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CC:LiftLink
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CC:LiftLink

by tiktop101 · on CurseForge

CC:LiftLink: Create & ComputerCraft integration for elevators. Manage floor calls, track real-time movement, and query states via a simple Lua API—all…

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

CC:LiftLink

  • CC:LiftLink by Tom
  • Copyright (c) 2026 Tom
  • Licensed under the Mozilla Public License 2.0

ComputerCraft support for Create elevators. CC:LiftLink provides a bridge between the Create mod and CC: Tweaked, allowing for programmatic control of elevator systems. By connecting a computer to a single redstone contact within an elevator column, you gain access to the entire elevator network without complex wiring or pulley attachments. Setup Build: Assemble and test your Create elevator normally. Connect: Place a ComputerCraft computer or wired modem against any one redstone contact in the elevator column. Initialize: Wrap the peripheral in your Lua script using: Lua

local elevator = peripheral.find("create_elevator")

API Functions

listFloors() Returns all floors in the column.
callToFloor(name) Calls the elevator to a named floor.
callToY(y) Calls the elevator to a floor by Y level.
getState() Returns the main elevator state table.
getFloors() Returns floor names mapped to Y levels.
getCurrentLevel() Returns current elevator Y level.
getTargetLevel() Returns target Y level.
getTargetY() Returns target Y level.
isMoving() Returns true if the elevator is moving.
isActive() Returns true if the elevator is active.
getCabY() Returns cab Y position.
getSpeed() Returns current speed.
getDirection() Returns "up", "down", or "idle".
getColumnInfo() Returns combined floor and state info.
getCurrentFloor() Returns the exact current floor name and Y.
getNearestFloor() Returns the nearest floor name and Y.
hasFloor(name) Checks if a floor exists.
isAtFloor(name) Checks if the elevator is at that floor.

Technical Details Requirements: Minecraft: 1.20.1 Create: 0.5.1.f (6.0.8) CC: Tweaked: 1.116.1 Platform: Forge Note: You do not need to connect to the elevator pulley. A single connection to any redstone contact in the column provides full access to the elevator's functions.

Github: https://github.com/tiktop101/CC-LiftLink

 

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