Tensura x MineColonies
A compatibility mod bridging Tensura and MineColonies, adding faction reputation, diplomacy, raids, and rival-colony conquest.
⬇ Download on CurseForgeThe author built this one for Minecraft 1.21.1 on NeoForge. On other versions it may install and then do nothing.
NOTE: It is HIGHLY recommended to make a backup of your world before adding this mod because it is in a alpha state. ALSO, make sure you have the right version of MineColonies (reqs at the bottom)!
- Description -
At its core, this mod lets you use named Tensura humanoid — currently only goblins, orcs, dwarves, lizardmen — as MineColonies citizens. Each race brings its own appearance and a natural aptitude for certain colony jobs, so the people you recruit shape the colony you build.
- Additional Systems -
Colony Reputation — Your colony has a standing that rises and falls with how well you run it. A neglected colony = increased chance of tensura raids.
World Reputation & Factions — The great factions of the Tensura world each track how they feel about you, and their disposition shifts with your actions and what you are. A majin ruler is seen differently than a human one. Killing a faction's notable figures has consequences that ripple to their allies and enemies.
Disclaimer: Factions are not perfectly reflective of the cannon standing and power level. Feel free to leave balance suggestions in my Discord.
Raids & Barriers — A colony with low reputation attracts monster raids that scale in difficulty. Defend it with your citizens and with a magicule-powered protective barrier you build, fuel, and upgrade. The barrier can also be layered; More layers = more buffs.
Diplomacy — Found a colony, then send one of your subordinates as an envoy to open relations with a faction. Complete the deals they offer to climb from Diplomacy to Alliance to a sworn Covenant. Each tier unlocks rewards — trained citizens, materials, raid support, and unique faction items.
Colony Warfare — Some factions physically spawn in your world, along with their respective bosses. After you discover one, you can declare war and march in with a war party of your subordinates to attempt to conquer it. Succeeding will give you citizens, loot, and the faction's signature power by force instead of through trade (WIP - currently trade is just purely better in terms of resource gathering). Betray a faction you have relations with and their defenders take revenge. (Also WIP)
And more — the Harvest Festival buffs your strongest citizens, there is an assassin system where a mistreated colony breeds traitors, faction-specific lore event, and a quest catalog of faction deals.
Planned:
- Sieges (retaliatory super-raids from betrayed allies)
- Additional lore events (Charybdis, beastmen incursions)
- Player-versus-player colony raiding
- Further citizen-lending and settlement-based diplomacy options
Requirements:
- Tensura: Reincarnated v2.0.1.0
- MineColonies v1.1.1319
- Nightmare's Tensura Utils
- DISCLAIMER -
I am not a modder - I built this in my free time with help from AI (immediate turnoff, I know). I try to get as close to "human" as I can but there will unavoidably be evidence of AI. I am trying my best to get as far away from slop as I can while creating everything I want to. I saw some desire for an addon like this and I had my own ideas for how cool this integration could be, so I tried to deliver as best as I could. I am just a guy who wants to see some cool stuff I thought of in the game. Please keep comments constructive. While I will be working on this consistently through the end of August, I do not have the time to continuously update this mod beyond that. That being said, I will try to polish off certain things, squash bugs, and update it to newer versions when I get the chance. If anyone has any ideas for what to add in the future, please post about it in my Discord.
Additionally, the diplomacy framework, faction-village generation, and warfare specifically has not been extensively tested, so please keep in mind that there is a higher likelihood of there being bugs, balance issues, etc. This is also the reason it is off by default - you will need to turn it on in the config and reload your world. Please let me know in my Discord what issues you find.
- Ships as tensura_minecolonies-0.2.2.jar — drop this file into the mods folder
- Download size: 1.4 MB
- Download link checked 23 Aug 2026 — working
These come from our own check of the pack file, not from the source page.