HomeJavaModsParCool! Warden & Sculk Action Detection & Vibration Integration by Karl Karlmann
ParCool! Warden & Sculk Action Detection & Vibration Integration by Karl Karlmann
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ParCool! Warden & Sculk Action Detection & Vibration Integration by Karl Karlmann

by Karl_Karlmann · on CurseForge

⬇ Download on CurseForge

The author built this one for Minecraft 1.20.1 on Forge. On other versions it may install and then do nothing.

Specification Document / Forge 1.20.1

VibratingSteps

ParCool Warden & Sculk Integration / By Karl Karlmann

[01]

Architecture

ParCool actions dispatch GameEvents to the Minecraft server pipeline. Mobs, wardens, and sculk sensors process these signals. The engine measures ticks and initialization triggers to calculate emission intervals.

[02]

Configuration

The configuration file vibratingsteps-server.toml dictates parameters. Administrators adjust values within the structure:

Mechanic Toggles
Control feature activation per action.
Event Mappings
Bind specific GameEvents to movement types.
Interval Settings
Dictate tick frequencies for continuous tracking.
[03]

Server Authority

Execution occurs on the logical server side. Client prediction is bypassed. The system parses registry strings to prevent execution halts during configuration edits.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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