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MineColonies Mages (IronSpells integration)
ModsJava

MineColonies Mages (IronSpells integration)

Adds a new guard type called: "Mage" to MineColonies that casts any Iron's Spellbooks spells intelligently. Auto-progression, threat detection, and smooth…

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
MineColonies Mages (IronSpells integration) — screenshot 1MineColonies Mages (IronSpells integration) — screenshot 2MineColonies Mages (IronSpells integration) — screenshot 3

MineColonies Mages Integration

Description

Transform your MineColonies guards into powerful spellcasters using Iron's Spellbooks.

This mod allows any citizen to become a mage by unlocking the "Mage Troops" research in the Combat tech tree. Once unlocked, you can assign a citizen to the Mage job in any military building, and they will automatically request spellbooks from Iron's Spellbooks to cast spells in combat.


Features

Intelligent Combat AI

Progressive Spell Mastery

Smooth Combat Movement


 

Requirements


Getting Started

  1. Install the mod in the mods folder

  2. Research "Mage Troops" in the colony Combat tech tree

  3. Assign a citizen as a Mage in any military building (e.g., Guard Tower)

  4. Provide a spellbook with at least one spell

  5. Your mage is ready to defend the colony using magic


How It Works

Mages will:

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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