
Colonias DC
Bug fixes for the Dungeons and Combat mod, integration with Minecolonies, and much more.
⬇ Download on Modrinth


La intención de este mod es integrar mazmorras y combates de Tohirogosu. and much more, such as vegetable crates and bug fixes.
RELATIONS / DEPENDENCY DUNGEONS AND COMBAT: https://www.curseforge.com/minecraft/mc-mods/dungeons-and-combat
MINECOLONIES: https://www.curseforge.com/minecraft/mc-mods/minecolonies
-This includes: Ebony ore generation in the Nether Silver and titanium now work with Silk Touch and Fortune.
-It also aims to be compatible with Minecolonies. this includes: the smelter processes the producer of minecolonies

-The miner finds:
silver and titanium, starting at level 3 for Silver and level 4 for Titanium
-The florist grows extra things.
-The alchemist crafts Dungeons & Combat vials using other materials.

-The blacksmith creates metal alloys, such as bronze and steel in addition to creating armor from Dungeons and Combat

-The enchanter creates rings of power

-The Enchanter can craft the Enchanted Book: Geology Mastery, To make it craftable, you need to set a minimum stock level and search for "Enchanted Book"; all of them will appear, so you'll have to look for the specific one sorry about that.
When mining stone and deepslate, you can obtain geodes; if you place them in the stonecutter, you will get random ores—leveling terrain and tunneling has never been so productive.
-I also created crates for all the Minecolonies vegetables

There is much more, but I hope you can discover it for yourselves.
If there are any errors, please be kind enough to let me know; remember that the Minecolonies and Dungeons and Combat teams will not be responsible for them.
- Ships as colonias_dc-1.0.1.jar — drop this file into the mods folder
- Download size: 414 KB
- Download link checked 1 Sept 2026 — working
These come from our own check of the pack file, not from the source page.