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Diabolical Potions
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Diabolical Potions

Java mod listed for Minecraft 1.21. Downloads from the MC Java Mods app on Android.

by cleannrooster · on CurseForge

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21–1.21.1 · Fabric⬇ Download for 1.21–1.21.1 · NeoForge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

Diabolical Potions

Inspired by Diablo's iconic belt system, Diabolical Potions adds a quick-use consumable layer to Minecraft that feels native to the game. Equip an Alchemist's Belt, load it with tinctures, and consume them mid-fight without opening your inventory.


The Alchemist's Belt

The belt holds up to 4 tinctures or potions and is worn in the accessory slot via Trinkets on Fabric, or Accessories on NeoForge, keeping it off your hotbar entirely.

Loading the belt works like a bundle: drag a tincture or potion over the belt item and drop it in. The belt displays its contents in a persistent HUD on the right of the screen, so you always know what you're carrying.

Using the belt:


Tinctures

Tinctures are alchemical consumables that deliver focused, short-burst effects. They come in three tiers across six types, totaling to sixteen.

Unlike regular potions, tinctures have an optional activation delay (configurable, off by default). If enabled, a freshly crafted tincture needs a moment before it becomes usable, simulating the alchemical process settling.

The Six Types

Name Effect
Life Tincture Restores health (default: 20% of max HP, configurable to flat amounts)
Gold Tincture Grants Absorption II hearts as a damage shield
Iron Tincture Applies the Guard effect, adding bonus armor points
Snow Tincture Grants Fire Resistance
Flame Tincture Applies Warmth, protecting against cold biome effects
Breath Tincture Instantly restores a portion of your air supply underwater

 

The Three Tiers

Base tinctures — Reliable, moderate effect. Found in early and mid-game loot, and available from villager trades.

Greater tinctures — Stronger potency and longer duration. Appear in mid-to-late game structures like strongholds, woodland mansions, and nether fortresses.

Corrupted tinctures — Maximum potency with dangerous trade-offs. Carry significant side effects that trigger approximately one in three uses. Found primarily in ancient cities, bastions, and end cities.


Corrupted Tincture Side Effects

Corrupted tinctures are high-risk, high-reward. Each type carries a unique set of drawbacks:


World Integration

Tinctures generate naturally throughout the vanilla world with drop rates tuned to progression:

Corrupted tinctures appear exclusively in late-game structures. Villager trading provides a supplemental source for base and greater tinctures.


Configuration

Every effect duration, heal amount, and armor bonus is tunable from an in-game config screen (requires Cloth Config). Notable options:


Requirements

Fabric: Fabric API, Trinkets, Cloth Config
NeoForge: Accessories, Cloth Config
Optional: ModMenu (Fabric only, for in-game config access)

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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