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cobblemon-journeysouvenirs
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cobblemon-journeysouvenirs

by jhnwudi666 · on Modrinth

This mod adds accessories to Cobblemon. When you're riding, you can get rewards — and if you pull off different riding moves, you'll earn special 'stunt'…

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cobblemon-journeysouvenirs — screenshot 1cobblemon-journeysouvenirs — screenshot 2

Journey Souvenirs

A travel-themed accessories mod for NeoForge 1.21.1 + Cobblemon.

Journey Souvenirs adds six wearable traveler accessories (five charms + one ring) that reward you for riding your Pokemon. Each charm has its own ride reward system and its own trick mechanic, all fully configurable. Equip a charm, hop on a Cobblemon, and start collecting souvenirs from your journey.


Features


Accessories

Item Slot Ride reward Trick
Traveler Charm lvzhe charm Distance-based (10–50 m)
Sky Traveler Charm tiankonglvzhe charm Distance-based (100–500 m) Sky trick: while flying (AIR behaviour), trick score and multiplier rise with altitude change and spinning; settled on landing
Earth Traveler Charm dadilvzhe charm Distance-based (100–500 m) Earth trick: stamina-driven airtime tiers (jump off walls) + drift (high-speed turning); settled when stamina stops draining
Ocean Traveler Charm haiyanglvzhe charm Distance-based (100–500 m) Ocean trick: stamina-driven water stunts — sprint, breach airtime tiers and depth change all feed one multiplier
Slow Traveler Charm huanmanlvzhe charm Time-based (1–5 min) Slow trick: starts automatically while riding; base & multiplier grow over ~3 min to 3.0x, press Shift for a bonus, then settle
Ocean Walker Ring haiyangxingzhe ring Work in progress

All five charms are worn in the charm slot; the ring uses the ring slot (both built-in Accessories slots every player has by default).


Trick mechanics in detail

Sky Traveler Charm

While the mount is genuinely flying (AIR riding behaviour and airborne), the base grows at a constant rate. The multiplier is driven by your vertical speed and the mount's spinning speed, climbs smoothly (never drops mid-flight) and is capped at 3.0x. On landing the flight settles as base × multiplier.

Earth Traveler Charm

The round starts when the mount starts spending stamina (jumping / hover-jumping). While active, the base grows constantly; each time the mount stays airborne for a hardcoded tier (0.5s / 1.0s / 1.5s / 2.0s) the multiplier gains a fixed bonus (with decay on re-trigger). Drifting (high speed + sharp turning) also feeds the multiplier. The round settles when the stamina stops draining for about one second.

Ocean Traveler Charm

The round starts when a LIQUID mount (boat / dolphin / burst / submarine behaviour) starts spending stamina. Three actions feed the same multiplier: sprint (high speed, fixed gain per tick), breach airtime (out of the water and airborne, tiered bonuses like the Earth charm) and depth change (fast vertical movement). Settled when stamina stops draining for one second.

Slow Traveler Charm

The round starts automatically just by equipping the charm and riding any Pokemon. While riding, the base grows constantly and the multiplier climbs steadily from 0.0 to 3.0 over about 3 minutes (one decimal at a time). Press Shift for a bonus (+100 base, +0.05 multiplier, at most once per shift_cooldown seconds — the bonus is paid out smoothly over one second). The round settles when the multiplier reaches 3.0, when you move too fast for one second, when you dismount, or when the charm is unequipped (points are still banked).


Crafting

All recipes are shaped 3×3:

Result Recipe
Traveler Charm 8 × any apricorn (#cobblemon:apricorns) surrounding 1 gold ingot
Sky Traveler Charm Traveler Charm surrounded by 8 × ancient feather balls
Earth Traveler Charm Traveler Charm surrounded by 8 × heavy balls
Ocean Traveler Charm Traveler Charm surrounded by 8 × dive balls
Slow Traveler Charm Traveler Charm surrounded by 8 × ancient gigaton balls

Dependencies

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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