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SkinsAndCapes
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SkinsAndCapes

Java mod listed for Minecraft 1.19–1.21. Downloads from the MC Java Mods app on Android.

by MrLeonardos · on CurseForge

A client-side mod that loads player skins and capes by username from an HTTP source you control — HD textures, animated GIF/APNG

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · Fabric⬇ Download for 1.20.1 · Fabric⬇ Download for 1.19.2 · Fabric⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · NeoForge⬇ Download for 1.20.1 · Forge⬇ Download for 1.19.2 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

SkinsAndCapes

A client-side mod that loads player skins and capes by username/uuid from an HTTP source you control — HD textures, animated GIF/APNG, one shared engine across Minecraft 1.7.10 through 1.21.1.

If none of your configured sources return anything for a player, their vanilla skin is left untouched. There is no Mojang or third-party fallback baked in; the mod only ever shows what your sources hand it.

Client-side only — nothing needs to be installed on the server.

Install

  1. Grab the jar for your Minecraft version and loader from Releases and drop it into mods/.
  2. Add its runtime dependency, if it has one:
  3. Launch the game once. The mod writes a disabled config to config/skinsandcapes.json; edit it (see below) to point at your source.

Configuration

Everything lives in config/skinsandcapes.json. loadlist starts empty, which means the mod changes nothing. Add one or more sources to turn it on. Edits are re-read while the game is running — no restart needed.

Any URL may contain {nickname}, {uuid}, or {uuid_dashed}.

Direct source

Point straight at the finished texture:

{
  "enableSkin": true,
  "enableCape": true,
  "enableAnimation": true,
  "hdMaxResolution": 512,
  "loadlist": [
    {
      "name": "my-cdn",
      "type": "direct",
      "priority": 100,
      "skin": "https://example.com/skins/{nickname}.png",
      "cape": "https://example.com/capes/{nickname}.png",
      "model": "auto"
    }
  ]
}

model is auto (detect slim vs. wide from the texture), slim, or wide.

API source

Point at an endpoint that tells the mod where the textures are. format is json, text, or redirect:

{
  "name": "my-api",
  "type": "api",
  "priority": 200,
  "url": "https://example.com/api/{uuid}",
  "format": "json",
  "json": { "skin": "textures.skin.url", "cape": "textures.cape.url", "model": "textures.skin.model" }
}

With more than one source, they are tried from the lowest priority value upward and the first that returns a texture wins.

Other keys

Key Default Meaning
enableSkin / enableCape true Whether to override skins / capes at all.
enableAnimation true Play animated GIF/APNG; when off, only the first frame is shown.
hdMaxResolution 512 Textures larger than this (px per side) are downscaled.
cacheTtlSeconds 90 How long a resolved URL is reused before the source is checked again.
assetCacheDays 30 How long downloaded textures are kept on disk.
loadlistUrl "" Optional URL to pull the loadlist from, instead of listing sources inline.
Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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