
Minecraft: Ragebait Edition (AMTJMTGMA)
AMTJMTGMA - a mod that just makes the game more annoying (ragebait)
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AMTJMTGMA - a mod that just makes the game more annoying
lots and lots of server, client, and server+client features to add ragebait to your modpack and completely ruin your time, while also being super funny to play with friends somehow
Heavily utilises mixins, but I did everything with compatibility in mind.
At some point I'll add descriptions for all of the settings, but for now you can toggle them in /config/a_mod_that_just_makes_the_game_more_annoying.json. After you launch the game, if the config file doesn't exist, it's created with all of the default values.
The config is separated into server (no effect on clients), client (no effect on servers), and * (requires the mod to be installed on both ends to work correctly, except disable_pause which is for singleplayer). If you enable a * feature and don't install the mod on both sides, parts of it may work, and the game won't crash, but it may be incomplete.
Config is reloaded when you open a world or reload resources. Some config settings (especially client and * config) may not update properly until a full game relaunch, and some config settings that affect items may not disable properly for existing items. But it shouldn't crash.
Requires Fabric API.
contents
This mod ended up being fun to test individual features, but not super fun to play in survival singleplayer, but fun to play in survival multiplayer. It was designed for survival (and even hardcore players and spectators), so a lot of features ignore creative players.
Also, I kept getting sidetracked while testing because the caves in this mod are like boss battle arenas because of how buffed the monsters are. Those are very fun. Especially if you disable some of the more annoying features.
Mod Features (each group can be toggled, a lot of them are disabled by default)Beds have a 20% chance of teleporting you into the nether
Shields have a 25% chance to disable when hit by anything
Phantoms can pick you up and drop you from high up
phantoms can spawn every night
The cross in the middle of the screen is off center by a little bit
Hunger bar is 2 pixels higher
Piglins explode if they drop things that doesn't include an ender pearl
every villager wants at least 64 emeralds for trade (inflation)
chests (and copper chests) randomize every time you open them
Creepers are invisible except while flashing (but explosions are 20 times louder)
Crafting recipe shapes are randomised every time you move an item in the crafting grid
items with durability have a 2% chance to break every time they get used
if the player is in the nether sneaking they stop sneaking randomly
obsidian breaks when something stands on it, dropping no item
Spiders track players from 96 blocks away and will bunnyhop towards players, gaining speed
horses kill the player on sight (targets attacker, then players, then iron golems)
eating the same food 3 times in a Minecraft day kills you (stored in player data)
1.19: this now properly resets when you sleep
empty slots have a random chance to become light grey stained glass pane (with curse of vanishing and no tooltip, and hotbar is ignored)
1.20: chance reduced
items dropped from blocks have a chance to have negative attribute modifiers
swimming is just... no...
pausing the game doesn't pause the game
mining blocks with an empty hand makes you take damage
players take freezing damage in cold biomes and fire damage in hot biomes
entities bounce extremely high from slime blocks and beds (10x bounce restitution)
strongholds no longer contain end portal frames
end portal frames have a 1.25% chance to generate at Y=-62 under trees
end portal frames can be mined and drop as an item (takes 10 seconds with anything)
you can only collect end portal frames if you have an achievement that you get by visiting the portal room
the stronghold portal room has been "renovated"
to mine end portal frames you also need The Pickaxe That Can Mine End Portal Frames which only spawns in one specific chest in one specific mansion room
woodland mansions can generate 1x2 secret rooms (e.g. the mock end portal room) in normal conditions on the bottom floor, with 5% chance
beehives explode when the player gets near, angering the bees inside
when beehives explode they duplicate and spawn all contained bees up to 100 times
bees can re-sting repeatedly without losing their stinger, and don't calm down after the first sting
endermen pick up / place blocks much faster
endermen usually have TNT and sometimes redstone blocks or fire
ender dragon looks goofy
end spawn platform is made of barriers if there's air, or it keeps blocks that were there
at y<54 in the overworld, or at any Y level in the nether, if you mine the block directly under you, and it's completely hidden, there's a 10% chance it becomes lava
when an entity stands on gravel it jumps a bit (and you fall into it)
there's a chance when a player stands under gravel, dripstone or pointed dripstone (lower chance), or a "base stone" of either overworld or nether (lowest chance), that it falls
ender dragon takes 50% less damage
dragon egg teleports really far away
you now need 8 crystals to respawn the dragon
End crystals need player melee attacks to break
Coal veins are very decreased
Coal and charcoal burn very short
furnaces take 5x as long to cook anything
the furnace arrow is exponential
You take fall damage from 2 blocks high
Beds don't explode in the end, instead they spawn a dragon acid cloud
You can only sleep after midnight
Villager reputation starts really bad and can't get better than -98
Sweet berry bushes spread
Sweet berry bushes give you poison, nausea, and slowness when they prick you
every zombie is a leader
local difficulty is always 10 (vanilla max in normal gameplay with Hard is 9)
one block bridges break when you stand on them
standing on ice in a cold biome causes it to melt instantly
endermen are always teleporting
there is a TTS guide that tells you "helpful" tips when some things happen
end portals break if they aren't adjacent to other end portals, bedrock, or end portal frames on all horizontal sides
leaves have no hitbox, and falling or walking through them deals damage (bees are not affected by this)
three wither skeletons in close proximity turn into a wither
splash potions have a chance to explode when land
for the purposes of sleep, anything living except for players counts as a monster
doors occasionally change direction / state when you aren't looking
all zombies are babies
mining fatigue can't be removed by milk (mutually exclusive with milk applying nausea instead of removing anything)
elder guardians apply mining fatigue from further away and for longer
when water and lava mix, they don't usually obsidian, and can't make obsidian next to other obsidian
elder guardians can apply mining fatigue every 5 ticks (instead of 1 minute), and with increased range
you can't tame animals (they explode if you do)
chance to spawn a water source above the feet block when you sleep
absorption is negative for players (decreases max health)
players have less step height
doors become alive and start flying around when water flows next to them
uncommon/rare/epic items, beacon payments, books, piglin-loved items, and armour trim materials are pushed away from players
sweeping attacks don't exclude the attacker
there's a 500-block-radius desert around the world origin, and structures can't generate there
XP orbs hurt you
you can't get XP
skeletons' arrows are homing
you can't have enchanting tables in your inventory
there's a 0.025% chance a block explodes when you place it
trapped chests normally close quickly after you open them
ghasts shoot 2 times per second
you take fire damage while you have the furnace GUI open and it's lit
lava spreads lava instead of fire
TNT holds its fuse (and becomes invisible) on the last tick until a player approaches
every 5 seconds there's a 0.02% chance you die of fall damage
fuel burns in a furnace without ingredients
attempting to smelt the 5th item into the result slot of a furnace converts the result slot into 4 charcoal
holding a lava bucket deals fire damage
putting lava into a furnace's fuel slot makes it explode
when an enchanted item gets damaged, there's a 10% chance a random enchantment is removed
milk doesn't clear effects at all and applies nausea (mutually exclusive with milk not clearing mining fatigue)
the enderman hitbox and eye height has been decreased to 1.8 blocks
endermen don't freeze when you stare at them
endermen get angry if you look anywhere near them
endermen are unaffected by water
endermen can pick up anything
1.18: except wither immune blocks
there's a 30% chance end portal breaks (not exit portal) when you stand in it (after teleporting)
each non-leather armour piece you wear multiplies your speed by 80%
1.10: doesn't affect non-player entities
you take cold damage at high altitudes and heat damage deep underground
rabbits hold a TNT that explodes when you kill them
endermen aren't affected by water
all rails are powered and off
bats target nearby players' eyes
if your offhand slot contains something other than a Bedrock-allowed offhand item, the item is dropped and then struck by lightning
item lifetimes decrease much faster if there's a player nearby
1.9
furnace minecarts can randomly spawn on rails (random tick and 1% chance)
furnace minecarts don't do anything
endermen target important blocks more
landmines. they can spawn randomly when any other mob spawns, and they slowly move towards the nearest player, and they blow up upon releasing. they can't be killed or broken
1.10
squids are much rarer
Tall Lands is part of this mod
endermen can hold wither immune blocks
before 1.18, this was flipped (an exclude flag rather than an include flag)
item tooltips have no background
item slot highlights are removed
item slot highlights are offset by 1.5 slots to the left
tamed animals go wild if they take damage
llama spit has extreme knockback
iron golems have unfairly extended reach (2 blocks outward and 1.5 blocks upward)
iron golem space program
horses dismount if they fall or take damage
shulkers are machine guns
skeletons have shotguns
trap skeleton horses spawn 50 skeleton horsemen instead of 4
chickens have 20 health and attack mobs that attacked them or players wearing elytra
1.18: removed the flying navigation part and tweaked the goal priority
lava flows every tick and spreads as much as water
squids fly
1.18: "fixed" pathfinding so they deliberately pathfind into air more
levitation removes your gravity but doesn't push you up
creepers ignore cats
blast furnaces explode, and smokers make smoke
fletching tables shoot arrows at players
shulkers shoot without opening
unbreaking elytra flies slower for each level of unbreaking (and mending halves the final speed)
ender pearls move really slowly
skeletons teleport if you try to melee attack them
each non-leather armour piece you wear multiplies your speed by 80%: doesn't affect non-player entities
1.11
hissbines from astroneer (can grow from glow lichen)
1.13
all mobs that can have armour spawn with at least a helmet
baby zombies are half as big
baby zombies are signficiantly faster
blazes constantly fire (their volleys don't end)
wither skeletons have full netherite armor and iron swords, and none of it can drop
the wither skeleton hitbox is now 1.8 blocks tall
helmets protecting mobs against sunlight burning no longer take damage
all mob-dropped items have curse of binding
1.16: only applies to armour wearables
swap mainhand and offhand key doesn't work (for some reason it still works inside inventory)
lightning concentrates towards players who have anything made of copper (or repairable with copper) in their inventory
clear weather lasts one fifth as long
nausea inverts movement direction
1.14
witches throw lingering potions
witches can now throw harming, poison, slowness, weakness, weaving, and oozing potions, and have a 50% chance to attempt to upgrade a potion
water cauldrons in the nether boil players in them
holding a lightning rod or channeling item in a storm makes you have a 25% chance per tick to get struck by lightning
1.15
looking towards the sun or an end flash while exposed to the sky puts a bright overlay on your screen
1.20: for end flashes, this overlay is purple instead of white
lava turns to obsidian in dimensions that don't have fast lava (the overworld and the end)
1.16
any copper golem in the world that's exposed to the sky gets obliterated by zeus
sheep run away from players
you can no longer craft wool from string
stepping on leaf litter is extremely loud
instead of dispensing items, trial vaults dispense mobs that drop those items
all mob-dropped items have curse of binding: only applies to armour wearables
when you equip copper armour, it starts a thunderstorm, hits you in particular, and stops the thunderstorm
the warden moves 10x faster
foxes are hostile towards players with fox food in their inventory
standing under spore blossom or azalea flowers hits you with nausea and poison
1.17
cats are hostile if you have any eggs or fish on you
slimes don't get smaller, but slime balls drop from all slimes
furnaces are shy (they don't light unless the nearest player's eyes are more than 4 blocks away and nobody's looking at its face)
cats instantly disappear if you are within 5 blocks of them and not holding fish
the warden can see
glow squids that die of drowning (air) hatch silverfish
wool no longer blocks vibrations
wolves are hostile towards players unless they're holding meat or bone
piglins no longer have actually useful trades
dropped items scan the nearby region for lava, fire, or void, and try to drop in that direction
ingots no longer stack, and ores and raw materials have a 25% chance to smelt into themselves instead of an ingot
furnaces, blast furnaces, and smokers do not smelt if anything is in the finished slot
1.18
furnaces have a 50% chance to be placed in the opposite direction
refactored mixins for better compatibility: using more @ModifyReturnValue and @WrapOperation
squids fly: "fixed" pathfinding so they deliberately pathfind into air more
when water and lava mix, they don't usually obsidian, and can't make obsidian next to other obsidian: rewrote the internal logic to be cleaner; might have slightly changed, but idea is the same
endermen can pick up anything & endermen can hold wither immune blocks: changed config logic from one include and one exclude flag to two include flags
chickens have 20 health and attack mobs that attacked them or players wearing elytra: tweaked the goal priority
any block that uses player orientation gets placed facing a random direction
refactored client mixin class to be less scattered
1.19
there's a random chance every tick that you hear the creeper hiss sound from behind you
mobs have a 20% chance to do a critical attack, the same as a player
renamed all @Unique fields and methods with a qualifier (rb$) for better compatibility
your hunger is randomized every time you wake up
it can't randomize above the hunger you were at when you slept
eating the same food 3 times in a Minecraft day kills you (stored in player data): this now properly resets when you sleep
there is a TTS guide that tells you "helpful" tips when some things happen: fixed a bug where rejoining a world where you already died crashes the game
cave sounds no longer obey the ambient/enviroment volume slider
randomisable containers with loot tables (most containers you can find in structures) will spawn any items that have durability with 2 durability remaining
fixed a bug about chests playing shulker noises
village loot tables no longer contain generate emeralds or food
you can't place or break blocks above the nether roof ("Hey! You can't do that here.")
nether portal calculations are broken (it involves a seed-dependent rotation now)
creeper fuse timers are anywhere between 50% and 150% as long as usual
holding blaze rods, lava buckets, fire charges, magma blocks, campfires or anything that is enchanted with flames or fire aspect sets the player on fire
modified a lot of things to use convention tags, adding better auto-compatibility with other mods
1.20
empty slots have a random chance to become light grey stained glass pane: chance reduced
fish can pathfind out of water where they will just float upwards until they drown
every player without Hero of the Village can start a level-1 raid in a village (but isn't rewarded advancement triggers for starting it)
mob stacks can spawn (1/200 chance)
looking towards the sun or an end flash while exposed to the sky puts a bright overlay on your screen: for end flashes, this overlay is purple instead of white
swap effects of normal and poisonous potatoes
creepers ignite when damaged by an explosion, instead of taking damage
silverfish can spawn in rain
1.23: no longer happens in biomes without precipitation
regeneration damages players, and wither heals players
regeneration heart wobble moves left instead of right, and wither makes hearts white instead of black
third person camera is uselessly close
1.21
water can be placed in the nether, but flows like vanilla overworld lava, and boils players inside it
breaking a vertical log or stripped log that is underneath a vertical variant of itself or its stripped variant will strip it instead of dropping
mobs can drive boats
creepers ignite instead of taking fire damage
poison can kill (the same way wither does)
when you mine an ore, it replaces nearby ores with stone/deepslate/netherrack (evil vein miner)
refactored Config to an enum for slightly easier development
1.22
when a player destroys obsidian, nearby obsidian cries
ran inspection on whole project code and cleaned up things
ender dragon only takes melee damage
menu buttons are touchy (for pause menu and options)
fishing now includes a Stardew Valley-style minigame (requires the mod on both sides, but always enabled on client; getting a perfect increases item luck)
1.23
curing a zombie villager turns it into a nitwit
silverfish can spawn in rain: no longer happens in biomes without precipitation
sheep are sheared with axes instead of shears
you can use axes or shovels on end portals and it makes them visually different and non-functional
there's a 30% chance end portal breaks (not exit portal) when you stand in it: added a config option for this because it didn't have one for some reason
obsidian is invisible (but reveals blocks behind it)
fixed a bug where touchy menus would make some menus not update when resizing the window
Minecraft: Ragebait Edition (AMTJMTGMA) is a free Minecraft Java mod. Compatible with Minecraft 26.2. Downloaded 9 times (via Modrinth). Download it and open it directly in the game.