HomeJavaModsIron's Spell - Autonomous Villager Defense
Iron's Spell - Autonomous Villager Defense
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Iron's Spell - Autonomous Villager Defense

by ReiZiven · on CurseForge

Automatic Priest Conversion! Villagers autonomously become/spawn priets when threats appear. Fully configurable addon for Iron's Spell 'n Spellbooks.

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Iron's Spell - Autonomous Villager Defense — screenshot 1

Priests are powerfull holy mages that help villagers to survive but the problem is they spawn just once in the village. Without player intervention, villagers and priets are doomed to eventually die. This addon improves village survival and immersion by giving villagers defensive autonomy or if you just want to find another priest to trade with you can too.

When threatened, villagers will automatically convert into priests, making villages less dependent on the player.

By default, villagers from both natural and artificial villages can convert into priests whenever the number of priests is below 2. As soon as a threat appears — whether it is an entity that attacked them or a hostile mob they detect — a villager will be chosen to become a priest. There's also a 5 minutes cooldown.

Conversion priority:

Nitwits

Unemployed villagers

Villagers with professions that have not been traded with

 

to make a artifical village it need to have at least one job site, one bell and one bed with a villager claimed to it 

 

alot of the things in the mod are configurable like 

require bell in natural village to priest conversion ( so if you destroy the bell they will stop converting ) off as default.

radius of detection of village.

radius of detection of priets.

village with profession can be converted.

nitwit can be converted .

unemployed can be converted.

what type of villages can the conversion occur be it NATURAL, ARTIFICIAL or BOTH villages, also NONE that make conversion occurs anywhere .

spawn priest instead of converting villagers.

interval in ticks for checkings.

max priests per area.

CONVERSION/SPAWN chance.

cooldown.

dropLoot false/true.

and more 

 

 

WARNING : this is the same mod as 

1. Guard Villagers - Autonomous Villager Defense and mob conversion, this mod here is just configured for people who are lazy to configure it, using both mods may cause conflicts if you want both priest and guard conversion configure the mod yourself to add the entities you want in the entities list, this mod is a template that let u add any entities for conversion/spawn.

2. i recommend installing and configuring mob conversion

 

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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