🏆 OurTeam | Professional & Competitive Minecraft Guilds System
OurTeam is a high-performance, enterprise-grade competitive team/faction-guilds plugin built to power high-concurrency Paper, Purpur, and Spigot (1.20 - 1.21+) servers. Engineered with modern architectural design, OurTeam balances pristine graphical GUIs, a dynamic micro-economy bank system, automated team settings, and an highly optimized, ultra-scalable in-memory score caching registry designed to hold stable 20 TPS performance even at extreme player configurations.
✨ Outstanding Features & Capabilities
- ⚡ 20-TPS Immunity Cache Registry: Roster-based checks, bank balances, and PAPI query calculations are conducted entirely in a fast, thread-safe, memory-mapped local layout to prevent database locking or main-thread bottlenecks.
- 📂 Multi-engine Local JSON Persistence: Thread-safe, atomic GSON structure writes team profiles and transactional rosters to direct individual files instantly upon saves, safely avoiding any data corruption or race conditions.
- 💼 Enterprise-Grade Guild Economy (Team Bank): Native Vault economy integration supports direct quick deposits/withdrawals or custom chat-prompted transactions. It includes automatic recurring compound interest distribution and precise deposit-contribution logging.
- 🌌 Dynamic Home & Warp Navigation: Complete with sound indicators, aesthetic portal particle trails, and standard cooldown timers / movement-damage disruption logic to maintain strict PvP and gameplay balancing.
- 👁️ Visual Control Panels (GUI Engine): Features elegant, responsive double-row and custom-grid inventories built for rapid, mouse-driven team administration.
- 📁 Direct Interactive Team Directory: Access all active teams in the server via
/team listwith an interactive menu. Players can browse teams and instantly send active requests by left/right-clicking on any team card. - 🛡️ Role-based Permission Hierarchy: Four organizational ranks (Owner, Admin, Moderator, Member) manage specific command actions, controlled by a customizable
teampermissions.ymlconfiguration. - 💬 Dual-Channel Team Chat: A dedicated private communication frequency with custom formatting and built-in setting checks that auto-reverts players to global chat if a team's moderators toggle their private channel off.
🏎️ Key Structural Columns
1. Hardened TeamScore™ Competition Algorithm
To eliminate passive alternate account padding and preserve actual competitive integrity on leaderboard scoreboards, OurTeam calculates live competitive standings using a unique, triple-axis validation check:
$$TeamScore = \sum (ActiveMemberPoints) + \frac{BankBalance}{BankScaleValue} + PvPPoints$$
- Roster Member Validation & Decay: Active roster players award a base point value (default:
+50points). The core registry continuously queries thegetLastPlayed()attribute. Any account inert/offline for longer than 24 hours automatically decays to a 0-point contribution—guaranteeing that active, grinding guilds dominate the standings over dead, inflated ones. - Financial Liquid Conversions: Cash deposited inside the Team Bank translates to permanent leaderboard standing score. For example, at
10000.0conversion, every$10,000accrued triggers+1TeamScore point. - Pro-PvP Active Combat Grinding: Defeating an enemy clan member injects instant score credits to the team pool (default:
+5) and extracts score from the victim's pool (default:-2). - Anti-Farming Exploitation Protection: Uses a sliding 60-second in-memory tracker to block repeated farming of the same target, logging fraudulent kills as 0-point spam events.
- External Integration Events: Dedicated admin command entries allow seamless integration with automated server events (e.g., King of the Hill wins, Dungeons, Envoy conquers) via direct console commands.
📋 Comprehensive PlaceholderAPI Expansion Guide
OurTeam hosts a complete native PlaceholderAPI (PAPI) expansion directory under the %ourteam_*% namespace. It exposes everything required to feed real-time team stats into scoreboards (e.g. FeatherBoard, TitleManager), dynamic TAB headers, chat formatting engines, or holograms.
1. Play-Context Placeholders (Evaluates for the Subject Player)
| Placeholder | Outputs | Example Return Value |
|---|---|---|
%ourteam_inteam% |
Custom offline check indicator | Yes / No |
%ourteam_name% |
Direct team alphabetical identity | AlphaFaction / No Team |
%ourteam_tag% |
Styled short team label | AlphaFaction |
%ourteam_displayname% |
Normalized team descriptor | AlphaFaction |
%ourteam_description% |
Custom descriptive block | The undisputed champions! |
%ourteam_score% |
Cumulative calculated score weight | 3528 |
%ourteam_money% |
Double-precision undivided bank account | 25482.50 |
%ourteam_moneyshort% |
Compact scientific numeric conversion | 25.5k / 1.2M |
%ourteam_members% |
Active count of players on team roster | 6 |
%ourteam_online% |
Real-time concurrent online member count | 3 |
%ourteam_maxmembers% |
Roster soft-cap limit based on level | 8 |
%ourteam_onlinelist% |
Names of all currently online teammates | Notch, Dinnerbone |
%ourteam_offlinelist% |
Custom offline listing of teammates | Jeb_ |
%ourteam_level% |
Roster competitive leveling tier | 4 |
%ourteam_maxmoney% |
Account threshold capacity limit | 200000.00 |
%ourteam_maxwarps% |
Total allowed warp checkpoints | 5 |
%ourteam_pvp% |
Friendly fire flag status | true / false |
%ourteam_rank% |
Role tier of the querying player | MODERATOR |
%ourteam_title% |
Localized role title of the player | Moderator |
%ourteam_owners% |
Clan leader's real-time username | Steve |
%ourteam_admins% |
Comma-separated owners and admins | Steve, Notch |
%ourteam_defaultmembers% |
Comma-separated list of standard tier players | Dinnerbone, Jeb_ |
%ourteam_positionscore% |
Top-Score ranking position on the server | 1 |
%ourteam_positionbal% |
Wealth ranking position on the server | 3 |
%ourteam_positionmembers% |
Roster-size ranking position on the server | 2 |
%ourteam_hashome% |
Home coordinates established state | Yes / No |
%ourteam_teamchat% |
Active chat toggle tracking channel | Team / Global |
2. Leaderboard & Universal Standings (Rank-Position Placeholders)
Allows displaying global leaderboard rankings for top teams in holograms or sidebar widgets. Simply replace <property> with any general field (e.g., name, score, money, members) and <rank> with an index (e.g., 1, 2, 3):
- 🏆 Placeholders Ordered by TeamScore Standings:
%ourteam_position_name_<rank>%— e.g.%ourteam_position_name_1%➔ ReturnsDeltaGroup%ourteam_position_score_<rank>%— e.g.%ourteam_position_score_1%➔ Returns12980%ourteam_position_money_<rank>%— e.g.%ourteam_position_money_2%➔ Returns50000.00
- 💰 Placeholders Ordered by Wealth / Bank Balance:
%ourteam_balanceposition_name_<rank>%— e.g.%ourteam_balanceposition_name_1%➔ Returns name of wealthiest team.%ourteam_balanceposition_money_<rank>%— e.g.%ourteam_balanceposition_money_1%➔ Returns157942.50
- 👥 Placeholders Ordered by Faction Roster Sizes:
%ourteam_membersposition_name_<rank>%— e.g.%ourteam_membersposition_name_1%➔ Returns name of largest group.%ourteam_membersposition_members_<rank>%— e.g.%ourteam_membersposition_members_1%➔ Returns18
3. Static Multi-Target Mapping (Queries Specific Targets)
Evaluate calculations for specific remote targets irrespective of who is querying:
- 🏡 Query by Raw Team Name:
%ourteam_static_<property>_<teamName>%— e.g.%ourteam_static_score_DeltaGroup%➔ Returns12980%ourteam_static_money_DeltaGroup%➔ Returns50000.00
- 👤 Query by Player Account Target Name:
%ourteam_staticplayer_<property>_<playerName>%— e.g.%ourteam_staticplayer_name_Notch%➔ Returns the name of Notch's team.%ourteam_staticplayer_rank_Notch%➔ Returns Notch's position/role inside their respective team.
4. Global System Toggle Query Interface
%ourteam_command_<feature_or_command_name>%— Evaluates if a command action is enabled in the global configuration (returnson/off):- Examples:
%ourteam_command_create%,%ourteam_command_bank%,%ourteam_command_teleport%,%ourteam_command_echest%.
- Examples:
🛠️ Complete Command Directory & Permissions
Player Command Hierarchy (Permission Node: ourteam.use)
| Primary Command | Alias / Subcommand | Action Description |
|---|---|---|
/team create <name> |
c |
Registers and creates a new Team roster under your ownership. |
/team invite <player> |
i |
Invites another player to join your team (Requires Invite Perms). |
/team join <team> |
j |
Directly joins a team with an active invite, or OPEN JOIN teams. |
/team request <team> |
req |
Sends a pending Join Request to a private team. |
/team leave |
l |
Resigns your membership and leaves your current team roster. |
/team kick <player> |
k |
Evicts a member from your team roster (Admin/Owner only). |
/team disband |
dis |
Permanently deletes your team registry (Owner only). |
/team promote <player> |
prom |
Promotes a teammate to the next higher rank status. |
/team demote <player> |
dem |
Demotes a teammate to a lower rank tier. |
/team chat |
c |
Toggles your chat mode between Dedicated Team-Chat and Public-Chat. |
/team msg <msg...> |
m |
Direct private messaging channel to your online teammates. |
/team pvp |
ff |
Toggles whether teammates can deal damage to each other. |
/team bank |
b |
Opens the GUI Team Bank with interest ledger information. |
/team list |
l |
Opens the ALL ACTIVE TEAMS GUI to browse teams or send requests. |
/team sethome [name] |
— | Establishes a home checkpoint at your current location. |
/team home [name] |
— | Initiates teleport sequence to the selected team home. |
/team delhome [name] |
— | Deletes a customized team home checkpoint. |
/team setwarp <name> |
— | Sets a dynamic team warp point accessible to teammates. |
/team warp <name> |
— | Teleports player to the specified warp checkpoint location. |
/team delwarp <name> |
— | Revokes and deletes a team warp checkpoint point. |
/team top |
— | Renders a rich list of the top active teams sorted by Score. |
/team gui |
settings |
Opens the main Graphical Settings Menu for customization. |
Administrative Commands (Permission Node: ourteam.admin)
| Admin Command | Alias | Action Description |
|---|---|---|
/teamsadmin r |
reload |
Instantly reloads all configurations, rules and files. |
/teamsadmin score add <t> <val> |
— | Directly awards score points to a team's permanent total. |
/teamsadmin score take <t> <val> |
— | Penetrates/deducts score points from a team's cache. |
/teamsadmin score set <t> <val> |
— | Rewrites and sets a team's score parameter to a strict value. |
/teamsadmin resetbank <team> |
— | Clears all cash balance holdings belonging to a target team. |
/teamsadmin info <team> |
— | Runs deep structural audits on team storage configurations in chat. |
🎨 Professional Configuration File (config.yml)
Customize parameters, telemetry, banking, limits, and sounds instantly:
# =============================================================================
# OurTeam - Premium Guilds & Roster Ecosystem File
# =============================================================================
# Dynamic Leaderboard Standing calculations config
team-score:
points-per-active-member: 50
active-member-timeframe-hours: 24
currency-per-point: 10000.0
points-per-kill: 5
points-lost-per-death: 2
spam-threshold-seconds: 60
# Teleport delays, movement disruption and particle animations
cooldowns-and-teleportation:
teleport-cooldown: 45 # General teleport cooldown (in seconds)
warp-warmup-seconds: 5 # Teleport delay interval (in seconds)
cancel-on-movement: true # Cancel teleport if player moves
cancel-on-damage: true # Cancel teleport if player takes damage
teleport-particle: "PORTAL" # Particle types spawned at warmup tick
teleport-sound: "ENTITY_ENDERMAN_TELEPORT" # Sound played upon successful teleport
max-homes-per-team: 3 # Max homing locations per team
max-warps-per-team: 5 # Max warps per team
# Guild Banking, compound interest ledger
bank-settings:
starting-balance: 0.0
max-balance-cap: 10000000.0
paytoggle-by-default: true
interest:
enabled: true
rate-percent: 0.5 # Teammates gain 0.5% interest on bank wealth
interval-seconds: 3600 # Interest accrued and calculated every hour
minimum-balance-required: 1000.0 # Minimum funds required to gain accrued interest
- Ships as OurTeam-1.0.0 (1).jar — drop this file into the mods folder
- Download size: 139 KB
- Download link checked 23 Aug 2026 — working
These come from our own check of the pack file, not from the source page.