HomeJavaModsZombies Eat Animals
Zombies Eat Animals
ModsJava

Zombies Eat Animals

by vomiter · on CurseForge

Zombies hunt animals for food. Eating meat restores their health and helps them grow stronger over time.

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

Zombies Eat Animals

Zombies can now hunt animals for food, eat dropped meat to recover health, and gain additional maximum health. Unprotected livestock and animals in the wilderness may therefore become part of a zombie's food chain.

The mod also automatically supports many modded animals by checking their loot tables, while datapack tags and configs give modpack authors direct control over the system.


Zombie Growth and Rewards

Depending on configuration, zombies can:

The maximum amount of health growth is configurable, including an additional cap for Hard difficulty. This means a zombie that survives and feeds for a long time can become both more dangerous and more rewarding to kill.


Configuration

Most aspects of the system can be adjusted.

Hunting

Eating and Growth

Persistence and Loot


Datapack Support

The mod uses tags to control zombie food and hunting targets.

Zombie Food

zombieseatanimals:zombie_food

Any item in this tag can be eaten by zombies.

data/zombieseatanimals/tags/items/zombie_food.json

Force Hunting Targets

zombieseatanimals:zombie_target_animal

Entities in this tag are always considered valid hunting targets.

Prevent Hunting

zombieseatanimals:not_zombie_target_animal

Entities in this tag are never hunted.

Target selection follows this priority:

  1. Entities in not_zombie_target_animal are never hunted.
  2. Entities in zombie_target_animal are always valid targets.
  3. Otherwise, the mod checks whether the entity's loot table can drop an item in zombie_food.

For most modpacks, adding compatible food items to zombie_food should be enough. The entity tags are mainly intended for cases where explicit overrides are needed.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

Explore more