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Ethical Kidnapping & Ransom - Prison Mod
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Ethical Kidnapping & Ransom - Prison Mod

Java mod listed for Minecraft 1.16–1.21. Downloads from the MC Java Mods app on Android.

by Barunn · on CurseForge

Kidnapping and prison-building, ethically. Down players or villagers without killing them, drag them home on a lead, and lock them in cells you build…

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · Forge⬇ Download for 1.20.1 · Forge⬇ Download for 1.19.2 · Forge⬇ Download for 1.18.2 · Forge⬇ Download for 1.16.5 · Forge⬇ Download for 1.21.1 · NeoForge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Ethical Kidnapping & Ransom - Prison Mod — screenshot 1Ethical Kidnapping & Ransom - Prison Mod — screenshot 2Ethical Kidnapping & Ransom - Prison Mod — screenshot 3Ethical Kidnapping & Ransom - Prison Mod — screenshot 4Ethical Kidnapping & Ransom - Prison Mod — screenshot 5Ethical Kidnapping & Ransom - Prison Mod — screenshot 6Ethical Kidnapping & Ransom - Prison Mod — screenshot 7

Ethical Kidnapping & Ransom - Prison Mod

Source & full guide: github.com/teamdemivfxfish-dev/ethical-kidnapping-wiki

Subdue, don't slaughter. Ethical Kidnapping turns a kill into a capture. Drop a player or villager into a bleeding-out crawl, drag them home on a lead while they fight you the whole way, and lock them in a cell you built by hand, with patrolling guards, real escape attempts, and a ransom on their head.

No hard dependencies. Built for SMP servers, factions, and modpacks where a fight should end in leverage, not a respawn screen. Plays nicely with MineColonies, real server economies, and your faction wars, and doubles as the roomiest, safest villager housing in the game.

Capture, Don't Kill

Enchant a weapon with Non-Lethal (or flip one config switch to make every weapon non-lethal). The blow that would have killed the target instead downs them into a bleeding-out crawl. No corpse, no respawn, no dropped gear.

Drag Them Home

Right-click a downed target with a Lead and haul them back to base, a custom rope for players, a vanilla leash for villagers. Captives are not cargo; they resist you every step, which turns the trip home into a genuine tug-of-war.

Build the Prison

Craft a Prison Terminal (a single Lead ringed by 8 Iron Bars), seal a room, drop a bed inside, and register your cell. Glass, bars, doors, and trapdoors all count as walls, so a feeding hatch or a display window will not break the seal.

Post the Guards

Stock the terminal with iron and carved pumpkins and it raises Iron Golem wardens that actually understand the cell.

Real Escape Attempts

No cell is truly inescapable (unless you want it to be). Prisoners chip at the walls with bare hands and crude tools under heavy Mining Fatigue, scavenging scraps as they go, but every exit is covered.

Name Your Price

Press K to open the prisoner and ransom tabs. Anyone can pay a captive's ransom in an item or in real server money, and the captor gets paid even while offline.

Built for Servers

Designed for live multiplayer, not a single-player gimmick, and the annoying loopholes are already closed.

Controls & Crafting

Do this How
Down a target instead of killing Hit with a Non-Lethal weapon (or set globalNonLethal=true)
Revive a downed ally Hold right-click on the body with an empty hand
Finish a downed target A second hit
Shackle and drag a captive Right-click a downed target with a Lead
Struggle free (captive) Hold right-click to build escape progress
Fasten the lead (captor) Right-click the air while dragging; frays the rope
Release a captive Two right-clicks with the Lead, to confirm
Register a cell Right-click the Prison Terminal once
Open terminal settings Right-click the registered terminal again
Open prisoner and ransom tabs Press K
Craft a Prison Terminal 1 Lead ringed by 8 Iron Bars
Raise a guard 4 Iron Blocks + 1 Carved Pumpkin in the terminal

Requirements & Compatibility

Ethical Kidnapping has no hard dependencies and works standalone. Everything below is optional and detected at runtime.

Mod What it adds
MineColonies Colony-aware escape lines and an anti-tunnel safeguard
Hundred Years War Post HYW soldiers as wardens; they treat your army as allies
SDM Economy Pay ransoms in SDM currency
Lightman's Currency Pay ransoms in coins; offline captors paid into their bank
FTB Chunks and other claim mods Respected; a cell on claimed land is still escapable
Any mob Can be set as the guard entity via config

The mod is driven entirely by items and blocks and ships no player-facing commands. Deep tuning lives in config/kidnapransom-common.toml.

Supported Versions

Built for Minecraft 1.16.5, 1.18.2, 1.19.2, 1.20.1 and 1.21.1, on both Forge and NeoForge.

Make them pay.

Part of The Warborn Realm, by barunn

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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