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Floating cargo ( box )
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Floating cargo ( box )

by Truyty · on CurseForge

Adds boxes that spawn naturally; players can kill them and collect useful loot for worlds only in ocean

⬇ Download on CurseForge

The author built this one for Minecraft 1.20.1 on Forge. On other versions it may install and then do nothing.

Mod Description: Floating Cargo

This mod adds an entity named Box (Crate) that spawns on the water surface. This mod is specifically designed for playthroughs set in ocean-only worlds.

Features and Compatibility

 

Loot Probabilities (Loot Table)

Each destroyed crate drops between 2 and 4 items. The percentages below represent the selection probability for each slot (roll), based on a total weight of 54.

Category

Item

Probability

Quantity

Basic Resources

Rotten Flesh

9.26%

1

 

Spider Eye

7.41%

1

 

String

5.56%

2

 

Stick

5.56%

1 - 2

 

Seagrass

5.56%

1

Materials

Oak Planks

3.70%

0 - 3

 

Cobblestone

3.70%

0 - 2

 

Charcoal

3.70%

0 - 2

 

Iron Nugget

3.70%

0 - 3

 

Gold Nugget

3.70%

0 - 2

Flora

Brown Mushroom

3.70%

1

 

Red Mushroom

3.70%

1

 

Tree Saplings (6 types)

1.85% (each)

1

 

Sugar Cane

1.85%

1

 

Carrot

1.85%

1

 

Potato

1.85%

1

 

Wheat Seeds

1.85%

1

 

Sea Pickle

1.85%

1

 

Dead Bush

1.85%

1

Special

Cooked Salmon

3.70%

1 - 2

 

Cooked Cod

3.70%

1 - 2

 

Fishing Rod

1.85%

1

 

TNT

1.85%

0 - 1

 

Deepslate

1.85%

0 - 1

 

Configuration :

[spawn_distances]
    #Minimum spawn distance in chunks (1 chunk = 16 blocks)
    #Range: 1 ~ 100
    minSpawnDistanceChunks = 3
    #Maximum spawn distance in chunks
    #Range: 1 ~ 100
    maxSpawnDistanceChunks = 20
    #Minimum distance between two boxes (in blocks)
    #Range: 5 ~ 200
    minBoxDistance = 20

[spawn_frequency] #Interval between spawn attempts in ticks (20 ticks = 1 second) #Range: 20 ~ 12000 spawnIntervalTicks = 200 #Maximum number of spawn attempts per interval #Range: 1 ~ 100 maxSpawnAttempts = 30
[box_quantity] #Chance to have 1 box (out of 100) #Range: 0 ~ 100 chanceOneBox = 75 #Chance to have 2 boxes (out of 100, calculated after chanceOneBox) #Range: 0 ~ 100 chanceTwoBoxes = 20 #Chance to have 3 boxes (remaining probability) #Range: 0 ~ 100 chanceThreeBoxes = 5
[spawn_conditions] #Minimum water depth required for spawning (in blocks) #Range: 1 ~ 50 minWaterDepth = 5 #Minimum Y height of the water surface #Range: -64 ~ 320 minWaterSurfaceY = 60 #Sky check height above water (in blocks) #Range: 1 ~ 50 skyCheckHeight = 10
[biomes] #If true, uses allowedBiomes/allowedBiomeTags as a whitelist. #If false, all areas are allowed except blockedBiomes/blockedBiomeTags useBiomeWhitelist = false #List of allowed biomes (format: minecraft:ocean, minecraft:deep_ocean, etc.) #Only works if useBiomeWhitelist = true allowedBiomes = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:warm_ocean"] #List of allowed biome tags (format: #minecraft:is_ocean, #forge:is_water, etc.) #Only works if useBiomeWhitelist = true allowedBiomeTags = ["#minecraft:is_ocean", "#minecraft:is_deep_ocean"] #List of blocked biomes (format: minecraft:river, minecraft:frozen_ocean, etc.) #Only works if useBiomeWhitelist = false blockedBiomes = ["minecraft:frozen_ocean", "minecraft:deep_frozen_ocean"] #List of blocked biome tags (format: #minecraft:is_river, etc.) #Only works if useBiomeWhitelist = false blockedBiomeTags = ["#minecraft:is_river"]
[dimensions] #Enable spawning in the Overworld enableInOverworld = true #Enable spawning in the Nether enableInNether = false #Enable spawning in the End enableInEnd = false #List of allowed custom dimensions (format: modid:dimension_name) allowedDimensions = []
[general] #Completely enable/disable the automatic spawn system enableSpawning = true #Enable debug mode (shows messages in logs) debugMode = false

 

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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