Their heads and armor will work for any player, but the swords will be regular stone swords if itembound is not installed(see "requirements" below). Desert, Life, Frost, and Water Elementals spawn in the biomes where you'd expect them to, while magma elementals spawn in the nether (although in future versions they, along with water elementals, will spawn in any biome near their respective liquid. Magic Elementals have a small chance of spawning in any biome.
Demons:
Demons spawn in the nether and have a small chance of spawning in the overworld. They are hostile, and very powerful (although they need balancing, please tell me what you think). Their Scythe will appear as a diamond axe if the Itembound texture pack is not installed (see "requirements" below).
Wraiths:
Wraiths have a small chance of spawning in the overworld (they will be added to the nether next release). They do not require any texture packs. (disclaimer: the texture pack used in all screenshots is 32x32 Faithful, it does not change the style of any textures, only increases resolution and adds detail).
Ogres:
Ogres are dumb, lumbering, and spawn most frequently in swamps. Like wraiths, they don't require any textures.
Caravans:
(pictures coming soon!)
Caravans are groups of special villagers that spawn rarely in the wilderness, independent of villages. They sometimes have Iron Golems to protect them, and have Llamas to help them carry their goods. They sell rare items that are near impossible to obtain any other way. (these are not fully implemented yet)
Floating eyeballs:
(pictures coming soon!)
These monsters are inspired by those from terraria, and are able to see the player from an extreme distance away. (skript limitations have cause the flying mechanic to kind of suck, so these dont spawn naturally yet)
from left to right, they are:
sand/desert, magic, life, frost, water, flame/magma
They are neutral, but will all attack and swarm the player if attacked, like zombie pigmen. All have custom drops. Their heads and armor will work for any player, but the swords will be regular stone swords if itembound is not installed(see "requirements" below). Desert, Life, Frost, and Water Elementals spawn in the biomes where you'd expect them to, while magma elementals spawn in the nether (although in future versions they, along with water elementals, will spawn in any biome near their respective liquid. Magic Elementals have a small chance of spawning in any biome.
Demons:
Demons spawn in the nether and have a small chance of spawning in the overworld. They are hostile, and very powerful (although they need balancing, please tell me what you think). Their Scythe will appear as a diamond axe if the Itembound texture pack is not installed (see "requirements" below).
Wraiths:
Wraiths have a small chance of spawning in the overworld (they will be added to the nether next release). They do not require any texture packs. (disclaimer: the texture pack used in all screenshots is 32x32 Faithful, it does not change the style of any textures, only increases resolution and adds detail).
Ogres:
Ogres are dumb, lumbering, and spawn most frequently in swamps. Like wraiths, they don't require any textures.
Caravans:
(pictures coming soon!)
Caravans are groups of special villagers that spawn rarely in the wilderness, independent of villages. They sometimes have Iron Golems to protect them, and have Llamas to help them carry their goods. They sell rare items that are near impossible to obtain any other way. (these are not fully implemented yet)
Floating eyeballs:
(pictures coming soon!)
These monsters are inspired by those from terraria, and are able to see the player from an extreme distance away. (skript limitations have cause the flying mechanic to kind of suck, so these dont spawn naturally yet)
Spoiler: Features
Requirements/Installation:
-Fully customizable mobs, gear, drops, and spawning
(Documentation coming soon to a github wiki near you)
-Spawn mobs using commands or the visual menu:
/mob [mob_name] works for Ogres, Wraiths, and Demons
support for spawning elementals coming next release
the "/emob" command opens the following menu with labeled items, click to spawn a mob
Screenshot was from an old version with a different name, the name of the menu will be fixed next release. Items will also be changed to the mob head of the mob, as this makes it easier to tell without mousing over the item
(Documentation coming soon to a github wiki near you)
-Spawn mobs using commands or the visual menu:
/mob [mob_name] works for Ogres, Wraiths, and Demons
support for spawning elementals coming next release
the "/emob" command opens the following menu with labeled items, click to spawn a mob
Screenshot was from an old version with a different name, the name of the menu will be fixed next release. Items will also be changed to the mob head of the mob, as this makes it easier to tell without mousing over the item
Spoiler: Requirements/Installation
Installation
The plugin REQUIRES Skript and SkStuff to work. Simply install Skript, restart your server, and drop the emobs.sk into Skript/scripts. Then, either do /skript reload all, or just restart your server
Textures
The mob head textures will work on any server and for any client, but the custom textures for items are from a pack called Itembound. This pack does NOT significantly change any vanilla textures, so don't worry about it making normal Minecraft items look weird.
The plugin REQUIRES Skript and SkStuff to work. Simply install Skript, restart your server, and drop the emobs.sk into Skript/scripts. Then, either do /skript reload all, or just restart your server
Textures
The mob head textures will work on any server and for any client, but the custom textures for items are from a pack called Itembound. This pack does NOT significantly change any vanilla textures, so don't worry about it making normal Minecraft items look weird.
Support/suggestions:
Spoiler: Support/suggestions:
Development:
The plugin is currently in heavy development and has only been around since June 10th, 2017 (3 days ago as of this posting and the release of 0.3). I've tested it quite a bit on my own server and I think I've ironed out most of the bugs, but you can never be so sure. I've left out some buggy and unfinished features, and everything currently in the plugin should work. This plugin doesn't change any terrain or anything, so it should be safe to use. If it breaks, then some mobs might look weird or more likely my custom mobs just won't spawn. In any case, I'll be adding more features regularly for the time being.
Upcoming features:
- a terraria inspired flying eyeball mob (mostly done, just have to make it work with skript and mounted entities) (implemented, but dont fly correctly due to skript limitations. will work on a fix for this)
- merchant caravans with Llamas and villagers (implemented), with rare trades you can't get elsewhere (trades need work, im open to suggestions in terms of what those items could be)
- make wraiths glide properly ( this was working and then I broke it
)
- some sort of ocean stuff, not really sure yet, suggestions welcome
- more and better lore/names/enchants for all gear
- more mob abilities
- anything you guys suggest (as long as its even possible)
The plugin is currently in heavy development and has only been around since June 10th, 2017 (3 days ago as of this posting and the release of 0.3). I've tested it quite a bit on my own server and I think I've ironed out most of the bugs, but you can never be so sure. I've left out some buggy and unfinished features, and everything currently in the plugin should work. This plugin doesn't change any terrain or anything, so it should be safe to use. If it breaks, then some mobs might look weird or more likely my custom mobs just won't spawn. In any case, I'll be adding more features regularly for the time being.
Upcoming features:
- a terraria inspired flying eyeball mob (mostly done, just have to make it work with skript and mounted entities) (implemented, but dont fly correctly due to skript limitations. will work on a fix for this)
- merchant caravans with Llamas and villagers (implemented), with rare trades you can't get elsewhere (trades need work, im open to suggestions in terms of what those items could be)
- make wraiths glide properly ( this was working and then I broke it
)- some sort of ocean stuff, not really sure yet, suggestions welcome
- more and better lore/names/enchants for all gear
- more mob abilities
- anything you guys suggest (as long as its even possible)
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.11, 1.12
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Elemental Mobs is a free Minecraft Java mod. Compatible with Minecraft 1.11, 1.12. Downloaded 1,098 times (via Spigot). Download it and open it directly in the game.