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SRP&Wizardry InsaneTweaks
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SRP&Wizardry InsaneTweaks

Minecraft Java mod. Downloads from the MC Java Mods app on Android.

by Isuth · on CurseForge

A bridge mod unifying Electroblob's Wizardry, Scape and run: Parasites and Spartan Weaponry, into my Battlemage late-game fantasy, Custom Gears, Spells…

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Insane Tweaks SRP&WIZ is a Minecraft Forge 1.12.2 bridge mod built around my fantasy of late-game battlemage that is actually capable of surviving in a hardcore modpack environment.

The mod mainly connects and extends systems from:

It is designed as a modular addon. Most major systems can be enabled or disabled through config, and since 1.5.0 most of the numbers can be retuned too — see For modpack authors near the bottom.

This is one of four mods now. Insane Tweaks keeps the gameplay content and its modid, so you install this jar exactly like before and your world keeps working. Split out over time: the optional SRP compatibility patches into SRP&Wiz mixins, the pack-glue and worldgen tooling into SRP&Wiz Core, and everything Corail Tombstone related into CTombstone-Tweaks. None of them requires another.

Updating from 1.8.0 or earlier and you used the Tombstone module? Install CTombstone-Tweaks at the same time as this update, not afterwards — otherwise the two custom perks lose their registry entries and your players' invested levels go with them. Details on that mod's page.


Core Features

Living and Sentient Equipment Evolution

The mod adds a full progression line of parasite-infused equipment that evolves through combat. The base pieces (Living armor, Living Aegis, Living Spellblade, Living Wand) are craftable, then grow stronger the more you use them:

The entire gear set is also protected from being destroyed by lava, fire, cacti, or explosions.

Advanced Properties and Property Books

Evolved gear carries named properties — flavour with teeth, listed in the item's tooltip:

Property Books grant one property to one item on an anvil for 12 levels. Ashen Legacy can go on any gear, Fleshbound on any weapon — so a property you liked on one item is no longer stuck there. They have no recipe: they are handed out with /itweaks propertybook <id> [player], which makes them a natural quest reward.

Custom Wizardry Spells

Insane Tweaks adds a growing roster of custom Electroblob's Wizardry spells. Everything below is Master tier unless noted, and every one of them is deliberately expensive — the balance lever is cost, charge-up and cooldown, not weak effects.

Summons

Attack

Utility / support

All of the mod's spells belong to a custom presentation identity called Abomination. Internally they still use Wizardry's magic/none element, but in gameplay and UI they're treated as their own distinct spell family (creating a genuinely new element in EBWizardry isn't possible — the element enum is hard-capped at 2^4 values).

Sanctuary Nexus

A late-game answer to "the hive has eaten my base". The Sanctuary Nexus is a craftable block that projects a protective dome, and it is the closest thing this mod has to a boss-fight-shaped goal.

Enchantments

All Insane Tweaks enchantments are quest-only by design. They never turn up in chest loot, librarian trades, the enchanting table, or on randomly enchanted mob gear — they are handed out deliberately and then applied normally on an anvil.

Companions: Thrall, Sim Wizard, Assimilated Battlemage & Sentinel

If you run Ars Magica 2 alongside this mod: earlier versions had AM2's spell-veto system silently blocking most Sim Wizard and Sentinel casts (and occasionally deleting their summoned creatures). This is now fixed with a compatibility layer that still honors every legitimate veto (per-spell NPC restrictions, AM2 Silence, ASC's suppression charm, etc.) while overriding AM2's false-positive burnout check.

Zhonya's Hourglass and the Hourglass of Restoration

The classic SRP-restoration function lives in the Hourglass of Restoration — a Charm. While worn, Purifying Pulse restores infected entities inside its wave to their original form, complete with name, taming, trades and attributes, and gives them 30 seconds of immunity to re-infection. Right-click restores a single target directly on a long cooldown. It is craftable from a Magic Crystal / Healing Runestone / SRP Pearl / Clock / Assimilated Flesh recipe.

Zhonya's Hourglass itself is a panic-button artifact: right-click to drain your mana (100+ required) on a 3-hour cooldown for ~3 seconds of immortality, a full heal, the Cleanse effect, and being rooted in place with a gold tint — plus 5 seconds of aggro-clearing on nearby hostiles so you can reposition once it ends. Ships disabled by default (enableZhonya config, off).

Corrupted Seed Progression Loop

A new, riskier way to obtain Bauble Fruits without relying on drops alone. Wearing Enigmatic Legacy's Blessed Ring (or, with full parity, the plain Cursed Ring) and killing a high-tier SRP parasite has a chance to drop a Corrupted Seed Fragment. Four fragments craft into a Corrupted Seed — plant it on infested ground near active SRP infestation while you stay nearby, and over roughly 20 minutes of valid conditions it grows into a living, defendable Corrupted Fruit. It is an entity, not a crop, so the hive will come for it and you have to hold the line; its health pool scales with the world's evolution phase.

From there you can either purify it at the Wizardry Imbuement Altar (9 slot-specific recipes, JEI-integrated) for a proper typed Bauble Fruit, or eat it raw for an instant random unlock followed by a guaranteed, Totem-proof death that spawns an SRP Beckon Stage V at your corpse. The raw gamble only rolls among fruits it can actually grant, and refuses the bargain outright when you have eaten them all — it will not kill you for nothing.

Separately, killing Infernal Mobs' infernal-elite enemies drops 1–2 random-element Wizardry spectral dust.

Custom Skill Tree Traits — moved out

The twenty Reskillable traits this mod used to add now live in Reskill Tweaks, a separate download. They are registered under exactly the same ids, so with it installed nothing changes.

If you are updating from 1.12.1 or earlier and your pack has Reskillable, install Reskill Tweaks at the same time. Without it Reskillable silently drops every unlock it can no longer resolve, and the skill points are not returned. This release shows a screen before the main menu when that is about to happen, and copies your old settings out for you.

The split was not tidying: a Reskillable type sat in a method signature here, so this mod could not start at all without Reskillable installed. Reskillable is an optional dependency again as of 1.13.0.

Bauble Fruits

Bauble Fruits are one-time consumables that permanently improve your character's bauble setup. Nine typed fruits: Ring, Amulet, Body, Head, Charm, Belt, Elytra, Totem, Trinket — each visually distinct, each with its own tooltip.

Fixes and Utility Features


For modpack authors

Version 1.5.0 exists mostly because of a request on this page: make the mod adaptable enough to drop into a pack with its own balance.

Every default reproduces the mod's own behaviour exactly. If you do not touch the config, nothing changes.


Spell Identity: Abomination and Arcane Adaptation

One of the main balancing ideas behind the mod is semi-specialization.

Living and Sentient casting gear is designed to favor Insane Tweaks spells over normal Wizardry content. To support that, the mod uses a special gear property called Arcane Adaptation:

This is how the mod supports a stronger custom spell roster without adding a fully new fake Wizardry element or wand tier at the engine level.


How to Play

  1. Install the required base mods — Electroblob's Wizardry, Ancient Spellcraft, Spartan Weaponry, and Scape and Run: Parasites (or Scape and Spartan: Parasites) — then drop this mod in alongside them. You need MixinBooter, or run on Cleanroom.
  2. Check the config before a long-term world. Most subsystems are individually toggleable and several default OFF — the Reskillable trait tree and Zhonya's Hourglass in particular. Several toggles need a restart, so it's much less painful to do this pass now than 40 hours in.
  3. Craft your starting gear. The base Living armor pieces, Living Aegis, Living Spellblade, and Living Wand all have normal crafting recipes — check JEI/HEI if you're not sure what's needed.
  4. Fight in it. Living gear evolves passively: armor evolves from combat exposure, the Aegis from blocked damage, spellblades from kills. Keep wearing/using the gear and it grows into its Sentient form, then further into its Awakened state. Properties unlock along the way.
  5. Lean into the Abomination spell family. Once you're using evolved casting gear, Insane Tweaks spells are the cost-efficient choice thanks to Arcane Adaptation — normal Wizardry spells get expensive through that gear on purpose. Start with the cheap utility (Immune Bond, Yelloweye Gland, Parasite Shroud) and work up to Purifying Pulse and Call of Demise.
  6. Pick up companions as you go. A Thrall is a low-risk helper for chores (mining, farming, sorting, animal husbandry) — hand it tools/items and a mode. A Sentinel is a heavier combat companion, currently only reachable via spawn egg / /summon.
  7. Build a Sanctuary when the hive starts winning. Craft the Nexus, ring it with Evolution Lures in the order it asks for, and feed it Wizardry crystals. Read the cost section above first — the dome takes max health off everyone inside and will eat the owner's HP if you let the fuel run out. Plan the upgrade slots.
  8. If you want the Bauble Fruit loop, get Enigmatic Legacy for the Blessed Ring and start farming Corrupted Seed Fragments off high-tier parasites. Expect to defend a sapling for 20 minutes.
  9. Optional integrations worth grabbing: Reskillable for the trait tree, BaublesEX for real extra bauble slots, Enigmatic Legacy for the Corrupted Seed loop and Relief for the Damned, Locks for the Auto Lock Picker, Infernal Mobs for the spectral dust drops, PotionCore for the magic-damage scaling, SRPextra for full recipe coverage, and JEI/HEI for recipe visibility.

Installation and Dependencies

Minecraft version: 1.12.2 Recommended Forge: 14.23.5.2860+ Mixin support: MixinBooter, or Cleanroom

Main supported integrations

If you use SRPExtra: the current Scape and Run: Parasites build pairs with SRPExtra 1.10.8, not the newest SRPExtra release. A mismatch there produces crashes that look like they come from this mod but do not.

Optional integrations

These are not hard requirements, but they unlock major parts of the mod:


Credits and Acknowledgements

This project stands on the work of many excellent 1.12.2 modders:

Additional note: some core item textures were created using modified assets derived from the Faithful 32x Resource Pack, distributed in accordance with its community license.


Developer / Showcase Commands

If you want to preview some of the strongest awakened gear states:

/give @p insanetweaks:sentient_spellblade 1 0 {SentientKills:2000}
/give @p insanetweaks:sentient_aegis 1 0 {AegisDamageBlocked:10000.0f}
/give @p insanetweaks:sentient_wand 1 0 {WandEvolutionPoints:10000}
/give @p insanetweaks:battle_mage_helmet 1 0 {ArmorDamageBlocked:5000.0f}

For other armor pieces, replace helmet with the matching slot name.

Source for all three mods: https://github.com/pegek/Insane-Tweaks-SRP-Wizardry

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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These come from our own check of the pack file, not from the source page.

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