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Hide and Seek in a School
MapsBedrock

Hide and Seek in a School

by PG_WARRIOR_YT · on CurseForge

This is a Hide and Seek map made by PG WARRIOR YT

⬇ Download on CurseForge
Hide and Seek in a School — screenshot 1Hide and Seek in a School — screenshot 2Hide and Seek in a School — screenshot 3Hide and Seek in a School — screenshot 4Hide and Seek in a School — screenshot 5Hide and Seek in a School — screenshot 6Hide and Seek in a School — screenshot 7Hide and Seek in a School — screenshot 8

This is hide and Seek map for Minecraft pocket edition players

Features:

Core Mechanics and Lobby Systems

Automated Role Assignment: Most maps utilize lobby pressure plates or button panels that instantly sort players into "Hiders" or "Seekers" without manual setup.

Blindness and Countdown Timers: Built-in command blocks grant the seeker a temporary blindness or restraint effect (often lasting 60 to 90 seconds) inside a designated "counting house," giving hiders time to scatter.  

Match Reset and Management: Specialized /function scripts and command block setups allow players to instantly reset maps, clear player tags, and reboot timers between rounds.  

Map Design and Architectural Layouts

Thematic Arenas: Popular environments range from multi-floor modern mansions, farms, and medieval villages to claustrophobic horror-themed spaces like pizzerias or giant bedrooms.  

Verticality and Secret Passages: Maps feature extensive multi-level verticality, including ceiling shafts, roof beams, crawlspaces underneath furniture, and hidden underground tunnels.  

Interactive Navigation: Many layouts include slime-block jump pads for rapid vertical escape or rapid-transit teleporter stations scattered across complex zones.  

Specialized Add-on Features and Gadgets

Custom Power-Ups & Traps: Advanced maps incorporate interactive items like honey bottles for brief invisibility, throwable glue eggs that temporarily freeze a hider in place, or custom snowballs that act as tags/weapons for seekers.  

Sculk Sensor Integration: Modern maps integrate vanilla mechanics like Sculk sensors near tight choke points, meaning sprinting or jumping will trigger vibration signals that expose a hider's position.  

Mob Morphing Mechanics: Select community maps allow hiders to transform into ambient mobs (like chickens or pigs), utilizing crowd camouflage to trick seekers.  

Map entry point

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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