SkinsAndCapes
Java mod listed for Minecraft 1.19–1.21. Downloads from the MC Java Mods app on Android.
A client-side mod that loads player skins and capes by username from an HTTP source you control — HD textures, animated GIF/APNG
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SkinsAndCapes
A client-side mod that loads player skins and capes by username/uuid from an HTTP source you control — HD textures, animated GIF/APNG, one shared engine across Minecraft 1.7.10 through 1.21.1.
If none of your configured sources return anything for a player, their vanilla skin is left untouched. There is no Mojang or third-party fallback baked in; the mod only ever shows what your sources hand it.
Client-side only — nothing needs to be installed on the server.
Install
- Grab the jar for your Minecraft version and loader from Releases and drop it into
mods/. - Add its runtime dependency, if it has one:
- 1.7.10 — UniMixins
- 1.12.2 — MixinBooter
- Fabric builds — Fabric API
- Forge 1.19/1.20.1 and NeoForge 1.21.1 need nothing extra.
- Launch the game once. The mod writes a disabled config to
config/skinsandcapes.json; edit it (see below) to point at your source.
Configuration
Everything lives in config/skinsandcapes.json. loadlist starts empty, which means the mod changes nothing. Add one or more sources to turn it on. Edits are re-read while the game is running — no restart needed.
Any URL may contain {nickname}, {uuid}, or {uuid_dashed}.
Direct source
Point straight at the finished texture:
{
"enableSkin": true,
"enableCape": true,
"enableAnimation": true,
"hdMaxResolution": 512,
"loadlist": [
{
"name": "my-cdn",
"type": "direct",
"priority": 100,
"skin": "https://example.com/skins/{nickname}.png",
"cape": "https://example.com/capes/{nickname}.png",
"model": "auto"
}
]
}
model is auto (detect slim vs. wide from the texture), slim, or wide.
API source
Point at an endpoint that tells the mod where the textures are. format is json, text, or redirect:
{
"name": "my-api",
"type": "api",
"priority": 200,
"url": "https://example.com/api/{uuid}",
"format": "json",
"json": { "skin": "textures.skin.url", "cape": "textures.cape.url", "model": "textures.skin.model" }
}
With more than one source, they are tried from the lowest priority value upward and the first that returns a texture wins.
Other keys
| Key | Default | Meaning |
|---|---|---|
enableSkin / enableCape |
true |
Whether to override skins / capes at all. |
enableAnimation |
true |
Play animated GIF/APNG; when off, only the first frame is shown. |
hdMaxResolution |
512 |
Textures larger than this (px per side) are downscaled. |
cacheTtlSeconds |
90 |
How long a resolved URL is reused before the source is checked again. |
assetCacheDays |
30 |
How long downloaded textures are kept on disk. |
loadlistUrl |
"" |
Optional URL to pull the loadlist from, instead of listing sources inline. |
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.21.1, 1.20.1, 1.19.2
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on CurseForge — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as skinsandcapes-mc1.20.1-1.0.0.jar — drop this file into the mods folder
- Download size: 79 KB
- Download link checked 4 Oct 2026 — working
These come from our own check of the pack file, not from the source page.