Apothic Attributes x Brutality Compat
Java mod listed for Minecraft 1.20. Downloads from the MC Java Mods app on Android.
⬇ Download on CurseForgeThe author built this one for Minecraft 1.20.1 on Forge. On other versions it may install and then do nothing.
Purpose
This mod fixes armor bypass compatibility math between Brutality and Apothic Attributes / AttributesLib.
The issue
In certain compatibility paths, Brutality’s lethality can push effective armor below zero before armor reduction is resolved.
If that negative armor is fed into a reduction formula without safeguards, results can become invalid (0, huge spikes, or non-finite values).
Why it happens
Brutality computes effective armor as:
modifiedArmor = targetArmor * (2 - armorPenetration) - lethality
Then armor reduction uses Apothic’s damage scaled constant a:
if damage < 20: a = 10
if damage >= 20: a = 10 + (damage - 20) / 2
Damage through factor:
a / (a + modifiedArmor)
Final damage after armor stage:
finalDamageAfterArmor = damage * (a / (a + modifiedArmor))
If modifiedArmor becomes strongly negative:
denominator can approach 0, causing extreme damage values
denominator can hit 0, causing inf / undefined damage cases
denominator can go negative, causing negative final damage result (doesnt heal target, but gets clamped to 0 in many cases)
Examples
Case A (negative output path)
targetArmor = 1, armorPenetration = 1, lethality = 12, damage = 20
modifiedArmor = 1 * (2 - 1) - 12 = -11
a = 10
final = 20 * (10 / (10 + -11)) = -200
Case B (divide-by-zero path)
targetArmor = 1, armorPenetration = 1, lethality = 11, damage = 20
modifiedArmor = -10
a = 10
final = 20 * (10 / (10 + -10)) = 20 * (10 / 0)
The fix
This mod applies two safeguards:
Clamp effective armor floor to 0 before reduction math (no negative armor input into armor formula).
Preserve high lethality scaling by splitting lethality into:
armor reduction down to zero
excess lethality converted into linear bonus damage:
bonus = unarmoredDamage * (excess * bonusPerExcessLethalityPoint)
Default:
bonusPerExcessLethalityPoint = 0.10 (10% per excess point, configurable)
Example of excess bonus
If unarmoredDamage baseline is 5, excess lethality is 4, and config is 0.10:
bonus = 5 * (4 * 0.10) = 2
Total = 5 + 2 = 7
Compatibility behavior
If Apothic Attributes is present, uses ALCombatRules#getArmorDamageReduction
If not, falls back to vanilla CombatRules.getDamageAfterAbsorb
Result
no divide by zero / infinite damage cases
no negative to zero behavior
predictable and configurable lethality scaling
Intended for packs using Brutality + Apothic/AttributesLib.
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.20.1
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on CurseForge — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as lethalityfix-1.0.0.jar — drop this file into the mods folder
- Download size: 8 KB
- Download link checked 3 Oct 2026 — working
These come from our own check of the pack file, not from the source page.