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Ambient Creatures
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Ambient Creatures

by victoraa1116 · on CurseForge

This mod adds a few friendly mobs to the game that make the world feel more alive and immersive. Includes 3 unique mobs!

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Ambient Creatures Title Image

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About

This mod adds a few mostly passive mobs that are meant to add more ambience and life to the world. Currently there are 3 unique mobs, with more to come!

This mod is also available on Modrinth

Mobs & Features

Below is a complete list of the mobs added as part of this mod and their current features.

Capybara

Capybaras Sitting

Details

Capybaras are passive, breedable, and tameable mobs usually found around warmer biomes. They dont really do much, but they're pretty chill B)

Unique Behaviors

Capybaras can be tamed by being fed melon slices. Once tamed, the Capybara will follow the player around similar to other pets. Capybaras can also be made to sit by right clicking on them.

Spawns

Capybaras will spawn naturally in the following biomes

Foods

Capybara Foods

Capybaras will be tempted to follow the player and can be bred using the following items

Capybaras can be tamed using Melon Slices

Loot Drops

If killed, capybaras can drop the following items

Penguin

Penguins on ice

Overview

Penguins are passive, breedable mobs found mainly around very cold biomes. They are able to swim pretty well, and will also sometimes slide around on ice.

Unique Behaviors

Penguins will hunt and kill any fish mobs nearby, and can also pick up and hold fish items in their mouths. This includes fish dropped by the player. After a few seconds, the penguin will eat any fish in their mouths and then continue hunting.

Spawns

Penguins will spawn naturally in the following biomes

Foods

Penguin Foods

Penguins will be tempted to follow the player and can be bred using the following items

Loot Drops

If killed, Penguins can drop the following items

Penguins will also drop any fish items they are holding in their mouth at the time they are killed.

Raccoon

Raccoons in the Forest

Overview

Raccoons are passive, breedable mobs that are usually found around heavily forested biomes. Raccoons are still currently WIP.

Unique Behaviors

Raccoon behaviors are currently WIP, and not feature-complete, but there are a few planned behaviors coming soon.

Currently, raccoons are able to open nearby chests that contain one of the foods that raccoons eat. If they do open the chest, they will take one food item from the chest and hold it in their mouth for a short while before then eating it. The Raccoon will drop the item in their mouth if hit or right-clicked.

Raccoons will in the future be able to sleep during the day.

Spawns

Raccoons will spawn naturally in the following biomes

Foods

Raccoon Foods

Raccoons will be tempted to follow the player and can be bred using the following items

Loot Drops

If killed, Raccoons can drop the following items (WIP)

Other Features

Spawn Eggs

Spawn Eggs

Each mob has their own spawn eggs, which can be found in the creative mode inventory in the spawn eggs tab, or in the tab added specifically for this mod.

Babies

All mobs have unique models and textures for their baby variants (see gallery) to match the style of the recent Tiny Takeover update.

Planned Additions

This mod is currently WIP, with more mobs and features planned to be added in a future update. Feedback or requests are welcome! (You can comment on the CurseForge page)

Below are some of the mobs planned to be added some time soon-ish.

Raccoons will also have more complex and unique behaviors in a future update. Some mobs, such as the Penguin, will also have skin variants in the future.

Known Issues

Check out my other mods!

Completed Blocksets Title

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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