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MineColonies CustomRaids
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MineColonies CustomRaids

by Anpexx · on CurseForge

CustomRaids Integration adds configurable MineColonies raids supporting any mob, including modded creatures. Create raid types, choose entities, names…

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
MineColonies CustomRaids — screenshot 1MineColonies CustomRaids — screenshot 2MineColonies CustomRaids — screenshot 3

MineColonies Custom Raids

Design colony invasions from scratch — multi-wave raids, custom messages, server commands, and mobs from any mod.

Custom Raids expands MineColonies with a full raid authoring toolkit. You are not limited to vanilla raid tables or a single spawn list: build phased invasions wave by wave, script what players see and what the server runs on victory or defeat, and scale difficulty to your colony's progression.

Raid mobs use objective-based AI (guards → civilians → Town Hall), so every entity — vanilla or modded — behaves like part of a real assault. Perfect for survival colonies, modpacks, and servers that want structured, escalating combat.


 

Important: Colony Raid Level

Raid level is calculated by MineColonies, not by this mod. Custom Raids reads that value to enforce your minimum level rules. MineColonies uses its own formula (citizens, skills, buildings, research, population), so raids can trigger when players expect a lower level.

There is no vanilla command to inspect this value. Use:

/customraids colonyinfo

to see your colony's current raid level in-game and tune requirements accurately.


 

Configurable Raid Waves (v2.3+)

Messages, Commands & Scripting

Fully Customizable Raid Types

Advanced Raid AI

MineColonies Integration

In-Game Editor (default key: H)

Immersive Raid Experience

Admin & Data Control


 

Getting Started

  1. Install the correct jar for your loader and remove older Custom Raids jars

  2. Press H (default) to open the raid editor

  3. Create a raid type — name, chat alert, victory/defeat text

  4. Open Edit Waves… — add waves, mobs, min/max counts, advance rules

  5. Set colony level requirement, weight, and spawn time rules

  6. Let your colony face the invasion (changes save automatically)

Test anytime with /customraids force .


 

How It Works

  1. Roll from your weighted pool using colony raid level and world time rules

  2. Spawn wave 1 outside the colony with per-mob min/max rolls

  3. Track progress on the boss bar and apply raid AI to all spawned mobs

  4. Advance waves by your chosen rules; run wave-end hooks between phases

  5. Announce victory or defeat and optional commands when the event ends


 

Who This Mod Is For


 

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