PPs Dismemberment
locational damage and persistent dismemberment to Minecraft 1.20.1. Free Minecraft Java mod for 1.20.1.
⬇ Download on CurseForgeThe author built this one for Minecraft 1.20.1 on Forge. On other versions it may install and then do nothing.





This mod adds locational damage and actual dismemberment to mobs.
Please note that my two-week Minecraft phase has been over for a few weeks now, so I won't be updating this mod much for the foreseeable future.
Settings: Press
CTRL+SHIFT+ALT+Gin-game to open the configuration menu.
If you have ideas or wishes just ask in the comments.
What It Does
When you attack a mob, you aren't just lowering a health bar. Where you actually hit the weapon determines what gets chopped off:
Taking Heads
Taking Heads: If you decapitate a zombie, it keeps walking but goes completely blind and can't target you anymore. Living mobs (like Villagers) obviously die instantly.
-New; you can disable that headless mobs are blind, now they can attack you like normal
Chopping Legs
Chopping Legs: Cut off one leg, and the mob starts slow down heavily. Cut off both legs on a humanoid mob, and it will start crawling on the ground.
Disarming Mobs
Disarming Mobs: Taking out a mob's arms reduces its melee damage and makes it drop whatever it's holding (good luck using a bow as a skeleton with no arms).
-New; Added options to disable or customize armor and held-item drops from mobs.
Pixel Gore & Physics
Pixel Gore & Physics: Severed limbs actually fly off, tumble with physics, and despawn after a bit. You get some blocky blood particles (or bone fragments for skeletons), and armor pieces drop off dynamically when that body part is lost.
Bleeding & First Aid
Bleeding & First Aid: Living mobs (animals, Villagers) will take bleeding damage over time after losing a limb. You can stop their bleeding by right-clicking them with paper to patch them up.
Regen Potion
(Regen Potion: Added a new potion (currently Creative-only) that completely regrows a mob's missing limbs.)
Gameplay Balance
This definitely changes the usual gameplay balance. Combat becomes much easier once you realize you can just cripple a mob instead of killing it.
Realistic Serving
There also is a new option for a new dismemberment calculation mode. When enabled, dismemberment is affected by material type, weapon type, and attack charge/cooldown progress. So there is now a difference if youre using a wooden sword or diamond axe. Still working on it, but if you want to try enable it in settings.
-New; the armor of the mob now affects the calculation too
Compatibility
Works with ETF and EMF and Fresh Animations Works with Epic Fight
Project Notes
This is just a side/hobby project. Some of the hitboxes can still be a bit janky and don't always register perfectly, but overall it is pretty entertaining to mess with. I honestly don’t know if I’ll keep updating or expanding this
Changelog
v0.4.8
*added support for Epic Fight Mod
v0.4.6f
- added armor to realistic serving mode, so now a mobs armor will be in the calculation
- added a new crawling animation
- added options to enable or disable dismemberment mechanics for specific mobs.
v0.4.0
- Added options to disable or customize armor and held-item drops from mobs.
- Added a new dismemberment calculation mode. When enabled, dismemberment is affected by material type, weapon type, and attack charge/cooldown progress. And all values can be changed.
- Fixed an issue with Fresh Animations where severed limbs and dead bodies could continue moving/playing an animation.
v0.3.9
- added an option if mobs without heads like zombies still attack or not
- added an ingame GUI for the toml settings (CRTL + Shift + ALT + G), or choose your own binding in settings
v0.3.7
- Fresh Animations compability
- The specific texture variant is inherited from the live entity. (so custom Ressource Packs work)
- Ships as dismemberment-0.4.8.jar — drop this file into the mods folder
- Download size: 142 KB
- Download link checked 23 Aug 2026 — working
These come from our own check of the pack file, not from the source page.