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[Cobblemon] PocketMorph
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[Cobblemon] PocketMorph

by pixelpitstop_official · on CurseForge

A polished Cobblemon transformation mod that lets players become Pokémon, not just disguise as them.

⬇ Download on CurseForge

The author built this one for Minecraft 1.21.1 on Fabric. On other versions it may install and then do nothing.

[Cobblemon] PocketMorph — screenshot 1[Cobblemon] PocketMorph — screenshot 2[Cobblemon] PocketMorph — screenshot 3[Cobblemon] PocketMorph — screenshot 4[Cobblemon] PocketMorph — screenshot 5[Cobblemon] PocketMorph — screenshot 6[Cobblemon] PocketMorph — screenshot 7[Cobblemon] PocketMorph — screenshot 8

NEW Feature & Bug Fix Update 2.2.0!! Check change log for details!

PocketMorph 2.2 adds new ways to browse transformations, improves movement and camera
handling, and includes several performance and compatibility improvements.

PocketMorph is a Cobblemon transformation mod that lets players become Pokémon — visually, mechanically, and socially — instead of only wearing a simple disguise. Love Pokemon Mystery Dungeon-style gameplay? This mod is for you! 

Transform into Pokémon, preview forms in a polished GUI, save favorites, roll random transformations, ride eligible transformed players, use Pokémon-inspired abilities, and even bring your own transformed Pokémon form into battle through PocketMorph’s self-battler system.

Mega Rayquaza Transformation 1


Highlights

 

Have a suggestion for a feature/change? Post a comment!

Need a good QoL storage undefinedmod to go with your Cobblemon mod pack? undefinedCheck out my other mod: https://www.curseforge.com/minecraft/mc-mods/sata-store-all-take-all
Enjoyed this mod? Help support the project: https://ko-fi.com/pixelpitstop1


Requirements


Getting Started 

Open the transformation GUI with the assigned hotkey (editable in keybinds), or:

/disguise gui

Or use command-based transformations:

/disguise lucario
/disguise charizard shiny
/disguise arcanine form=hisuian
/disguise pikachu scale=0.6
/disguise nickname Guardian
/disguise clear

The GUI is the easiest way to browse Pokémon, forms, properties, Favorites, Random, and Live Preview options. Commands remain available for quick use, server scripts, and advanced players.


The PocketMorph GUI

The main GUI is built around a visual-first workflow:

  1. Search for a base Pokémon.
  2. Pick a form or variant.
  3. Preview it live.
  4. Adjust properties such as shiny, gender, scale, nickname, or displayed level.
  5. Transform, favorite it, or roll something random.
  6. Alternatively, use the Ability filter button to choose from a list of pokemon with a chosen ability.

The Live Preview supports mouse controls:

  • Left-drag: rotate
  • Right-drag: pan
  • Mouse wheel: zoom
  • Middle-click: reset preview

PocketMorph Main GUI

 

NEW Favourites Feature:

PocketMorph Favourites Tab

 

NEW Randomize Feature:

PocketMorph Random Tab


Self-Battlers

PocketMorph adds a self-battler system. When enabled, your transformed Pokémon can be synced into your party and used in Cobblemon battles.

By default, the key to open the battler panel is the right-arrow on your keyboard, but can be edited in keybinds.

The Battler panel provides quick access to common actions, including:

  • add/sync/remove battler;
  • rescue tools;
  • held item and cosmetic item actions;
  • battle camera toggle;
  • Use Item support for right-click-style items such as compatible TM disks.

PocketMorph includes safety guards to prevent self-battlers from being lost through storage, release, trade, or unsafe battle states.

PocketMorph Battler GUI

 

Charizard Lava

 


Pokémon-Inspired Abilities

Depending on the current Pokémon form and server config, transformations can receive gameplay touches such as:

  • flight for flying forms;
  • water breathing and swim help for aquatic forms;
  • fire resistance and lava movement help for Fire-type/fire-resistant forms;
  • land speed boosts for fast grounded Pokémon;
  • mining Haste for Ground-type Pokémon;
  • unarmed damage bonuses based on base Attack.

These features are configurable so servers can choose how powerful transformations should be.

Palkia Riding

 


Built for Multiplayer and Modpacks

PocketMorph is designed for Cobblemon multiplayer environments. Other players can see your Pokémon form, scale, labels, riding state, held items, and battle-related visual state.

It also includes compatibility-focused handling for:

  • addon/resource-pack forms;
  • Mega and special forms;
  • unusual model shapes;
  • sparse animation sets;
  • camera/raycast/throw-origin edge cases;
  • server progression rules.

Server and Pack Controls

Server owners and modpack makers can configure:

  • Pokédex requirements: any / seen / caught;
  • creative-mode bypass;
  • species whitelist and blacklist;
  • shiny restrictions;
  • scale limits;
  • transformed hitbox behavior;
  • ability strength and movement tuning;
  • self-battler availability;
  • riding rules;
  • client/server visual defaults.

Generated configs include plain-English descriptions, defaults, ranges, and warnings for settings that can affect performance or gameplay.

Sleepy Arcanine


Useful Commands

/disguise gui
/disguise <species> [properties]
/disguise clear
/disguise status
/disguise preview
/disguise nickname <name>
/disguise nickname clear
/disguise config show
/disguise config path
/disguise config reload
/disguise battler status

Compatibility Notes

  • Camera mods may conflict with PocketMorph’s camera adjustments. Client config options are available if needed.
  • Very large scale values can reduce FPS or make gameplay harder to control. Server scale limits are configurable.
  • Mounted accessories/backpacks are intentionally hidden for compatibility with accessory mods that use custom renderers.
  • PocketMorph is intended for Cobblemon-based modpacks and should be installed on both the server and client for multiplayer.

PocketMorph is designed for Cobblemon-based Minecraft experiences and is not affiliated with Mojang, Microsoft, Nintendo, Game Freak, Creatures Inc., or The Pokémon Company. 

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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