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Create: Improved Display Link Experience
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Create: Improved Display Link Experience

by VladisCrafter · on CurseForge

Sprucing up the functionality of Display Links from Create mod

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Create: Improved Display Link Experience — screenshot 1Create: Improved Display Link Experience — screenshot 2Create: Improved Display Link Experience — screenshot 3Create: Improved Display Link Experience — screenshot 4Create: Improved Display Link Experience — screenshot 5
C: IDLX mod icon

Create: Improved Display Link Experience

Available on Modrinth Available on CurseForge Available on GitHub Help me Translate Available For Neoforge Won't support Fabric Available For 1.21.1 License MIT

The project description is not up to date at the moment. While it's going through total rework, check out the GitHub Changelog or the Modrinth Changelog for details about latest additions.


Create: Improved Display Link Experience (C: IDLX) is a little Quality-of-Life add-on for Create mod aimed at sprucing up some of Display Link features, mainly the underrated Attached Label option.


Features

Placeholders for the Attached Label

The way Create mod currently handles displaying information (aka data) with the attached label is by simply concatenating them with a space: It's a simple way, but thus a severely limiting one in terms of customization.

IDLX showcase 1

This add-on pushes the boundaries apart by introducing the $ and {} placeholders (aka specifiers). Placing one (or more) marks the place where the information string should be inserted. In short, the Attached Label can now act like a formatted string!

IDLX showcase 2

You can utilize as many placeholders as you want in one string. Mixing both types of them doesn't cause any issues as well!

IDLX showcase 3

If you need to insert a $ character literally (same applies to {}), without it turning into a placeholder, use backslash-escaping on it.

IDLX showcase 4

In case of no unescaped placeholders present in the label altogether, default (base Create's) concatenation will be applied.

IDLX showcase 5

Lastly, there's a new hover-on button that displays a Placeholders Usage Guide tooltip containing all the abovementioned.

IDLX showcase (tooltip)

Its last string displays which placeholders are active (available to use in this world/server, which is specified by the server config of the mod).

IDLX showcase (tooltip)

(A .webp version if the one above doesn't play properly)

IDLX showcase (tooltip)


Config

C: IDLX has a proper Create-styled config for both the client (visuals) and the server (per-world).

Client settings

Server settings


Known Issues

Essentially C: IDLX provides a single flap display section with default formatting options, unlike Create that makes two for the label (default formatting) and the value (formatting specific to its display format) respectively. The consequence of the first method is that the progress bar characters are being rendered as literal characters (non-wide), and thus appear squashed together. Fixing that would involve rewriting the code to instead generate an array of sections. I started working on it but didn't have time to finish after running into numerous issues, and decided to postpone it for when I get more time on my hands. Currently, placeholders support for the progress bar is put behind config (off by default).

If anybody has the will to help me with this issue, I would appreciate the contribution very much.


Porting Plans

C: IDLX is planned to be backported to Forge 1.20.1. However I currently can not say exactly when that will happen.


Credits

Mod Development

Mod Page Decoration

Translation

My first Minecraft mod, by the way!

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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