ModsJava
Stormer's Disasters
Summon disasters and custom mobs in your world!. Free Minecraft Java mod for 1.16.
⬇ Download on Spigot
Stormer's Disasters
Ever thought that the default minecraft experience was too easy? too calm? too... mainstream?... or just wanted to make arrows rain upon your friend's house? Fear no more!
Stormer's Disasters comes with a variety of disasters , custom weapons and custom mobs for you to play with, each with specific drops. Each disaster is localized too, making it a bit more… realistic?
Stormer's Disasters comes with a variety of disasters , custom weapons and custom mobs for you to play with, each with specific drops. Each disaster is localized too, making it a bit more… realistic?
DISCLAIMER
The plugin is still in beta and has quite a few issues I will patch over time until it is ready for a full release, use at your own risk.
Feedback is appreciated! 
I am making a discord server about the plugin to show the evolution of its dev cycle and allow for more interactions!
![[IMG]](//proxy.spigotmc.org/5b225601bf762e52a5421d2e8254795109e8e99d?url=https%3A%2F%2Fbrandlogovector.com%2Fwp-content%2Fuploads%2F2020%2F07%2FDiscord-Logo-Icon-Small.png)
^^Click here to join our discord server!^^

I am making a discord server about the plugin to show the evolution of its dev cycle and allow for more interactions!
^^Click here to join our discord server!^^
Installation
Simply drag the jar in the plugin folder of your minecraft server and restart it.
Simply drag the jar in the plugin folder of your minecraft server and restart it.
The Commands
- /disaster <Disaster Name>
Upcoming Feature: Being able to cast a disaster from a command block at specific coordinates or at a player’s location
- /disasterstop <Disaster Name>
- /disasterspawn <Entity Type> <Entity Name>
Upcoming Feature: Being able to summon an entity from a command block at specific coordinates or at a player’s location
- /disasteritems
Opens the items Menu
The config file
Code (YAML):
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enabled-worlds :
- "world"
- "world_nether"
- "world_the_end"
start-disasters-on-boot : false
disasters:
KFC:
cap : 48
radius : 64
maxPerWorld : 1
ArrowRain:
duration:
min : 1200
max : 10000
types:
tracking : 1
exploding : 1
burst : 5
thunder : 1
entities:
zombie:
boss:
cap : 32
radius : 64
maxPerWorld : 2
skeleton:
boss:
cap : 32
radius : 64
maxPerWorld : 2
[COLOR= #b3b300][FONT=Trebuchet MS][COLOR=#b3b300][FONT=Trebuchet MS]
enabled-worlds :
- "world"
- "world_nether"
- "world_the_end"
start-disasters-on-boot : false
disasters:
KFC:
cap : 48
radius : 64
maxPerWorld : 1
ArrowRain:
duration:
min : 1200
max : 10000
types:
tracking : 1
exploding : 1
burst : 5
thunder : 1
entities:
zombie:
boss:
cap : 32
radius : 64
maxPerWorld : 2
skeleton:
boss:
cap : 32
radius : 64
maxPerWorld : 2
[COLOR= #b3b300][FONT=Trebuchet MS][COLOR=#b3b300][FONT=Trebuchet MS]
to allow for the spawn of custom mobs in the world, simply add it to the list and restart the server.
maxPerWorld defines the maximum amount of a specific entity per world
cap is the maximum number of summons an entity may summon and radius for how far should it check
disasters.ArrowRain.types parameters works as a 100 percentile
Upcoming Feature : The "start disaters on boot" option is not yet implemented
Upcoming Feature : Allowing for the customization of spawn rates of both custom mobs and disasters per world
The disasters
As of 0.3, there are 8 different disasters :
- Apocalypse
- Arrow Rain
- Blood Moon
Upcoming Feature : adding a setting in the config file and a command to control the spawn rates of zombies and skeletons
- Frost
- CreeperTempest
Upcoming Feature : adding a setting in the config file and a command to control the spawn rates of creepers
- KFC
- Meteor Storm
(The damage to the terrain can be prevented by turning the MobGriefing gamerule to false)
Upcoming Feature : Adding a command that will allow the toggling of world damage without having to use gamerules
- Phantom Realm
Upcoming Feature : adding a setting in the config file and a command to control the spawn rates of the phantoms
- Fish Flood
Upcoming Change : make the KingFish miniboss sometimes spawn at the end of a fish flood
Upcoming Feature : adding a setting in the config file and a command to control the spawn rates of the fish
The Mobs
Upcoming Change : Randomizing the amplifiers of mobs effect to add variety. This will allow the finding of runner zombies that don’t run as fast as others for exemple.
Upcoming Feature : adding a setting in the config to allow the control of how frequent each mob is going to spawn
- The Runner Zombie
- The Mighty Zombie
- The Captain Zombie
- The Tanky Zombie
- The Tiny Zombie
- The BOSS Zombie
- The speedy Skeleton
- The sneaky Skeleton
- The Captain Skeleton
- The Tanky Skeleton
- The Boss Skeleton
- The Explosive enchanted Bow, It shoots arrow that explodes multiple times and end up with one big explosion shortly after being fired
- The Multishot enchanted Bow, It shoots a single arrow that divides up in a burst of arrows identical to the first one
- The tracking enchanted Bow, when wielded by a monster, it automatically aims towards the targeted player, when shot by a player, it tracks the player’s cursor
- The tempest enchanted Bow, it summons a mini arrow rain upon impact
Upcoming Change : The boss is currently too easily taken down and a bit boring, i will try to make it have more mechanics to make the fight more interesting
Known issue : One of the bows does not seem to work in the skeleton’s hand
- The Speedy Creeper
- The Sneaky Creeper
Upcoming Change : Probably going to remove this one from the naturally spawning mobs, or at least make it toggleable
- The Captain Creeper
- The Tanky Creeper
- The Boss Creeper
- The Duplico Slime
- The Trapping Spider
- The Mother Spider
- The KingFish
Upcoming Change : make the kingfish able to spawn naturally both during Fish Floods and in the sea
- The Magma Skeleton
The Items
- Boss Skeleton Skull
Cannot be placed
- Boss Skeleton Core
- Boss Skeleton Leg
- Boss Skeleton Arm
- Boss Skeleton Summoner
The Weapons
- Multishot Enchanted Bow
It can be obtained via killing a Boss Skeleton
- Tracking Enchanted Bow
It can be obtained via killing a Boss Skeleton
- Exploding Enchanted Bow
It can be obtained via killing a Boss Skeleton
- Tempest Enchanting Bow
It can be obtained via killing a Boss Skeleton
Upcoming Change : For now the weapon is rather weak and impractical in combat, it’s behavior will be improved but i yet have to find how.
- Magma Sword
It can be obtained via killing Magma Skeletons
- Poison Scythe
- The Poison Scythe (7 seconds of poison 1)
- The Great Poison Scythe (7 seconds of poison 2)
- The Demonic Poison Scythe (7 seconds of poison 2, 3 Seconds of Wither 2)
- The Withering Poison Scythe (7 seconds of poison 2, 3 Seconds of Wither 4)
- Last Stand Sword
The damage can be affected by health boosts effects and will scale to the amount of health you have
- Last Stand Sword
The damage can be affected by health boosts effects and will scale to the amount of health you have
- Titanium sword
Upcoming features and Changes
- Allow the summoning of disasters at specific coordinates and from a command block input as well as a console input
- Allow the summoning of mobs at specific coordinates and from a command block input as well as a console input
- Add Summoning Items and crafting recipes for all bosses
- Balance out the Zombie boss and make it’s fight more interesting
- Balance out the Skeleton boss and make it’s fight more interesting
- Allow for customization of spawn rates of each mob and so, the possibility to disable some
- Add particle effects and more intriguing mobs
- Allow for the customization of disasters frequency per world
Stormer's Disasters is a free Minecraft Java mod. Compatible with Minecraft 1.16. Downloaded 1,037 times (via Spigot). Download it and open it directly in the game.