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Moku Classes & Archetypes
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Moku Classes & Archetypes

Lightweight class implementations using Pufferfish's Skills

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Moku Classes & Archetypes

A few long-term specialisations for otherwise normal Minecraft survival.

Moku Classes & Archetypes is a class mod I originally put together for my home server. I wanted players to be able to lean into the parts of Minecraft they already enjoy, without adding ability bars, mana, cooldowns, or a completely separate combat game on top of everything else.

You choose one of six broad classes, then commit to one of its three archetypes. The bonuses take quite a while to finish and are mostly built from familiar Minecraft mechanics: attributes, status effects, enchantment behaviour, equipment types, mining, fishing, brewing, crafting, and environmental protection.


Classes

Vanguard

The melee class. Vanguards are deliberately worse with ranged weapons, but can specialise into one of three fairly different frontline roles.

Ranger

The ranged class, although its three paths handle distance rather differently.

Delver

The mining class. Delver paths improve underground work in different ways rather than simply handing out a large universal mining-speed bonus.

Wayfarer

The exploration and survival class. These paths are more concerned with particular environments and ways of living than direct combat power.

Artificer

The equipment-crafting class. Artificers receive no ordinary combat or survivability bonuses; their strength is making better equipment for themselves and other players.

Mystic

The magical class, built entirely from physical Minecraft objects rather than mana or cooldown bars. Its spells and rituals consume catalysts, potion ingredients, or the safety of ordinary equipment.


Progression

Choosing a class is free, as is choosing the first rank of an archetype. After that, there are ten progression points leading to the capstone at the end of the path.

Ordinary vanilla experience also counts towards class progression without being consumed or taken away from your normal XP bar. Reaching the final point takes 20,950 lifetime XP, so the intention is that a complete archetype belongs to a reasonably established Survival character rather than something finished during the first evening.

You can respecialise using lapis lazuli and vanilla experience levels. Early changes are fairly cheap, while abandoning a completed path or changing class costs considerably more. Respecialisation is briefly locked after combat and asks for confirmation before taking anything.


Minecraft compatibility

The mod usually leaves equipment alone. Innate enchantment-style bonuses belong to the player and are calculated when an eligible item is used; they are not permanently written onto the sword, bow, pickaxe, or armour itself. Artificer workmanship is the deliberate exception because its equipment is meant to retain its maker's bonuses when gifted or traded.

Real enchantments still matter, incompatible real enchantments take priority, and combined real and innate levels respect vanilla limits. The mod also exposes equipment tags so appropriately tagged modded swords, axes, bows, crossbows, pickaxes, and shields can use the same class mechanics.

Class effects apply in PvP as well as against mobs. Better Combat is optional and supported - the mod reacts to completed hits rather than replacing its attack timing or animations.


Multiplayer and requirements

Moku Classes & Archetypes is made for Fabric on Minecraft 26.2 and requires:

It should be installed on both the server and every connecting client. The server owns progression and gameplay effects, while the client provides the skill-tree screen and descriptions.


What this mod does not add

There are no ability bars, mana pools, class cooldowns, enemy levels, or random ARPG loot in this mod. Mystic casts and rituals are direct uses of ordinary items and blocks, with physical ingredients acting as their cost. It is meant to remain a class layer for normal Minecraft rather than turn the whole game into another RPG.

This is still a fairly personal project made for the way I play Minecraft. The classes are intentionally opinionated and some of the archetypes are quite niche, but that is more or less the point.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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