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Revive By Death
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Revive By Death

Java mod listed for Minecraft 1.20–1.21. Downloads from the MC Java Mods app on Android.

by hyisnoob · on CurseForge

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · Fabric⬇ Download for 1.20.1 · Fabric⬇ Download for 1.21.1 · Forge⬇ Download for 1.20.1 · Forge⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · NeoForge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Revive By Death — screenshot 1Revive By Death — screenshot 2Revive By Death — screenshot 3Revive By Death — screenshot 4

ReviveByDeath

ReviveByDeath is a Minecraft 1.21.1 mod (available now for Fabric, Forge and Neoforge) that replaces the normal, sudden death screen with a dramatic, cinematic rewind sequence. When a player suffers fatal damage and meets the requirements, rewinds, a custom cutscene plays, and the player is safely teleported back to their latest safe checkpoint.

This mod is designed from the ground up for balanced survival gameplay, multiplayer servers, and hardcore modpacks, offering scaling progression costs, and visual timeline effects.

Cutscene

Features


Details

1. Checkpoint System

The server automatically tracks and updates each player's latest safe checkpoint in the background.

Checkpoint Saving Criteria:

A location is saved as a checkpoint only if the player is:

Saving Triggers:


2. Activation Modes

The mod's behavior depends on the configured activationMode in config/revivebydeath.json:


3. Death Rewind Enchantment


4. XP Cost Scaling

To balance the safety of the rewind, XP-based modes (enchantment and always) charge the player XP levels.


5. Player Shadow

A Zombie is spawned at the coordinates of death when a rewind is triggered:


6. Dimensional Rift

When a player teleports back to their checkpoint, a rift in the timeline appears, cracking the floor blocks around them.

Block Mapping:

To prevent players from obtaining rare resources or XP farms (e.g. from Crying Obsidian or Sculk), the rift uses safe, decorative blocks with very low survival value:


Configuration Reference

The configuration file is located at config/revivebydeath.json on the server/client:

Key Default Value Description
activationMode "enchantment" Requirements to trigger rewind: "enchantment", "totem", "both", or "always".
replaceVanillaTotem true If true, replaces vanilla Totem of Undying mechanics with the cinematic rewind.
consumeTotem true Whether the Totem of Undying is consumed upon triggering a rewind.
enchantmentArmorDamage 35 Durability damage dealt to armor containing the Death Rewind enchantment.
useXpCost true If true, applies scaling XP level costs to non-totem rewinds.
minimumXpLevelCost 6 The base XP level cost for the first rewind.
xpLevelCostIncrease 2 Linear increase in level cost per rewind.
xpLevelCostMultiplier 1.18 Exponential multiplier scaling the level cost per rewind.
resetCostOnSleep true If true, sleeping in a bed resets the rewind counter and cost to the minimum.
resetCostOnDeath true If true, suffering a normal vanilla death resets the rewind counter and cost.
enableCutscene true Toggles the client-side cinematic rewind overlays and visual delay.
cutsceneIntroFadeTicks 4 Ticks for the screen to fade to red/black at the start of the sequence.
cutsceneTicks 32 Duration of the core PNG cutscene loop.
cutsceneFrames 50 Total number of frames in the custom PNG overlay sequence.
returnEffectTicks 14 Duration of the overlay fadeout after returning to the checkpoint.
postReviveInvulnerabilityTicks 60 Invulnerability duration (in ticks, 20 ticks = 1 second) upon returning.
checkpointInitialCheckTicks 10 Frequency of checks (in ticks) when searching for a player's first checkpoint.
checkpointRecheckTicks 6000 Frequency of checks (in ticks) when updating an active checkpoint.
spawnPastShadow true Toggles spawning the Zombie equipped with player gear at the point of death.
createDimensionalRift true Toggles ground-cracking and reversion around checkpoints.

Commands

Player Commands

Operator Commands (Permission Level 2)


Mod Verification & Installation

ReviveByDeath is fully verified and packaged for Minecraft 1.21.1 on both Fabric and Forge loaders. It must be installed on both client and server to ensure proper cutscene sync, overlays, custom sounds, and event handling.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

File checked by MCModsHub

These come from our own check of the pack file, not from the source page.

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