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Fast Static Entity
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Fast Static Entity

by Roubo50 · on Modrinth

Reduces client-side rendering overhead by reusing cached render states for static decorative entities instead of rebuilding them every frame.

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[Fast Static Entity]

THE MODS SIZE IS ONLY ABOUT 11KB

A lightweight client-side optimization mod that reduces unnecessary render preparation for decorative entities whose visual state has not changed.

Instead of performing full render state extraction every frame, the mod reuses the entity's previously extracted render state when it is safe to do so. The entity is still rendered normally and is never culled; only the preparation work before rendering is skipped.

Features

Optimized entities include Armor Stands, Item Frames, Glow Item Frames, Paintings, Display Entities with fixed billboarding, and compatible decorative entities derived from BlockAttachedEntity.

Entities with dynamic visual conditions such as nametags, scoreboards, glow outlines, fire, shadows, leashes, passengers, vehicles, or active crosshair targeting are excluded from caching when necessary.

Fully standalone with no additional dependencies required. The implementation contains no unnecessary commented-out code or dead code.

Safe to use in both singleplayer and multiplayer. The mod operates entirely on the client side and does not modify server-side gameplay or mechanics.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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