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[INDL] MOD-HACK DETECTED
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[INDL] MOD-HACK DETECTED

by Locos11 · on CurseForge

The ultimate tool for server mod control. INDL scans players' mods on join, identifying threats through a smart 5-level classification system. Includes…

⬇ Download on CurseForge

The author built this one for Minecraft 1.20.1 on Forge. On other versions it may install and then do nothing.

[INDL] MOD-HACK DETECTED — screenshot 1[INDL] MOD-HACK DETECTED — screenshot 2[INDL] MOD-HACK DETECTED — screenshot 3[INDL] MOD-HACK DETECTED — screenshot 4[INDL] MOD-HACK DETECTED — screenshot 5

[INDL] MOD-HACK DETECTED: Server-Side Mod Integrity Scanner

Protect your server from hack clients. [INDL] MOD-HACK DETECTED is a powerful, server-side anti-cheat mod that scans every player's installed mods and classifies them using a 5-Level Trust System. From known hack clients like Wurst or Meteor to unknown suspicious JARs — nothing gets past unnoticed.

🚀 Why choose [INDL] MOD-HACK DETECTED?

Most anti-cheat solutions only detect known cheats. [INDL] MOD-HACK DETECTED goes further — it performs deep JAR analysis, scans for suspicious classes and packages, checks SHA-256 hashes against a blacklist database, and classifies every single mod a player has installed.

Even if a cheater renames their hack client, the hash stays the same. Even if the hash is unknown, the heuristic engine catches suspicious classes like KillAura, Nuker, or ESPModule.


🛡️ 5-Level Trust Classification System

Every mod installed by a player is classified into one of 5 trust levels, giving admins clear visibility into potential threats:

Level Name Description
L1 🔵 Server Core Mod exists in the server's /mods folder. Auto-whitelisted.
L2 🟢 Verified Client Manually approved by an admin via SHA-256 hash. Trusted.
L3 🟡 Unknown (Low Risk) Unknown mod with no suspicious indicators. Monitor.
L4 🟠 Unknown (High Risk) Unknown mod with suspicious classes, packages, or keywords detected.
L5 🔴 Confirmed Threat Hash matches a known hack mod in the blacklist database.

How Classification Works

Player Joins → Client sends mod list + hashes
                    ↓
            ┌─ Hash in blacklist?     → 🔴 L5: Confirmed Threat
            ├─ Hash = server mod?     → 🔵 L1: Server Core
            ├─ Hash in whitelist?     → 🟢 L2: Verified Client
            ├─ Suspicious content?    → 🟠 L4: Unknown High Risk
            └─ None of the above      → 🟡 L3: Unknown Low Risk

🔍 Deep Detection Engine

SHA-256 Hash Matching

Each mod file has a unique SHA-256 fingerprint. Renaming a hack client won't help — the hash stays the same.

WurstClient-7.0.jar       → Hash: "e46ced73..."
TotallyLegitMod.jar       → Hash: "e46ced73..." ✅ DETECTED!

Heuristic JAR Analysis

When a mod's hash isn't in any list, the engine scans inside the JAR file for:

CamelCase-Aware Matching

The class scanner uses intelligent token matchingESP matches ChestESP or ESPModule but does NOT match Respawn or Response. This dramatically reduces false positives.


🖥️ Admin Panel (GUI)

Open the Admin Panel with /hkd gui for a real-time visual overview of all players and their mods.

Features:

image


⚡ Key Features


🛡️ Progressive Strike System

Instead of immediately kicking players, the mod can use a fair, progressive warning system:

Strike Action
1st ⚠️ Warning + Admin notification
2nd 🔴 Auto-kick (configurable)
3rd 🚫 Auto-ban (configurable)

Strikes reset automatically after a configurable time period (default: 1 week).


🛠️ Commands & Permissions

Command Alias Description
/hackdetected help /hkd help Show help menu
/hackdetected status /hkd status View mod status and configuration
/hackdetected stats /hkd stats View global detection statistics
/hackdetected list /hkd list List all scanned players with trust levels
/hackdetected inspect <player> /hkd inspect Detailed mod list for a player
/hackdetected scan <player> /hkd scan Force an immediate rescan on a player
/hackdetected scanall /hkd scanall Force rescan on all online players
/hackdetected whitelist list /hkd whitelist list View all whitelisted mod hashes
/hackdetected whitelist add <hash> /hkd whitelist add Add a mod hash to the whitelist
/hackdetected whitelist remove <hash> /hkd whitelist remove Remove a mod hash from the whitelist
/hackdetected blacklist list /hkd blacklist list View all blacklisted hashes and names
/hackdetected blacklist add <hash> /hkd blacklist add Add a mod hash to the blacklist
/hackdetected blacklist remove <hash> /hkd blacklist remove Remove a mod hash from the blacklist
/hackdetected kick <player> [reason] /hkd kick Kick a player with optional reason
/hackdetected strikes <player> /hkd strikes View a player's current strike count
/hackdetected strikes <player> clear /hkd strikes Reset a player's strikes
/hackdetected reload /hkd reload Reload configuration and all lists
/hackdetected gui /hkd gui Open the Admin Panel

Note: All commands require OP Level 2 or higher.


⚙️ Configuration

File: config/hackdetected-common.toml

The mod is highly customizable. You control exactly what gets detected, what action is taken, and how aggressive the mod should be.

#=== Detection Settings ===
[detection]
    # Keywords in mod filenames/metadata that flag mods (case-insensitive)
    blacklistKeywords = ["wurst", "meteor-client", "killaura", "xray", "aimbot", "forgehax", ...]

    # Known hack mod authors
    blacklistAuthors = ["wurstimperium", "alexander01998", "meteordevelopment", ...]

    # Suspicious class names to search inside JARs (CamelCase-aware matching)
    suspiciousClasses = ["KillAura", "Nuker", "SpeedHack", "Xray", "ChestESP", "AimBot", ...]

    # Suspicious Java package prefixes
    suspiciousPackages = ["net.wurstclient", "meteordevelopment.meteorclient", ...]

    # Named whitelist for client mods (partial match, case-insensitive)
    whitelistMods = ["sodium", "optifine", "journeymap", "jei", "jade", ...]

    # Enable deep JAR analysis (scans class files inside JARs)
    scanJarContent = true

    # Check loaded JVM classes for injected code
    checkLoadedClasses = true

    # Max JAR size to scan in MB (0 = unlimited)
    maxJarSizeMB = 50

    # Auto-whitelist all server mods (Level 1)
    autoWhitelistServerMods = true

    # Use SHA-256 hash database for instant L5 detection
    useHashDatabase = true

    # Re-check interval in minutes (0 = only on join)
    checkIntervalMinutes = 5

#=== Response Level Settings ===
[responseLevels]
    # Action for Level 4 (Unknown High Risk). Options: LOG, NOTIFY, KICK
    unknownHighRisk = "NOTIFY"

    # Action for Level 5 (Confirmed Threat). Options: LOG, NOTIFY, KICK
    confirmedThreat = "KICK"

#=== Action Settings ===
[actions]
    notifyAdmins = true
    autoKick = true
    autoBan = false              # WARNING: Use with caution!
    actionDelaySeconds = 5
    kickMessage = "Unauthorized mod detected. Remove it and reconnect."
    banMessage = "Banned for using hack mods. Appeal on the server's Discord."

#=== Strike System ===
[strikes]
    useStrikeSystem = true
    strikesBeforeKick = 2
    strikesBeforeBan = 3
    strikeResetHours = 168       # Reset after 1 week

#=== Logging ===
[logging]
    logToFile = true             # Logs saved to config/hackdetected/logs/
    logToConsole = true

📁 File Structure

The mod generates the following files in config/hackdetected/:

File Description
whitelist.json Manually approved mod hashes (Level 2). Managed via /hkd whitelist or the Admin Panel.
blacklist_hashes.txt Known hack mod SHA-256 hashes (Level 5). One hash=name per line.
blacklist_names.txt Blacklisted mod name patterns. Matched case-insensitively.
logs/ Detection logs with timestamps, player names, and mod details.

Example blacklist_hashes.txt:

# Known hack mod hashes
# Format: sha256hash=ModName.jar
7a875ad6f0f2ceda0bcabc54db01f02bc9e48c3ec2c843c22fce90fc6b59a0e8=MadXray-1.0.0-forge-1.20.1.jar

Example whitelist.json:

{
  "7980d4a0beed1dcd2c283cf65f3c93f6b0085833f3ac490014979c95f1dfaf67": "Bookshelf-Forge-1.20.1-20.2.15.jar"
}

⚠️ Important Notes

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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