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Old Crystals
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Old Crystals

by rawnet · on Modrinth

Adds back the old look of Crystals. Toggleable via /oldcrystals. Free Minecraft Java mod for 26.2.

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Old Crystals — screenshot 1Old Crystals — screenshot 2Old Crystals — screenshot 3

Old Crystals

Credit goes to Quelchi for the idea.

Brings back the old look of End Crystals.

Newer versions changed how the entity render pipeline lights double sided faces (PER_FACE_LIGHTING). End Crystals get the worst of it. They are two nested, spinning glass shells drawn without backface culling, so roughly half of what you see is the inside of a shell, and that inside shading came out inverted. The crystal ends up looking wrong.

This mod puts the old shading back. It does not touch textures, models or gameplay.

Features

How it works

The mod registers a copy of the vanilla entity_cutout_no_cull render pipeline with the PER_FACE_LIGHTING shader define removed, then swaps it in for End Crystals through a single mixin. It runs on vanilla's own shaders, so there is no custom GLSL and no measurable performance cost.

Config

config/oldcrystals.json has one option, legacyCrystals, which defaults to true. /oldcrystals does the same thing in game and writes the change to the file right away.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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