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Minecraft: Ragebait Edition (AMTJMTGMA)
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Minecraft: Ragebait Edition (AMTJMTGMA)

AMTJMTGMA - a mod that just makes the game more annoying (ragebait)

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Minecraft: Ragebait Edition (AMTJMTGMA) — screenshot 1Minecraft: Ragebait Edition (AMTJMTGMA) — screenshot 2Minecraft: Ragebait Edition (AMTJMTGMA) — screenshot 3Minecraft: Ragebait Edition (AMTJMTGMA) — screenshot 4Minecraft: Ragebait Edition (AMTJMTGMA) — screenshot 5Minecraft: Ragebait Edition (AMTJMTGMA) — screenshot 6Minecraft: Ragebait Edition (AMTJMTGMA) — screenshot 7Minecraft: Ragebait Edition (AMTJMTGMA) — screenshot 8

AMTJMTGMA - a mod that just makes the game more annoying

lots and lots of server, client, and server+client features to add ragebait to your modpack and completely ruin your time, while also being super funny to play with friends somehow

Heavily utilises mixins, but I did everything with compatibility in mind.

At some point I'll add descriptions for all of the settings, but for now you can toggle them in /config/a_mod_that_just_makes_the_game_more_annoying.json. After you launch the game, if the config file doesn't exist, it's created with all of the default values.

The config is separated into server (no effect on clients), client (no effect on servers), and * (requires the mod to be installed on both ends to work correctly, except disable_pause which is for singleplayer). If you enable a * feature and don't install the mod on both sides, parts of it may work, and the game won't crash, but it may be incomplete.

Config is reloaded when you open a world or reload resources. Some config settings (especially client and * config) may not update properly until a full game relaunch, and some config settings that affect items may not disable properly for existing items. But it shouldn't crash.

Requires Fabric API.

contents

This mod ended up being fun to test individual features, but not super fun to play in survival singleplayer, but fun to play in survival multiplayer. It was designed for survival (and even hardcore players and spectators), so a lot of features ignore creative players.

Also, I kept getting sidetracked while testing because the caves in this mod are like boss battle arenas because of how buffed the monsters are. Those are very fun. Especially if you disable some of the more annoying features.

Mod Features (each group can be toggled, a lot of them are disabled by default)

Beds have a 20% chance of teleporting you into the nether

Shields have a 25% chance to disable when hit by anything

Phantoms can pick you up and drop you from high up

phantoms can spawn every night

The cross in the middle of the screen is off center by a little bit

Hunger bar is 2 pixels higher

Piglins explode if they drop things that doesn't include an ender pearl

every villager wants at least 64 emeralds for trade (inflation)

chests (and copper chests) randomize every time you open them

Creepers are invisible except while flashing (but explosions are 20 times louder)

Crafting recipe shapes are randomised every time you move an item in the crafting grid

items with durability have a 2% chance to break every time they get used

if the player is in the nether sneaking they stop sneaking randomly

obsidian breaks when something stands on it, dropping no item

Spiders track players from 96 blocks away and will bunnyhop towards players, gaining speed

horses kill the player on sight (targets attacker, then players, then iron golems)

eating the same food 3 times in a Minecraft day kills you (stored in player data)

1.19: this now properly resets when you sleep

empty slots have a random chance to become light grey stained glass pane (with curse of vanishing and no tooltip, and hotbar is ignored)

1.20: chance reduced

items dropped from blocks have a chance to have negative attribute modifiers

swimming is just... no...

pausing the game doesn't pause the game

mining blocks with an empty hand makes you take damage

players take freezing damage in cold biomes and fire damage in hot biomes

entities bounce extremely high from slime blocks and beds (10x bounce restitution)

strongholds no longer contain end portal frames
end portal frames have a 1.25% chance to generate at Y=-62 under trees
end portal frames can be mined and drop as an item (takes 10 seconds with anything)
you can only collect end portal frames if you have an achievement that you get by visiting the portal room
the stronghold portal room has been "renovated"
to mine end portal frames you also need The Pickaxe That Can Mine End Portal Frames which only spawns in one specific chest in one specific mansion room
woodland mansions can generate 1x2 secret rooms (e.g. the mock end portal room) in normal conditions on the bottom floor, with 5% chance

beehives explode when the player gets near, angering the bees inside
when beehives explode they duplicate and spawn all contained bees up to 100 times

bees can re-sting repeatedly without losing their stinger, and don't calm down after the first sting

endermen pick up / place blocks much faster

endermen usually have TNT and sometimes redstone blocks or fire

ender dragon looks goofy

end spawn platform is made of barriers if there's air, or it keeps blocks that were there

at y<54 in the overworld, or at any Y level in the nether, if you mine the block directly under you, and it's completely hidden, there's a 10% chance it becomes lava

when an entity stands on gravel it jumps a bit (and you fall into it)

there's a chance when a player stands under gravel, dripstone or pointed dripstone (lower chance), or a "base stone" of either overworld or nether (lowest chance), that it falls

ender dragon takes 50% less damage

dragon egg teleports really far away

you now need 8 crystals to respawn the dragon

End crystals need player melee attacks to break

Coal veins are very decreased

Coal and charcoal burn very short

furnaces take 5x as long to cook anything

the furnace arrow is exponential

You take fall damage from 2 blocks high

Beds don't explode in the end, instead they spawn a dragon acid cloud

You can only sleep after midnight

Villager reputation starts really bad and can't get better than -98

Sweet berry bushes spread

Sweet berry bushes give you poison, nausea, and slowness when they prick you

every zombie is a leader

local difficulty is always 10 (vanilla max in normal gameplay with Hard is 9)

one block bridges break when you stand on them

standing on ice in a cold biome causes it to melt instantly

endermen are always teleporting

there is a TTS guide that tells you "helpful" tips when some things happen

end portals break if they aren't adjacent to other end portals, bedrock, or end portal frames on all horizontal sides

leaves have no hitbox, and falling or walking through them deals damage (bees are not affected by this)

three wither skeletons in close proximity turn into a wither

splash potions have a chance to explode when land

for the purposes of sleep, anything living except for players counts as a monster

doors occasionally change direction / state when you aren't looking

all zombies are babies

mining fatigue can't be removed by milk (mutually exclusive with milk applying nausea instead of removing anything)

elder guardians apply mining fatigue from further away and for longer

when water and lava mix, they don't usually obsidian, and can't make obsidian next to other obsidian

elder guardians can apply mining fatigue every 5 ticks (instead of 1 minute), and with increased range

you can't tame animals (they explode if you do)

chance to spawn a water source above the feet block when you sleep

absorption is negative for players (decreases max health)

players have less step height

doors become alive and start flying around when water flows next to them

uncommon/rare/epic items, beacon payments, books, piglin-loved items, and armour trim materials are pushed away from players

sweeping attacks don't exclude the attacker

there's a 500-block-radius desert around the world origin, and structures can't generate there

XP orbs hurt you

you can't get XP

skeletons' arrows are homing

you can't have enchanting tables in your inventory

there's a 0.025% chance a block explodes when you place it

trapped chests normally close quickly after you open them

ghasts shoot 2 times per second

you take fire damage while you have the furnace GUI open and it's lit

lava spreads lava instead of fire

TNT holds its fuse (and becomes invisible) on the last tick until a player approaches

every 5 seconds there's a 0.02% chance you die of fall damage

fuel burns in a furnace without ingredients

attempting to smelt the 5th item into the result slot of a furnace converts the result slot into 4 charcoal

holding a lava bucket deals fire damage

putting lava into a furnace's fuel slot makes it explode

when an enchanted item gets damaged, there's a 10% chance a random enchantment is removed

milk doesn't clear effects at all and applies nausea (mutually exclusive with milk not clearing mining fatigue)

the enderman hitbox and eye height has been decreased to 1.8 blocks

endermen don't freeze when you stare at them

endermen get angry if you look anywhere near them

endermen are unaffected by water

endermen can pick up anything

1.18: except wither immune blocks

there's a 30% chance end portal breaks (not exit portal) when you stand in it (after teleporting)

each non-leather armour piece you wear multiplies your speed by 80%

1.10: doesn't affect non-player entities

you take cold damage at high altitudes and heat damage deep underground

rabbits hold a TNT that explodes when you kill them

endermen aren't affected by water

all rails are powered and off

bats target nearby players' eyes

if your offhand slot contains something other than a Bedrock-allowed offhand item, the item is dropped and then struck by lightning

item lifetimes decrease much faster if there's a player nearby

1.9

furnace minecarts can randomly spawn on rails (random tick and 1% chance)

furnace minecarts don't do anything

endermen target important blocks more

landmines. they can spawn randomly when any other mob spawns, and they slowly move towards the nearest player, and they blow up upon releasing. they can't be killed or broken

1.10

squids are much rarer

Tall Lands is part of this mod

endermen can hold wither immune blocks

before 1.18, this was flipped (an exclude flag rather than an include flag)

item tooltips have no background

item slot highlights are removed

item slot highlights are offset by 1.5 slots to the left

tamed animals go wild if they take damage

llama spit has extreme knockback

iron golems have unfairly extended reach (2 blocks outward and 1.5 blocks upward)

iron golem space program

horses dismount if they fall or take damage

shulkers are machine guns

skeletons have shotguns

trap skeleton horses spawn 50 skeleton horsemen instead of 4

chickens have 20 health and attack mobs that attacked them or players wearing elytra

1.18: removed the flying navigation part and tweaked the goal priority

lava flows every tick and spreads as much as water

squids fly

1.18: "fixed" pathfinding so they deliberately pathfind into air more

levitation removes your gravity but doesn't push you up

creepers ignore cats

blast furnaces explode, and smokers make smoke

fletching tables shoot arrows at players

shulkers shoot without opening

unbreaking elytra flies slower for each level of unbreaking (and mending halves the final speed)

ender pearls move really slowly

skeletons teleport if you try to melee attack them

each non-leather armour piece you wear multiplies your speed by 80%: doesn't affect non-player entities

1.11

hissbines from astroneer (can grow from glow lichen)

1.13

all mobs that can have armour spawn with at least a helmet

baby zombies are half as big

baby zombies are signficiantly faster

blazes constantly fire (their volleys don't end)

wither skeletons have full netherite armor and iron swords, and none of it can drop

the wither skeleton hitbox is now 1.8 blocks tall

helmets protecting mobs against sunlight burning no longer take damage

all mob-dropped items have curse of binding

1.16: only applies to armour wearables

swap mainhand and offhand key doesn't work (for some reason it still works inside inventory)

lightning concentrates towards players who have anything made of copper (or repairable with copper) in their inventory

clear weather lasts one fifth as long

nausea inverts movement direction

1.14

witches throw lingering potions

witches can now throw harming, poison, slowness, weakness, weaving, and oozing potions, and have a 50% chance to attempt to upgrade a potion

water cauldrons in the nether boil players in them

holding a lightning rod or channeling item in a storm makes you have a 25% chance per tick to get struck by lightning

1.15

looking towards the sun or an end flash while exposed to the sky puts a bright overlay on your screen

1.20: for end flashes, this overlay is purple instead of white

lava turns to obsidian in dimensions that don't have fast lava (the overworld and the end)

1.16

any copper golem in the world that's exposed to the sky gets obliterated by zeus

sheep run away from players

you can no longer craft wool from string

stepping on leaf litter is extremely loud

instead of dispensing items, trial vaults dispense mobs that drop those items

all mob-dropped items have curse of binding: only applies to armour wearables

when you equip copper armour, it starts a thunderstorm, hits you in particular, and stops the thunderstorm

the warden moves 10x faster

foxes are hostile towards players with fox food in their inventory

standing under spore blossom or azalea flowers hits you with nausea and poison

1.17

cats are hostile if you have any eggs or fish on you

slimes don't get smaller, but slime balls drop from all slimes

furnaces are shy (they don't light unless the nearest player's eyes are more than 4 blocks away and nobody's looking at its face)

cats instantly disappear if you are within 5 blocks of them and not holding fish

the warden can see

glow squids that die of drowning (air) hatch silverfish

wool no longer blocks vibrations

wolves are hostile towards players unless they're holding meat or bone

piglins no longer have actually useful trades

dropped items scan the nearby region for lava, fire, or void, and try to drop in that direction

ingots no longer stack, and ores and raw materials have a 25% chance to smelt into themselves instead of an ingot

furnaces, blast furnaces, and smokers do not smelt if anything is in the finished slot

1.18

furnaces have a 50% chance to be placed in the opposite direction

refactored mixins for better compatibility: using more @ModifyReturnValue and @WrapOperation

squids fly: "fixed" pathfinding so they deliberately pathfind into air more

when water and lava mix, they don't usually obsidian, and can't make obsidian next to other obsidian: rewrote the internal logic to be cleaner; might have slightly changed, but idea is the same

endermen can pick up anything & endermen can hold wither immune blocks: changed config logic from one include and one exclude flag to two include flags

chickens have 20 health and attack mobs that attacked them or players wearing elytra: tweaked the goal priority

any block that uses player orientation gets placed facing a random direction

refactored client mixin class to be less scattered

1.19

there's a random chance every tick that you hear the creeper hiss sound from behind you

mobs have a 20% chance to do a critical attack, the same as a player

renamed all @Unique fields and methods with a qualifier (rb$) for better compatibility

your hunger is randomized every time you wake up
it can't randomize above the hunger you were at when you slept

eating the same food 3 times in a Minecraft day kills you (stored in player data): this now properly resets when you sleep

there is a TTS guide that tells you "helpful" tips when some things happen: fixed a bug where rejoining a world where you already died crashes the game

cave sounds no longer obey the ambient/enviroment volume slider

randomisable containers with loot tables (most containers you can find in structures) will spawn any items that have durability with 2 durability remaining

fixed a bug about chests playing shulker noises

village loot tables no longer contain generate emeralds or food

you can't place or break blocks above the nether roof ("Hey! You can't do that here.")

nether portal calculations are broken (it involves a seed-dependent rotation now)

creeper fuse timers are anywhere between 50% and 150% as long as usual

holding blaze rods, lava buckets, fire charges, magma blocks, campfires or anything that is enchanted with flames or fire aspect sets the player on fire

modified a lot of things to use convention tags, adding better auto-compatibility with other mods

1.20

empty slots have a random chance to become light grey stained glass pane: chance reduced

fish can pathfind out of water where they will just float upwards until they drown

every player without Hero of the Village can start a level-1 raid in a village (but isn't rewarded advancement triggers for starting it)

mob stacks can spawn (1/200 chance)

looking towards the sun or an end flash while exposed to the sky puts a bright overlay on your screen: for end flashes, this overlay is purple instead of white

swap effects of normal and poisonous potatoes

creepers ignite when damaged by an explosion, instead of taking damage

silverfish can spawn in rain

1.23: no longer happens in biomes without precipitation

regeneration damages players, and wither heals players

regeneration heart wobble moves left instead of right, and wither makes hearts white instead of black

third person camera is uselessly close

1.21

water can be placed in the nether, but flows like vanilla overworld lava, and boils players inside it

breaking a vertical log or stripped log that is underneath a vertical variant of itself or its stripped variant will strip it instead of dropping

mobs can drive boats

creepers ignite instead of taking fire damage

poison can kill (the same way wither does)

when you mine an ore, it replaces nearby ores with stone/deepslate/netherrack (evil vein miner)

refactored Config to an enum for slightly easier development

1.22

when a player destroys obsidian, nearby obsidian cries

ran inspection on whole project code and cleaned up things

ender dragon only takes melee damage

menu buttons are touchy (for pause menu and options)

fishing now includes a Stardew Valley-style minigame (requires the mod on both sides, but always enabled on client; getting a perfect increases item luck)

1.23

curing a zombie villager turns it into a nitwit

silverfish can spawn in rain: no longer happens in biomes without precipitation

sheep are sheared with axes instead of shears

you can use axes or shovels on end portals and it makes them visually different and non-functional

there's a 30% chance end portal breaks (not exit portal) when you stand in it: added a config option for this because it didn't have one for some reason

obsidian is invisible (but reveals blocks behind it)

fixed a bug where touchy menus would make some menus not update when resizing the window

Minecraft: Ragebait Edition (AMTJMTGMA) is a free Minecraft Java mod. Compatible with Minecraft 26.2. Downloaded 9 times (via Modrinth). Download it and open it directly in the game.

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