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Mobbility [Core]
ModsJava

Mobbility [Core]

by UtherHel · on CurseForge

Give mobs player abilities - spell casting with animations and cooldowns, dodging, and more. Core mod with shared functionality for Mobbility addons.

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.20.1 · Fabric⬇ Download for 1.20.1 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Mobbility [Core] — screenshot 1

Title

What is Mobbility?

Mobbility [Mob Ability] - a modular mod that gives mobs the same abilities players have. Mobs can cast spells with animations and cooldowns, dodge attacks, and use combat mechanics just like players do.

Important: The core mod provides shared functionality and commands. All major features are implemented in addons - you must install at least one addon for the mod to do anything useful.

Available Addons

Mobbility uses an addon system. Install the core mod + any addons for mods you have:

Magic Addons

Combat Addons

How It Works

Mobs automatically gain new abilities when they spawn with appropriate items. Configure behavior via in-game config menus.

Requirements

Configuration

Core and addons use TOML configuration files in config/mobbility/:

Access via Mod Menu (Fabric) or Forge config menu.

Commands

/mobbility spawn <mobType> <presetName> [position]
/mobbility debug polygon spawn <presetMobs> <golems>
/mobbility debug polygon despawn
Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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