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Skyseed
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Skyseed

Java mod listed for Minecraft 1.21. Download on the author's site.

by Gemberkoekman · on CurseForge

A terraforming skyblock mod. Craft a Skyseed, throw it into open air, and ~2 seconds later a procedurally generated, themed sky island germinates where it…

⬇ Download on CurseForge
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Skyseed

Grow your skyblock instead of bridging it out.

You craft a seed, throw it into open air, and a couple of seconds later it sprouts a floating island. Each one is generated fresh and stocked with whatever that seed grows: trees, ore, a pond, a biome, a village, a dungeon.

You start on a small island with one tree. After that, exploring and crafting feed each other. Every island you grow gives you what you need to craft the next.


Where Skyseed came from

Most skyblocks follow a similar pattern. Grow trees, compost dirt, and build all your real estate out of wood and stone. Nothing wrong with that, of course, but I wanted something different. What if you could combine your skyblock with some exploration? What if you could just take an island-shaped bit of the overworld generation?

This is where Skyseed came from. I soon realized I couldn't use the overworld generation itself, but I could use the overworld biomes. So the next best plan was to pick up whichever biome is on the overworld where your seed lands, and build a custom island to reflect it. Hopefully it combines the coziness of a skyblock with the exploration options of a normal world.


How it works

  1. Craft a Skyseed. Each recipe makes a different seed: planks and dirt for your first Wild island, stone and cobble for a Rocky, snow and ice for a Frozen. They're separate items, so JEI and REI list them one by one.
  2. Throw it. Hold right-click to wind up, release to launch.
  3. Watch it grow. It germinates after a moment, then builds itself in over a few seconds.
  4. Harvest, then craft the next. Keep going and your archipelago spreads across the sky.

No two islands of the same theme come out the same.


Two ways to throw

Press V to switch. It remembers which you picked.


Ten terrain islands

Every Skyseed grows its own kind of island. Most have a few different looks and the odd hidden surprise, and each has a larger, pricier Large version with its own twist.

That's twenty islands before you even reach the villages, farms and structures below, since every Large variant is its own seed.


Two seeds that read the biome

Not every seed is tied to one terrain. The Wild seed — your cheapest, and the one you start with — grows whatever island suits the biome you throw it over: a desert over desert, a mountain over peaks, a forest over woodland. The Explore seed does the same but always lands a structure on the island, so it's the one to throw when you're hunting loot. Both come in Large and Huge sizes too.


Grow a village

Build a trading town up one seed at a time. Each tier uses the same jigsaw system as vanilla villages, so no two assemble alike.


Start an animal farm

Each one grows a fenced enclosure with a pack of animals already inside.


Raid a structure

Loot-and-encounter islands borrowed from the overworld's dungeons and ruins.

Not everything turns up with its own seed, either. Throw enough islands and you'll start finding things you never crafted: a Frozen island sealed inside an igloo, a Hamlet gone cobwebbed and abandoned, a ruin buried just under the surface that you only spot by digging onto it. There are more salted through the ordinary islands, and the rest you can find for yourself.


Go huge

Once you're deep into the late game, the Huge seeds grow islands well past the Large ones: a single enormous landmass, or a small cluster of them, shot through with cave systems to mine out. Most hide a structure deep inside, whether a multi-room dungeon, an abandoned mineshaft with rails and minecart chests, an ancient city, or a big ocean monument. There's a dedicated big-dungeon seed too, if that's all you're after. They cost an ender pearl and blaze powder, so they sit right at the end of the tech tree.


The world reacts to where you throw

Islands take after the biome under them. A Forest seed over a savanna grows acacia; over a jungle, jungle trees; over an ocean, a small lake island. A Desert over a badlands turns red. The sky below you is a full biome map, so each island picks up the character of wherever it lands.

On the mining islands, height stands in for depth. Throw low for the best ore, high for coal and iron, and the deeper you go the better your odds of striking lava.

Just about every block you'd dig up in a normal world is here somewhere, so whatever you're building, some island grows the material for it.


Into the Nether

Build a portal, step through, and the Nether works the same way: an empty sky over a lava sea, grown out one seed at a time.


Into the End

Farm up enough blaze rods and ender pearls for Eyes of Ender and you can grow into the End as well. Same deal as the Nether: an empty void you build out a seed at a time.


Plays well with mods

Skyseed ships ready-made island support for a few favourites — all of it dormant until the mod is actually installed:

And thanks to a custom void generator, any biome or structure mod is safe to add — biomes flow into island theming, and nothing ever generates uninvited in the void.


The guidebook

Every world hands you the Skyfarer's Almanac. It has the recipe for each seed, and once you've crafted one it unlocks that island's field notes to read as you go. Lose the book and you can craft any Skyseed back into it at a table.

With Modonomicon (or Patchouli) installed you get the full illustrated version. Without either, the Almanac falls back to a plain written book that still covers the basics.


What's next

The three chapters, overworld, Nether and End, are all built out, so what's left is smaller stuff:


Getting started


Play it in a pack

If you'd rather not assemble a mod list yourself, there are two official Skyseed packs on CurseForge:


Requirements


Bug reports and feedback welcome, these can be reported on the issues page of the github (https://github.com/Gemberkoekje/Skyseed/issues). For add-on makers: every seed is a normal item in the #skyseed:skyseeds tag and the islands are plain datapack JSON, so adding new seeds is straightforward.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Skyseed is a free Minecraft Java mod. Compatible with Minecraft 1.21.1. Downloaded 791 times (via CurseForge). Download it and open it directly in the game.

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