Ascended Arts for Epic Fight
Java mod listed for Minecraft 1.20–1.21. Download on the author's site.
⬇ Download on CurseForge


Addon for Epic Fight with slight wuxia/xianxia theme.
I like how Epic Fight plays, and wanted to make something of my own. Also contains some concepts from a book I'm working on that may eventually be posted somewhere. I hope you enjoy it!
CURRENTLY INCLUDED
Weapons: Jian (similar to a sword) with tiers of Wood, Iron, Gold, Diamond, Netherite, and Unique , Large Scythe, and smaller scythes with tiers of Wood, Iron, Gold, Diamond, and Netherite.
A massive greatsword Regret.
Armor: a set of "hanfu armor" from armorless, iron, gold, diamond, and netherite. Made with (added) cloth for the base unarmored and a simple smithing upgrade with the base vanilla armors. Hanfu armors provide extra durability and enchantability compared to the base armors.
Armors also come in a base white, but can be dyed with any dye.
Also, all armors can be trimmed with a modified "hanfu trim" I did my best to replicate the standard armor trims but with the increased texture resolution of the 3D armor. (Trimming results will not work properly with vanilla trims are used on Hanfu armor due to texture size difference)
Two Unique armors are also added [Void Slayer] and [Royal Hunter] both mementos from my personal work. Slightly stronger than Netherite. They also can be dyed and trimmed appropriately with the Hanfu Trims.
Some additional Emotes 1.21.1 silly stuff
PLANNED TO DO (KIND OF IN ORDER)
"floating/flying daggers" Still figuring out how to get the new armature and to render multiple weapons.
"double saber" kinda like in PSO2 since I grew up playing Phantasy Star a lot
expanding the "cultivation" through dedicated skill category, there's only the first step in it, and it's just a slight stat bonus
Enhanced weapon styles through skills, ie how BATTLE ARTS handles things
COMPATABILITY
Added slight compatability with Supplementaries and Corail Tombstone (until I get something to work similar to how maps and spyglasses are done, they have their own "weapon style") with the flute and anhk.
Just different ways to hold the items instead of normal with simple attacks.
something additional testing is needed for 1.21.1 apparently
Malum: gave the crude and soulsteel scythe the "small scythe" weapon style since a normal sword doesn't quite fit the sweeping strike it has. Also made the armor compatible, but I don't think EF works with the cosmetic system in Malum, so can't really make the weaves "compatible" sorry :(
Dye the World, armor colors for the dyes (texture issues from how the dyeing was implemented)

AND OF COURSE BIG THANKS TO!
Yonchi, Forixaim, and Piss for all the help with coding and gettings things to work
P1nero for offering their git on the direction to work on the flying dagger weapon style
and the other on the Epic Fight discord for answering my questions
Dependencies
Epic Fight
Epic Fight Skill Tree
Feel free to add this to any modpack, and any animations in here can be used through the built in datapack editor as long as this mod is a dependency for it.
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.21.1, 1.20.1
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on CurseForge — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Ascended Arts for Epic Fight is a free Minecraft Java mod. Compatible with Minecraft 1.21.1, 1.20.1. Downloaded 1,221 times (via CurseForge). Download it and open it directly in the game.