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Tensura x MineColonies
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Tensura x MineColonies

by TimelyBull · on CurseForge

A compatibility mod bridging Tensura and MineColonies, adding faction reputation, diplomacy, raids, and rival-colony conquest.

⬇ Download on CurseForge

The author built this one for Minecraft 1.21.1 on NeoForge. On other versions it may install and then do nothing.

NOTE: It is HIGHLY recommended to make a backup of your world before adding this mod because it is in a alpha state. ALSO, make sure you have the right version of MineColonies (reqs at the bottom)!

 

- Description -

At its core, this mod lets you use named Tensura humanoid — currently only goblins, orcs, dwarves, lizardmen — as MineColonies citizens. Each race brings its own appearance and a natural aptitude for certain colony jobs, so the people you recruit shape the colony you build.

- Additional Systems -

Colony Reputation Your colony has a standing that rises and falls with how well you run it. A neglected colony = increased chance of tensura raids.

World Reputation & Factions The great factions of the Tensura world each track how they feel about you, and their disposition shifts with your actions and what you are. A majin ruler is seen differently than a human one. Killing a faction's notable figures has consequences that ripple to their allies and enemies.
Disclaimer: Factions are not perfectly reflective of the cannon standing and power level. Feel free to leave balance suggestions in my Discord.

Raids & Barriers A colony with low reputation attracts monster raids that scale in difficulty. Defend it with your citizens and with a magicule-powered protective barrier you build, fuel, and upgrade. The barrier can also be layered; More layers = more buffs.

Diplomacy  Found a colony, then send one of your subordinates as an envoy to open relations with a faction. Complete the deals they offer to climb from Diplomacy to Alliance to a sworn Covenant. Each tier unlocks rewards — trained citizens, materials, raid support, and unique faction items.

Colony Warfare Some factions physically spawn in your world, along with their respective bosses. After you discover one, you can declare war and march in with a war party of your subordinates to attempt to conquer it. Succeeding will give you citizens, loot, and the faction's signature power by force instead of through trade (WIP - currently trade is just purely better in terms of resource gathering). Betray a faction you have relations with and their defenders take revenge. (Also WIP)

And more the Harvest Festival buffs your strongest citizens, there is an assassin system where a mistreated colony breeds traitors, faction-specific lore event, and a quest catalog of faction deals.

Planned:

Requirements:

 

- DISCLAIMER -

I am not a modder - I built this in my free time with help from AI (immediate turnoff, I know). I try to get as close to "human" as I can but there will unavoidably be evidence of AI. I am trying my best to get as far away from slop as I can while creating everything I want to. I saw some desire for an addon like this and I had my own ideas for how cool this integration could be, so I tried to deliver as best as I could. I am just a guy who wants to see some cool stuff I thought of in the game. Please keep comments constructive. While I will be working on this consistently through the end of August, I do not have the time to continuously update this mod beyond that. That being said, I will try to polish off certain things, squash bugs, and update it to newer versions when I get the chance. If anyone has any ideas for what to add in the future, please post about it in my Discord.

Additionally, the diplomacy framework, faction-village generation, and warfare specifically has not been extensively tested, so please keep in mind that there is a higher likelihood of there being bugs, balance issues, etc. This is also the reason it is off by default - you will need to turn it on in the config and reload your world. Please let me know in my Discord what issues you find.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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