ModsJava
⚔️ DamageModifier | Customize weapon damage. [1.8 - 1.21]
Customize weapon damage, armor durability and add critical hits to your server!. Free Minecraft Java mod for 1.8, 1.9, 1.10.
⬇ Download on Spigot
DamageModifier
A lightweight plugin that enhances your server's combat mechanics by allowing you to customize weapon damage, armor durability, and adding an exciting critical hit system!
⚔️ Features
• Customize damage multipliers for swords and axes
• Modify armor durability rates
• Critical hit system with configurable chance and multiplier
• Sword blocking defense system
• Simple and clean configuration file
• Easy reload command
Commands
- /damagemodifier reload - Reloads the plugin configuration
- Permission: damagemodifier.reload
⚙️ Configuration
Everything can be easily customized in the config.yml:
Spoiler: config.yml (modern)
# ██████╗ █████╗ ███╗ ███╗ █████╗ ██████╗ ███████╗
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#
# DamageModifier v1.3.1 - Modern Version (Minecraft 1.9+)
# Made by wwishh <3
# For support or bugs: Discord @wwishh
# ╔════════════════════════════════════════════════════════╗
# ║ WEAPONS CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Sword damage modifier settings
sword_damage_modifiers:
enabled : true # Set to false to completely disable sword damage modifiers
# Values greater than 1.0 increase damage
# Values less than 1.0 reduce damage
# Example: 1.3 = 30% more damage
WOOD_SWORD : 1.0 # Base damage for wooden sword
STONE_SWORD : 1.1 # 10% more damage than base
IRON_SWORD : 1.2 # 20% more damage than base
GOLD_SWORD : 1.0 # Same damage as base
DIAMOND_SWORD : 1.3 # 30% more damage than base
NETHERITE_SWORD : 1.4 # 40% more damage than base
# Axe damage modifier settings
axe_damage_modifiers:
enabled : true # Set to false to completely disable axe damage modifiers
# Works the same as sword multipliers
WOOD_AXE : 1.0 # Base damage for wooden axe
STONE_AXE : 1.1 # 10% more damage than base
IRON_AXE : 1.2 # 20% more damage than base
GOLD_AXE : 1.0 # Same damage as base
DIAMOND_AXE : 1.4 # 40% more damage than base
NETHERITE_AXE : 1.5 # 50% more damage than base
# ╔════════════════════════════════════════════════════════╗
# ║ DEFENSE CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Shield Settings
shield_configuration:
enabled : true # Set to false to disable shield mechanics
damage_reduction : 0.5 # Reduces damage by 50%
durability_multiplier : 1.0 # Shield Durability Multiplier
disable_duration : 1.0 # Duration in seconds that the shield is disabled when hit by an axe
# ╔════════════════════════════════════════════════════════╗
# ║ DURABILITY CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Main setting to enable/disable all armor durability modifiers
armor_durability:
enabled : true # Set to false to disable all armor durability modifications
# Durability modifiers for armor
# enabled: true/false - Enables or disables the modifier
# multiplier: Value that affects durability
# - Values greater than 1.0 = more durability
# - Values less than 1.0 = less durability
armor_durability_multipliers:
LEATHER:
enabled : true
multiplier : 1.0 # Base durability for leather
CHAINMAIL:
enabled : true
multiplier : 1.2 # 20% more durability than base
IRON:
enabled : true
multiplier : 1.5 # 50% more durability than base
GOLD:
enabled : true
multiplier : 1.0 # Same durability as base
DIAMOND:
enabled : true
multiplier : 2.0 # Double durability than base
NETHERITE:
enabled : true
multiplier : 2.5 # 150% more durable than base
# ╔════════════════════════════════════════════════════════╗
# ║ CRITICAL HITS CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Critical hits system
critical_hits:
enabled : true # Set to false to disable ALL critical hit functionality
default_multiplier : 1.5 # Default critical hit multiplier (1.5 = 50% more damage)
chance : 0.2 # Critical hit chance (0.2 = 20% chance)
visual_effect : true # Set to false to disable the critical hit visual effect
# Weapon-specific critical multipliers (only used when critical_hits.enabled is true)
weapon_multipliers:
WOOD_SWORD : 1.5
STONE_SWORD : 1.5
IRON_SWORD : 1.5
GOLD_SWORD : 2.0 # Gold weapons do double critical damage
DIAMOND_SWORD : 1.5
NETHERITE_SWORD : 1.5
WOOD_AXE : 1.5
STONE_AXE : 1.5
IRON_AXE : 1.5
GOLD_AXE : 2.0 # Gold weapons do double critical damage
DIAMOND_AXE : 1.5
NETHERITE_AXE : 1.5
# ╔════════════════════════════════════════════════════════╗
# ║ DAMAGE CALCULATION CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
damage_calculation:
round_damage : true # Whether the damage should be rounded
decimal_places : 2 # Number of decimal places for rounding
ignore_empty_hands : true # Whether empty-handed punches should be ignored
# ╔════════════════════════════════════════════════════════╗
# ║ METRICS CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Controls whether anonymous usage data is sent to bStats
metrics:
enabled : true # Set to false to completely disable metrics
# ╔════════════════════════════════════════════════════════╗
# ║ MESSAGES CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Use & for color codes, for example &a for green text
messages:
command:
reload_success : "&aConfiguration reloaded successfully!"
no_permission : "&cYou don't have permission to use this command."
usage : "&eUsage: /damagemodifier reload"
Code (YAML):
# ██████╗ █████╗ ███╗ ███╗ █████╗ ██████╗ ███████╗
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# ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚══════╝
# ███╗ ███╗ ██████╗ ██████╗ ██╗███████╗██╗███████╗██████╗
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# ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝
#
# DamageModifier v1.3.1 - Modern Version (Minecraft 1.9+)
# Made by wwishh <3
# For support or bugs: Discord @wwishh
# ╔════════════════════════════════════════════════════════╗
# ║ WEAPONS CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Sword damage modifier settings
sword_damage_modifiers:
enabled : true # Set to false to completely disable sword damage modifiers
# Values greater than 1.0 increase damage
# Values less than 1.0 reduce damage
# Example: 1.3 = 30% more damage
WOOD_SWORD : 1.0 # Base damage for wooden sword
STONE_SWORD : 1.1 # 10% more damage than base
IRON_SWORD : 1.2 # 20% more damage than base
GOLD_SWORD : 1.0 # Same damage as base
DIAMOND_SWORD : 1.3 # 30% more damage than base
NETHERITE_SWORD : 1.4 # 40% more damage than base
# Axe damage modifier settings
axe_damage_modifiers:
enabled : true # Set to false to completely disable axe damage modifiers
# Works the same as sword multipliers
WOOD_AXE : 1.0 # Base damage for wooden axe
STONE_AXE : 1.1 # 10% more damage than base
IRON_AXE : 1.2 # 20% more damage than base
GOLD_AXE : 1.0 # Same damage as base
DIAMOND_AXE : 1.4 # 40% more damage than base
NETHERITE_AXE : 1.5 # 50% more damage than base
# ╔════════════════════════════════════════════════════════╗
# ║ DEFENSE CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Shield Settings
shield_configuration:
enabled : true # Set to false to disable shield mechanics
damage_reduction : 0.5 # Reduces damage by 50%
durability_multiplier : 1.0 # Shield Durability Multiplier
disable_duration : 1.0 # Duration in seconds that the shield is disabled when hit by an axe
# ╔════════════════════════════════════════════════════════╗
# ║ DURABILITY CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Main setting to enable/disable all armor durability modifiers
armor_durability:
enabled : true # Set to false to disable all armor durability modifications
# Durability modifiers for armor
# enabled: true/false - Enables or disables the modifier
# multiplier: Value that affects durability
# - Values greater than 1.0 = more durability
# - Values less than 1.0 = less durability
armor_durability_multipliers:
LEATHER:
enabled : true
multiplier : 1.0 # Base durability for leather
CHAINMAIL:
enabled : true
multiplier : 1.2 # 20% more durability than base
IRON:
enabled : true
multiplier : 1.5 # 50% more durability than base
GOLD:
enabled : true
multiplier : 1.0 # Same durability as base
DIAMOND:
enabled : true
multiplier : 2.0 # Double durability than base
NETHERITE:
enabled : true
multiplier : 2.5 # 150% more durable than base
# ╔════════════════════════════════════════════════════════╗
# ║ CRITICAL HITS CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Critical hits system
critical_hits:
enabled : true # Set to false to disable ALL critical hit functionality
default_multiplier : 1.5 # Default critical hit multiplier (1.5 = 50% more damage)
chance : 0.2 # Critical hit chance (0.2 = 20% chance)
visual_effect : true # Set to false to disable the critical hit visual effect
# Weapon-specific critical multipliers (only used when critical_hits.enabled is true)
weapon_multipliers:
WOOD_SWORD : 1.5
STONE_SWORD : 1.5
IRON_SWORD : 1.5
GOLD_SWORD : 2.0 # Gold weapons do double critical damage
DIAMOND_SWORD : 1.5
NETHERITE_SWORD : 1.5
WOOD_AXE : 1.5
STONE_AXE : 1.5
IRON_AXE : 1.5
GOLD_AXE : 2.0 # Gold weapons do double critical damage
DIAMOND_AXE : 1.5
NETHERITE_AXE : 1.5
# ╔════════════════════════════════════════════════════════╗
# ║ DAMAGE CALCULATION CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
damage_calculation:
round_damage : true # Whether the damage should be rounded
decimal_places : 2 # Number of decimal places for rounding
ignore_empty_hands : true # Whether empty-handed punches should be ignored
# ╔════════════════════════════════════════════════════════╗
# ║ METRICS CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Controls whether anonymous usage data is sent to bStats
metrics:
enabled : true # Set to false to completely disable metrics
# ╔════════════════════════════════════════════════════════╗
# ║ MESSAGES CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Use & for color codes, for example &a for green text
messages:
command:
reload_success : "&aConfiguration reloaded successfully!"
no_permission : "&cYou don't have permission to use this command."
usage : "&eUsage: /damagemodifier reload"
Spoiler: config.yml (legacy)
Code (YAML):
# ██████╗ █████╗ ███╗ ███╗ █████╗ ██████╗ ███████╗
# ██╔══██╗██╔══██╗████╗ ████║██╔══██╗██╔════╝ ██╔════╝
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# ██████╔╝██║ ██║██║ ╚═╝ ██║██║ ██║╚██████╔╝███████╗
# ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚══════╝
# ███╗ ███╗ ██████╗ ██████╗ ██╗███████╗██╗███████╗██████╗
# ████╗ ████║██╔═══██╗██╔══██╗██║██╔════╝██║██╔════╝██╔══██╗
# ██╔████╔██║██║ ██║██║ ██║██║█████╗ ██║█████╗ ██████╔╝
# ██║╚██╔╝██║██║ ██║██║ ██║██║██╔══╝ ██║██╔══╝ ██╔══██╗
# ██║ ╚═╝ ██║╚██████╔╝██████╔╝██║██║ ██║███████╗██║ ██║
# ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝
#
# DamageModifier v1.3.1 - Legacy Version (Minecraft 1.8)
# Made by wwishh <3
# For support or bugs: Discord @wwishh
# ╔════════════════════════════════════════════════════════╗
# ║ WEAPONS CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Sword damage modifier settings
sword_damage_modifiers:
enabled : true # Set to false to completely disable sword damage modifiers
# Values greater than 1.0 increase damage
# Values less than 1.0 reduce damage
# Example: 1.3 = 30% more damage
WOOD_SWORD : 1.0 # Base damage for wooden sword
STONE_SWORD : 1.1 # 10% more damage than base
IRON_SWORD : 1.2 # 20% more damage than base
GOLD_SWORD : 1.0 # Same damage as base
DIAMOND_SWORD : 1.3 # 30% more damage than base
# Axe damage modifier settings
axe_damage_modifiers:
enabled : true # Set to false to completely disable axe damage modifiers
# Works the same as sword multipliers
WOOD_AXE : 1.0 # Base damage for wooden axe
STONE_AXE : 1.1 # 10% more damage than base
IRON_AXE : 1.2 # 20% more damage than base
GOLD_AXE : 1.0 # Same damage as base
DIAMOND_AXE : 1.4 # 40% more damage than base
# ╔════════════════════════════════════════════════════════╗
# ║ DEFENSE CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Sword blocking configuration (mainly for 1.8)
sword_block_defense:
enabled : true # Set to false to disable sword blocking defense
# Lower value = more defense
# Example: 0.5 means damage is reduced by half
multiplier : 0.5 # Damage multiplier when blocking with a sword
# ╔════════════════════════════════════════════════════════╗
# ║ DURABILITY CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Main setting to enable/disable all armor durability modifiers
armor_durability:
enabled : true # Set to false to disable all armor durability modifications
# Durability modifiers for armor
# enabled: true/false - Enables or disables the modifier
# multiplier: Value that affects durability
# - Values greater than 1.0 = more durability
# - Values less than 1.0 = less durability
armor_durability_multipliers:
LEATHER:
enabled : true
multiplier : 1.0 # Base durability for leather
CHAINMAIL:
enabled : true
multiplier : 1.2 # 20% more durability than base
IRON:
enabled : true
multiplier : 1.5 # 50% more durability than base
GOLD:
enabled : true
multiplier : 1.0 # Same durability as base
DIAMOND:
enabled : true
multiplier : 2.0 # Double durability than base
# ╔════════════════════════════════════════════════════════╗
# ║ CRITICAL HITS CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Critical hits system
critical_hits:
enabled : true # Set to false to disable ALL critical hit functionality
default_multiplier : 1.5 # Default critical hit multiplier (1.5 = 50% more damage)
chance : 0.2 # Critical hit chance (0.2 = 20% chance)
visual_effect : true # Set to false to disable the critical hit visual effect
# Weapon-specific critical multipliers (only used when critical_hits.enabled is true)
weapon_multipliers:
WOOD_SWORD : 1.5
STONE_SWORD : 1.5
IRON_SWORD : 1.5
GOLD_SWORD : 2.0 # Gold weapons do double critical damage
DIAMOND_SWORD : 1.5
WOOD_AXE : 1.5
STONE_AXE : 1.5
IRON_AXE : 1.5
GOLD_AXE : 2.0 # Gold weapons do double critical damage
DIAMOND_AXE : 1.5
# ╔════════════════════════════════════════════════════════╗
# ║ DAMAGE CALCULATION CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
damage_calculation:
round_damage : true # Whether the damage should be rounded
decimal_places : 2 # Number of decimal places for rounding
ignore_empty_hands : true # Whether empty-handed punches should be ignored
# ╔════════════════════════════════════════════════════════╗
# ║ METRICS CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Controls whether anonymous usage data is sent to bStats
metrics:
enabled : true # Set to false to completely disable metrics
# ╔════════════════════════════════════════════════════════╗
# ║ MESSAGES CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Use & for color codes, for example &a for green text
messages:
command:
reload_success : "&aConfiguration reloaded successfully!"
no_permission : "&cYou don't have permission to use this command."
usage : "&eUsage: /damagemodifier reload"
# ██╔══██╗██╔══██╗████╗ ████║██╔══██╗██╔════╝ ██╔════╝
# ██║ ██║███████║██╔████╔██║███████║██║ ███╗█████╗
# ██║ ██║██╔══██║██║╚██╔╝██║██╔══██║██║ ██║██╔══╝
# ██████╔╝██║ ██║██║ ╚═╝ ██║██║ ██║╚██████╔╝███████╗
# ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚══════╝
# ███╗ ███╗ ██████╗ ██████╗ ██╗███████╗██╗███████╗██████╗
# ████╗ ████║██╔═══██╗██╔══██╗██║██╔════╝██║██╔════╝██╔══██╗
# ██╔████╔██║██║ ██║██║ ██║██║█████╗ ██║█████╗ ██████╔╝
# ██║╚██╔╝██║██║ ██║██║ ██║██║██╔══╝ ██║██╔══╝ ██╔══██╗
# ██║ ╚═╝ ██║╚██████╔╝██████╔╝██║██║ ██║███████╗██║ ██║
# ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝
#
# DamageModifier v1.3.1 - Legacy Version (Minecraft 1.8)
# Made by wwishh <3
# For support or bugs: Discord @wwishh
# ╔════════════════════════════════════════════════════════╗
# ║ WEAPONS CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Sword damage modifier settings
sword_damage_modifiers:
enabled : true # Set to false to completely disable sword damage modifiers
# Values greater than 1.0 increase damage
# Values less than 1.0 reduce damage
# Example: 1.3 = 30% more damage
WOOD_SWORD : 1.0 # Base damage for wooden sword
STONE_SWORD : 1.1 # 10% more damage than base
IRON_SWORD : 1.2 # 20% more damage than base
GOLD_SWORD : 1.0 # Same damage as base
DIAMOND_SWORD : 1.3 # 30% more damage than base
# Axe damage modifier settings
axe_damage_modifiers:
enabled : true # Set to false to completely disable axe damage modifiers
# Works the same as sword multipliers
WOOD_AXE : 1.0 # Base damage for wooden axe
STONE_AXE : 1.1 # 10% more damage than base
IRON_AXE : 1.2 # 20% more damage than base
GOLD_AXE : 1.0 # Same damage as base
DIAMOND_AXE : 1.4 # 40% more damage than base
# ╔════════════════════════════════════════════════════════╗
# ║ DEFENSE CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Sword blocking configuration (mainly for 1.8)
sword_block_defense:
enabled : true # Set to false to disable sword blocking defense
# Lower value = more defense
# Example: 0.5 means damage is reduced by half
multiplier : 0.5 # Damage multiplier when blocking with a sword
# ╔════════════════════════════════════════════════════════╗
# ║ DURABILITY CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Main setting to enable/disable all armor durability modifiers
armor_durability:
enabled : true # Set to false to disable all armor durability modifications
# Durability modifiers for armor
# enabled: true/false - Enables or disables the modifier
# multiplier: Value that affects durability
# - Values greater than 1.0 = more durability
# - Values less than 1.0 = less durability
armor_durability_multipliers:
LEATHER:
enabled : true
multiplier : 1.0 # Base durability for leather
CHAINMAIL:
enabled : true
multiplier : 1.2 # 20% more durability than base
IRON:
enabled : true
multiplier : 1.5 # 50% more durability than base
GOLD:
enabled : true
multiplier : 1.0 # Same durability as base
DIAMOND:
enabled : true
multiplier : 2.0 # Double durability than base
# ╔════════════════════════════════════════════════════════╗
# ║ CRITICAL HITS CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Critical hits system
critical_hits:
enabled : true # Set to false to disable ALL critical hit functionality
default_multiplier : 1.5 # Default critical hit multiplier (1.5 = 50% more damage)
chance : 0.2 # Critical hit chance (0.2 = 20% chance)
visual_effect : true # Set to false to disable the critical hit visual effect
# Weapon-specific critical multipliers (only used when critical_hits.enabled is true)
weapon_multipliers:
WOOD_SWORD : 1.5
STONE_SWORD : 1.5
IRON_SWORD : 1.5
GOLD_SWORD : 2.0 # Gold weapons do double critical damage
DIAMOND_SWORD : 1.5
WOOD_AXE : 1.5
STONE_AXE : 1.5
IRON_AXE : 1.5
GOLD_AXE : 2.0 # Gold weapons do double critical damage
DIAMOND_AXE : 1.5
# ╔════════════════════════════════════════════════════════╗
# ║ DAMAGE CALCULATION CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
damage_calculation:
round_damage : true # Whether the damage should be rounded
decimal_places : 2 # Number of decimal places for rounding
ignore_empty_hands : true # Whether empty-handed punches should be ignored
# ╔════════════════════════════════════════════════════════╗
# ║ METRICS CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Controls whether anonymous usage data is sent to bStats
metrics:
enabled : true # Set to false to completely disable metrics
# ╔════════════════════════════════════════════════════════╗
# ║ MESSAGES CONFIGURATION ║
# ╚════════════════════════════════════════════════════════╝
# Use & for color codes, for example &a for green text
messages:
command:
reload_success : "&aConfiguration reloaded successfully!"
no_permission : "&cYou don't have permission to use this command."
usage : "&eUsage: /damagemodifier reload"
Installation
- Stop your server
- Place the plugin .jar in your plugins folder
- Start the server
- Configure the plugin in config.yml
- Use /damagemodifier reload to apply changes
If you encounter any bugs or have suggestions, please share them in the discussion section.
Have feedback? Please leave a review! Your reviews help improve the plugin and motivate further development.
❤️ Support the Developer
This plugin is provided for free, but maintaining and improving it takes time and effort. If you appreciate this plugin, consider supporting the development through donations:
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All donations are publicly acknowledged (optional), and even small contributions make a difference!
⚔️ DamageModifier | Customize weapon damage. [1.8 - 1.21] is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 1,117 times (via Spigot). Download it and open it directly in the game.