Info Commands:
- /rankedplay - Get plugin help
- /rankedplay commands - Get command help
- /rankedplay reload - Reload the config
- /rankedplay version - Get plugin version
Player Commands:
- /duel queue - Fight against a random opponent
- /duel leavequeue - Leave the current duel queue
- /duel invite <player> - Duel a specific player
- /duel accept <player> - Accept a duel invite
- /duel deny <player> - Deny a duel invite
- /duel cancel <player> - Cancel a duel invite
- /duel ignore <player> - Ignore a player
- /duel unignore <player> - Unignore a player
- /duel ignorelist - View your duel ignore list
- /duel help - get duel help
- /duel toggle - Enable or disable duel requests
- /queue - Fight against a random opponent
- /leavequeue - Leave the current duel queue
- /ranks - View all available ranks
- /titles - Select your title
- /activateboost - Activate a 2x Boost token
- /stats - View the statistics of a player
Admin Commands:
- /addboost <player> <integer> - Give a player boost tokens
- /addsp <player> <integer> - Give a player SP
- /removeboost <player> <integer> - Remove boost tokens from a player
- /removesp <player> <integer> - Remove SP from a player
- /setboost <player> <integer> - Set an amount of boost tokens for a player
- /setsp <player> <integer> - Set an amount of SP for a player
- /settitle <player> <string> - Set a title for a player
Admin Permissions:
rankedplay.admin.setsp - /setsp
rankedplay.admin.addsp - /addsp
rankedplay.admin.removesp - /removesp
rankedplay.admin.setboost - /setboost
rankedplay.admin.addboost - /addboost
rankedplay.admin.removeboost - /removeboost
rankedplay.admin.rp - /rankedplay
rankedplay.admin.rp.version - /rankedplay version
rankedplay.admin.rp.reload - /rankedplay reload
rankedplay.admin.rp.commands - /rankedplay commands
rankedplay.admin.settitle - /settitle
Player Permissions:
rankedplay.commands.activateboost - /activateboost
rankedplay.commands.duel - /duel
rankedplay.commands.duel.queue - /duel queue
rankedplay.commands.duel.invite - /duel invite
rankedplay.commands.duel.accept - /duel accept
rankedplay.commands.duel.cancel - /duel cancel
rankedplay.commands.duel.deny - /duel deny
rankedplay.commands.duel.lq - /duel leavequeue
rankedplay.commands.duel.help - /duel help
rankedplay.commands.duel.ignore - /duel ignore
rankedplay.commands.duel.unignore - /duel unignore
rankedplay.commands.duel.ignorelist - /duel ignorelist
rankedplay.commands.duel.toggle - /duel toggle
rankedplay.commands.lq - /leavequeue
rankedplay.commands.stats - /stats
rankedplay.commands.queue - /queue
rankedplay.commands.ranks - /ranks
rankedplay.commands.titles - /titles
Spoiler: Config
# ____ _ _ ____ _
# | _ \ __ _ _ __ | | _____ __| | _ \| | __ _ _ _
# | |_) / _` | '_ \| |/ / _ \/ _` | |_) | |/ _` | | | |
# | _ < (_| | | | | < __/ (_| | __/| | (_| | |_| |
# |_| \_\__,_|_| |_|_|\_\___|\__,_|_| |_|\__,_|\__, |
# |___/
#=======================================================================================================================
#=======================================================================================================================
# Settings
#=======================================================================================================================
# Determines whether boost tokens are enabled.
enable_boosts : true
# Number of uses for 1 boost token.
amount_boost : 3
# Skill points earned for each normal kill.
kill_amount:
max : 10
min : 5
# Skill points lost for each normal death.
killed_amount:
max : 9
min : 4
# Skill points earned for each duel win.
win_amount:
max : 50
min : 20
# Skill points lost for each duel loss.
loss_amount:
max : 40
min : 20
# Should players get demotion protection for the first rank?
demotion_protection:
enabled : true
# The max amount of SP they can have while being protected from losing SP
max_protection : 300
# The percentage change of a player receiving a boost token upon achieving a normal kill.
boost_kill_chance : 10
# The percentage change of a player receiving a boost token upon winning a duel.
boost_win_chance : 15
# The maximum skill point difference allowed for matchmaking; any difference beyond this threshold will prevent matchmaking between players.
max_skill_diff : 3000
# The maximum duration of a duel in minutes.
max_duel_duration : 40
# Time in seconds to accept a duel invitation.
accept_time : 60
# Use Skill-Based Matchmaking for invites.
use_sbmm_for_invite : true
# Points rewarded for win streaks in SBMM (Skill-Based Matchmaking); this will not affect the player's rank and will only be used for matchmaking.
win_streak_points_sbmm : 100
# Points deducted for losing streaks in SBMM (Skill-Based Matchmaking); this will not affect the player's rank and will only be used for matchmaking.
lose_streak_points_sbmm : 50
# How often should announcements be made for consecutive losses?
lose_str_announcement:
enabled : false
send_everyone : true
# Number of consecutive losses before announcement.
amount : 5
message : "&b&lRankedPlay &8» &7{player} &7is on a &b{streak} Lose Streak&7!"
# How often should announcements be made for consecutive wins?
win_str_announcement:
enabled : true
send_everyone : true
# Number of consecutive losses before announcement.
amount : 5
message : "&b&lRankedPlay &8» &b{player} &7is on a &b{streak} Win Streak&7!"
# Commands executed on the start of a duel.
commands_player1:
enabled : false
list :
- "tp {player} 0 0 0"
- "kit load {player}"
# Commands executed on the start of a duel.
commands_player2:
enabled : false
list :
- "tp {player} 0 0 0"
- "kit load {player}"
# Teleport on the start of a duel.
rtp:
enabled : true
distance_between_players : 3
use_all_worlds : true
rtp_max : 10000
rtp_min : 5000
# Teleport a player to 1 of these locations
arena_teleportation:
enabled : false
distance_between_players : 3
direction : "x"
list_of_locations :
- "0 0 0"
- "1 1 1"
- "2 2 2"
- "3 3 3"
- "4 4 4"
- "5 5 5"
- "6 6 6"
- "7 7 7"
- "8 8 8"
- "9 9 9"
# Commands executed at the end of a duel.
end_commands_winner:
enabled : true
list :
- "spawn {player}"
# Commands executed at the end of a duel.
end_commands_loser:
enabled : true
list :
- "spawn {player}"
# The default title given to everyone.
default_title : "&7{won} battles won so far..."
#=======================================================================================================================
# Ranks
#=======================================================================================================================
# The number of sections in each rank (Copper I, Copper II, Copper III, ...). Max = 10.
sections : 3
# The amount of rows in the /ranks gui.
gui_rows : 3
# The name of the /ranks gui.
gui_name : "§8§lRANKS MENU"
# Should RankedPLay fill empty GUI slots?
fill_empty_gui_slots:
enabled : true
material : GRAY_STAINED_GLASS_PANE
name : "&a"
lore :
# The lowest rank; everyone starts with this rank.
rank_1 : "Copper"
rank_1_color : "#B87333"
rank_1_short : "C"
# Points required to be promoted to rank 2.
rank_1_max : "900"
# The settings of the rank in the /ranks GUI
rank_1_gui:
slot : 10
item : COPPER_INGOT
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
# The rank after rank_1.
rank_2: "Iron "
rank_2_color: " #F2F2F2"
rank_2_short : "I"
# Points required to be promoted to rank 3. (Cannot be lower than the previous required points).
rank_2_max : "2100"
# The settings of the rank in the /ranks GUI
rank_2_gui:
slot : 11
item : IRON_INGOT
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
# The rank after rank_2.
rank_3: "Gold "
rank_3_color: " #FFD700"
rank_3_short : "G"
# Points required to be promoted to rank 4. (Cannot be lower than the previous required points).
rank_3_max : "3600"
# The settings of the rank in the /ranks GUI
rank_3_gui:
slot : 12
item : GOLD_INGOT
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
# The rank after rank_3.
rank_4: "Prismarine "
rank_4_color: " #127372"
rank_4_short : "P"
# Points required to be promoted to rank 5. (Cannot be lower than the previous required points).
rank_4_max : "5400"
# The settings of the rank in the /ranks GUI
rank_4_gui:
slot : 13
item : PRISMARINE_SHARD
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
# The rank after rank_4.
rank_5: "Diamond "
rank_5_color: " #44D8E2"
rank_5_short : "D"
# Points required to be promoted to rank 6. (Cannot be lower than the previous required points).
rank_5_max : "7500"
# The settings of the rank in the /ranks GUI
rank_5_gui:
slot : 14
item : DIAMOND
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
# The rank after rank_5.
rank_6: "Nether "
rank_6_color: " #8B0000"
rank_6_short : "N"
# Points required to be promoted to rank 7. (Cannot be lower than the previous required points).
rank_6_max : "10000"
# The settings of the rank in the /ranks GUI
rank_6_gui:
slot : 15
item : NETHER_BRICK
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
rank_7: "Amethyst "
rank_7_color: " #9966CC"
rank_7_short : "A"
rank_7_max : "99999999" # Put a high number if this is your last rank.
rank_7_gui:
slot : 16
item : AMETHYST_SHARD
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
# IMPORTANT: To add a rank, copy the above template and change the number (7) to a higher number (8). Ensure no numbers are skipped.
# The maximum number of ranks is 10.
# Make sure there are no duplicate rank_short Strings.
#=======================================================================================================================
# Discord
#=======================================================================================================================
# Webhook URL for Discord notifications.
webhook_url: "https://discord.com/api/webhooks/111111111111111111/ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz "
# The message sent when a player is promoted.
promote_webhook:
enabled: true
description: " {player } is promoted to ** {rank }** ! "
embed: true
title: " {player } is promoted! "
color: " #55FFFF"
# The message sent when a player is demoted.
demote_webhook:
enabled : true
description : "{player} is demoted to **{rank}** !"
embed : true
title : "{player} is demoted!"
color : "#FF5555"
# The message sent when a duel ends.
duel_webhook:
enabled : true
description : "**{winner}** won a duel against **{loser}** !"
embed : true
title : "Duel Ended!"
color : "#55FF55"
#=======================================================================================================================
# Messages
#=======================================================================================================================
# IMPORTANT: PlaceholderAPI and hex colors are enabled on all messages.
# The color for player 1.
player_1_color : "�FF"
# The color for player 2.
player_2_color : "&#FF0000"
# Titles sent when a duel starts.
title:
enabled : true
# The first title sent to both players when the duel is about to start. {player} = player 1
title_1 : "{color}{player} &f(&r{rank}&f)"
# The second title sent to both players when the duel is about to start.
between_title : "&bVS"
# The third title sent to both players when the duel is about to start. {player} = player 2
title_2 : "{color}{player} &f(&r{rank}&f)"
# The last title sent to both players when the duel is about to start.
end_title : "&bGO!"
# Message displayed when a duel starts.
duel_start : "&b&lRankedPlay &8» &r{color1}{player1} &bvs &r{color2}{player2}"
# Message sent when a player ranks up.
promote_message:
enabled : true
messages :
- "&8==================================="
- "&b&lPROMOTED"
- "&7New Rank : {rank } "
- "&8=================================== "
# Message sent when a player ranks down.
demote_message:
enabled: true
messages:
- "&8=================================== "
- "&c&lDEMOTED "
- "&7New Rank : {rank } "
- "&8=================================== "
# Message sent when a duel ends and there's a winner.
end_message: "&b&lRankedPlay &8» &7 {color } {winner } &7has won the battle! "
# Message sent when a player loses and remains in the same rank.
lose_no_sp: "&cNo SP lost because you are still in {rank } "
# Message sent when a player loses SP in a battle.
lose_sp: "&7You lost §b {amount } SP §7from this battle! "
# Message sent when a player wins and has a boost token active.
win_boost_sp: "&7You gained &d {amount } SP &7from this battle because your boost token is active! "
# Message sent when a player wins a battle.
win_sp: "&7You gained &b {amount } SP &7from this battle! "
# Message sent when a player sets their title.
title_set: "&b&lRankedPlay &8» &7Title set to : &r{value}"
# Player statistics message format.
stats :
- "&b&lRankedPlay &8» &b&l{player}'s Statistics:"
- " "
- "&7Rank : &r{rank} &7 (&b {sp }&7 ) "
- "&7Wins : &b{win}"
- "&7Losses : &b{lose}"
- " "
# Message when a player tries to activate a boost while already having one active.
boost_already_active : "&b&lRankedPlay &8» &7You already have a boost &bactive&7!"
# Message when a player tries to activate a boost but has none.
no_boost : "&b&lRankedPlay &8» &7You don't have any &dboosts&7!"
# Message when a player successfully activates a boost.
boost_activated : "&b&lRankedPlay &8» &d2x SP &7Boost Activated."
# Message when boosts are added to a player.
add_boost : "&b&lRankedPlay &8» &7Successfully added the boost(s)."
# Message when SP is added to a player.
add_sp : "&b&lRankedPlay &8» &7Successfully added the SP."
# Message when boosts are removed from a player.
remove_boost : "&b&lRankedPlay &8» &7Successfully removed the boost(s)."
# Message when SP is removed from a player.
remove_sp : "&b&lRankedPlay &8» &7Successfully removed the SP."
# Message when a boost amount is set for a player.
set_boost : "&b&lRankedPlay &8» &7Successfully set the boost(s)."
# Message when an SP amount is set for a player.
set_sp : "&b&lRankedPlay &8» &7Successfully set the SP."
# Message when a title is set for a player.
set_title : "&b&lRankedPlay &8» &7Successfully set the title."
# Error message when the player data file is not found.
file_not_found : "&c&lRankedPlay &8» &cPlayer file not found."
# Error message when a player is not found.
player_not_found : "&c&lRankedPlay &8» &cPlayer not found."
# Error message for invalid command usage.
invalid_usage : "&c&lRankedPlay &8» &cInvalid usage: {usage}"
# Message when a player is already ignoring another player.
already_ignored : "&c&lRankedPlay &8» &cYou are already ignoring that player."
# Message when a player successfully ignores another player.
successfully_ignored : "&b&lRankedPlay &8» &7You are now ignoring &b{player}&7."
# Message when the target player is not online.
not_online : "&c&lRankedPlay &8» &cPlayer is not online."
# Message when there's already a duel invite pending.
invite_pending : "&b&lRankedPlay &8» &7There is already an invite pending."
# Message when a duel invite is sent to a player.
invite_incoming : "&b&lRankedPlay &8» &b{player} &f(&r{rank}&f) &7has invited you for a duel! Type &b/duel accept {player} &7to accept the duel."
# Message when a duel invite times out.
invite_timeout : "&c&lRankedPlay &8» &cDuel invite from {player} has timed out."
# Message when a duel invite times out for the sender.
invite_timeout_sender : "&c&lRankedPlay &8» &cYour duel invite for {player} has timed out."
# Message when a duel invite is sent successfully.
invite_sent : "&b&lRankedPlay &8» &7You successfully sent an invite to &b{player} &f(&r{rank}&f)&7!"
# Message when a player has no pending invite from another player.
no_invite : "&c&lRankedPlay &8» &cYou don't have a pending invite from that player."
# Error message when a player tries to invite themselves to a duel.
cannot_invite_yourself : "&c&lRankedPlay &8» &cYou cannot invite yourself!"
# Error message when a player tries to ignore themselves.
cannot_ignore_yourself : "&c&lRankedPlay &8» &cYou cannot ignore yourself!"
# Message when a player is not ignoring another player.
not_ignoring : "&c&lRankedPlay &8» &cYou are not ignoring that player."
# Message when a player successfully unignores another player.
successfully_unignored : "&b&lRankedPlay &8» &7You successfully unignored &b{player}&7."
# Message when a player attempts to invite someone who has ignored them.
invite_ignored : "&c&lRankedPlay &8» &cYou cannot invite {player} &cas they have ignored you."
# Error message for providing an invalid integer amount.
invalid_int : "&c&lRankedPlay &8» &cInvalid amount, please enter an integer."
# Error message for an issue with teleportation.
tp_error : "&c&lRankedPlay &8» &cAn error occurred while teleporting."
# Error message when a player lacks permission to execute a command.
no_permission : "&c&lRankedPlay &8» &cYou do not have permission to use this command."
# Message when a player is not ignoring anyone.
no_ignored_players : "§&b&lRankedPlay &8» &7You are not ignoring anyone."
# Message when duels are disabled for the inviting player.
duels_disabled : "&c&lRankedPlay &8» &cYou cannot invite {player} &cas they have duels disabled."
# Error message when the skill difference between players is too high for matchmaking.
skill_difference_to_high : "&c&lRankedPlay &8» &cThe skill difference between you and that player is too high!"
# Message when a player toggles their duel invite status.
toggle_duel : "&b&lRankedPlay &8» &7You now have duel invites &b{status}&7."
# Message when a player tries to queue while already in a queue.
already_queue : "&b&lRankedPlay &8» &7You are already in a queue! Type §b/leavequeue§7, to leave the queue!"
# Message when a player tries to queue for a duel while already in a duel.
already_duel : "&b&lRankedPlay &8» &7You are already in a duel!"
# Message when a player successfully joins the queue.
queue_success : "&b&lRankedPlay &8» &7Successfully added to queue."
# Message when a player successfully leaves the queue.
leave_queue : "&b&lRankedPlay &8» &7Successfully left the queue."
# Message when a player tries to leave a queue when they are not in one.
not_in_queue : "&b&lRankedPlay &8» &7You are not in a queue."
# Message when a duel ends in a tie.
duel_time : "&b&lRankedPlay &8» &7The time is up! No one won."
# Placeholder for when a player is not in a duel.
not_in_duel : "N/A"
# Header for ignored players list.
ignore_list : "&b&lRankedPlay &8» &bIgnored Players:"
# Prefix for ignored player names in the list.
ignore_list_prefix : "&7- "
# Message when a sent duel invite is cancelled.
invite_cancelled : "&b&lRankedPlay &8» &cYou successfully removed the invite."
# Error message when attempting to cancel a not existing invite.
cannot_cancel_other_invite : "&c&lRankedPlay &8» &cYou have no outgoing invite to that player."
# Error message when attempting to deny a not existing invite.
cannot_deny_other_invite : "&c&lRankedPlay &8» &cYou have no incoming invite from that player."
# Help message for duel commands.
duel_help :
- ""
- "&b&lRankedPlay &8» &b&lDUELS"
- "&7- &b/duel queue &7Fight against a random opponent."
- "&7- &b/duel leavequeue &7Leave the current duel queue."
- "&7- &b/duel invite <player> &7Duel a specific player."
- "&7- &b/duel accept <player> &7Accept a duel invite."
- "&7- &b/duel deny <player> &7Deny a duel invite."
- "&7- &b/duel cancel <player> &7Cancel a duel invite."
- "&7- &b/duel ignore <player> &7Ignore a player."
- "&7- &b/duel unignore <player> &7Unignore a player."
- "&7- &b/duel ignorelist &7View your duel ignore list."
- "&7- &b/duel toggle &7Enable or disable duel requests."
- ""
# Message sent to player when the config is reloaded.
reload_message : "&b&lRankedPlay &8» &7Config reloaded successfully."
# Message sent to player when the config failed to reload.
fail_reload : "&c&lRankedPlay &8» &7Failed to reload config."
# Message displaying the plugin version.
version_message : "&b&lRankedPlay &8» &7You are running &bRankedPlay v{version}&7!"
# The message sent to the player when they kill someone.
kill:
enabled : true
message : "&b&lRankedPlay &8» &7You killed &b{player} &7and earned &b{amount} SP&7."
# The message sent to the player when they kill someone and have a boost token active.
kill_boost:
enabled : true
message : "&b&lRankedPlay &8» &7You killed &b{player} &7and earned &d{amount} &dSP&7. Because your &dboost token &bis active."
# The message sent to the player when killed while in the lowest rank.
killed_no_loss:
enabled : true
message : "&b&lRankedPlay &8» &7You got killed by &b{killer}&7, but you are still in &r{rank} &7so you didn't lose anything!"
# The message sent to the player when killed.
killed:
enabled : true
message : "&b&lRankedPlay &8» &7You got killed by {killer} and lost &b{amount} SP&7."
# The message sent to the player when their boost token breaks.
boost_broke:
enabled : true
message : "&b&lRankedPlay &8» &dYour boost token broke!"
# The message sent to the player when they receive a boost token!
boost_receive:
enabled : true
message : "&b&lRankedPlay &8» &dYou received a boost token!"
# DO NOT CHANGE THIS!
version : "1.0.3"
#=======================================================================================================================
# GUI
#=======================================================================================================================
# Name of the inventory.
inv_name : "§8§lCHOOSE YOUR TITLE"
# Amount of rows for the inventory.
inv_rows : 4
# Should RankedPlay fill empty gui slots?
fill_empty_slots:
enabled : true
material : GRAY_STAINED_GLASS_PANE
name : " "
lore :
# GUI info
slots :
# Slot number
9:
material : COBBLESTONE
name : "&8&lDEFAULT"
lore:
- "&7 Title : &7{won} battles won so far ... "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "&7 {won } battles won so far ... "
10:
material: DIAMOND
name: " {rank_color }&lRANK "
lore:
- "&7 Title : &r{rank_color}A {rank_name } Professional "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: " {rank_color }A {rank_name } Professional "
11:
material: EMERALD
name: "& #50C878&lVILLAGE ROBBER"
lore:
- "&7 Title : 2C878Village Robber "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #50C878Village Robber"
12:
material : CRYING_OBSIDIAN
name : "e1dfb&lOBSIDIAN OVERLORD"
lore:
- "&7 Title : e1dfbObsidian Overlord "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #7e1dfbObsidian Overlord"
13:
material : WITHER_SKELETON_SKULL
name : "񌜫&lWITHER WARRIOR"
lore:
- "&7 Title : 񌜫Wither Warrior "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #3a322dWither Warrior"
14:
material : LEATHER
name : "𗴤b&lCOW CRUSHER"
lore:
- "&7 Title : 𗴤bCow Crusher "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #97572bCow Crusher"
15:
material : FEATHER
name : "&f&lCHICKEN CHASER"
lore:
- "&7 Title : &fChicken Chaser "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "&fChicken Chaser "
16:
material: PORKCHOP
name: "& #E7A074&lHOGLIN HUNTER"
lore:
- "&7 Title : &#E7A074Hoglin Hunter "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #E7A074Hoglin Hunter"
17:
material : GLOW_INK_SAC
name : "Pfebf&lSQUID SLAYER"
lore:
- "&7 Title : PfebfSquid Slayer "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #80febfSquid Slayer"
18:
material : SEAGRASS
name : ".bc49&lTURTLE TACTICIAN"
lore:
- "&7 Title : .bc49Turtle Tactician "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #46bc49Turtle Tactician"
19:
material : GOAT_HORN
name : "&#dad4c1&lGOAT GLADIATOR"
lore:
- "&7 Title : &#dad4c1Goat Gladiator "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #dad4c1Goat Gladiator"
20:
material : COD
name : "Pfebf&lCAT CATCHER"
lore:
- "&7 Title : PfebfCat Catcher "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #80febfCat Catcher"
21:
material : NETHER_WART
name : "&#ac2020&lNETHER CONQUEROR"
lore:
- "&7 Title : &#ac2020Nether Conqueror "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #ac2020Nether Conqueror"
22:
material : IRON_NUGGET
name : "&#cbcdcd&lIRON KNIGHT"
lore:
- "&7 Title : &#cbcdcdIron Knight "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #cbcdcdIron Knight"
23:
material : SHIELD
name : "&#AD716D&lARMADILLO AVENGER"
lore:
- "&7 Title : &#AD716DArmadillo Avenger "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #AD716DArmadillo Avenger"
24:
material : ECHO_SHARD
name : "ⷷD&lWARDEN WARIOR"
lore:
- "&7 Title : ⷷDWarden Warrior "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #11767DWarden Warrior"
25:
material : STRING
name : "&#BF0606&lSPIDER CRUSHER"
lore:
- "&7 Title : &#BF0606Spider Crusher "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #BF0606Spider Crusher"
26:
material : WATER_BUCKET
name : "cC68E&lFROG COLLECTOR"
lore:
- "&7 Title : cC68EFrog Collector "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #99C68EFrog Collector"
#=======================================================================================================================
# Config for future updates will go below here
#=======================================================================================================================
Code (YAML):
# ____ _ _ ____ _
# | _ \ __ _ _ __ | | _____ __| | _ \| | __ _ _ _
# | |_) / _` | '_ \| |/ / _ \/ _` | |_) | |/ _` | | | |
# | _ < (_| | | | | < __/ (_| | __/| | (_| | |_| |
# |_| \_\__,_|_| |_|_|\_\___|\__,_|_| |_|\__,_|\__, |
# |___/
#=======================================================================================================================
#=======================================================================================================================
# Settings
#=======================================================================================================================
# Determines whether boost tokens are enabled.
enable_boosts : true
# Number of uses for 1 boost token.
amount_boost : 3
# Skill points earned for each normal kill.
kill_amount:
max : 10
min : 5
# Skill points lost for each normal death.
killed_amount:
max : 9
min : 4
# Skill points earned for each duel win.
win_amount:
max : 50
min : 20
# Skill points lost for each duel loss.
loss_amount:
max : 40
min : 20
# Should players get demotion protection for the first rank?
demotion_protection:
enabled : true
# The max amount of SP they can have while being protected from losing SP
max_protection : 300
# The percentage change of a player receiving a boost token upon achieving a normal kill.
boost_kill_chance : 10
# The percentage change of a player receiving a boost token upon winning a duel.
boost_win_chance : 15
# The maximum skill point difference allowed for matchmaking; any difference beyond this threshold will prevent matchmaking between players.
max_skill_diff : 3000
# The maximum duration of a duel in minutes.
max_duel_duration : 40
# Time in seconds to accept a duel invitation.
accept_time : 60
# Use Skill-Based Matchmaking for invites.
use_sbmm_for_invite : true
# Points rewarded for win streaks in SBMM (Skill-Based Matchmaking); this will not affect the player's rank and will only be used for matchmaking.
win_streak_points_sbmm : 100
# Points deducted for losing streaks in SBMM (Skill-Based Matchmaking); this will not affect the player's rank and will only be used for matchmaking.
lose_streak_points_sbmm : 50
# How often should announcements be made for consecutive losses?
lose_str_announcement:
enabled : false
send_everyone : true
# Number of consecutive losses before announcement.
amount : 5
message : "&b&lRankedPlay &8» &7{player} &7is on a &b{streak} Lose Streak&7!"
# How often should announcements be made for consecutive wins?
win_str_announcement:
enabled : true
send_everyone : true
# Number of consecutive losses before announcement.
amount : 5
message : "&b&lRankedPlay &8» &b{player} &7is on a &b{streak} Win Streak&7!"
# Commands executed on the start of a duel.
commands_player1:
enabled : false
list :
- "tp {player} 0 0 0"
- "kit load {player}"
# Commands executed on the start of a duel.
commands_player2:
enabled : false
list :
- "tp {player} 0 0 0"
- "kit load {player}"
# Teleport on the start of a duel.
rtp:
enabled : true
distance_between_players : 3
use_all_worlds : true
rtp_max : 10000
rtp_min : 5000
# Teleport a player to 1 of these locations
arena_teleportation:
enabled : false
distance_between_players : 3
direction : "x"
list_of_locations :
- "0 0 0"
- "1 1 1"
- "2 2 2"
- "3 3 3"
- "4 4 4"
- "5 5 5"
- "6 6 6"
- "7 7 7"
- "8 8 8"
- "9 9 9"
# Commands executed at the end of a duel.
end_commands_winner:
enabled : true
list :
- "spawn {player}"
# Commands executed at the end of a duel.
end_commands_loser:
enabled : true
list :
- "spawn {player}"
# The default title given to everyone.
default_title : "&7{won} battles won so far..."
#=======================================================================================================================
# Ranks
#=======================================================================================================================
# The number of sections in each rank (Copper I, Copper II, Copper III, ...). Max = 10.
sections : 3
# The amount of rows in the /ranks gui.
gui_rows : 3
# The name of the /ranks gui.
gui_name : "§8§lRANKS MENU"
# Should RankedPLay fill empty GUI slots?
fill_empty_gui_slots:
enabled : true
material : GRAY_STAINED_GLASS_PANE
name : "&a"
lore :
# The lowest rank; everyone starts with this rank.
rank_1 : "Copper"
rank_1_color : "#B87333"
rank_1_short : "C"
# Points required to be promoted to rank 2.
rank_1_max : "900"
# The settings of the rank in the /ranks GUI
rank_1_gui:
slot : 10
item : COPPER_INGOT
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
# The rank after rank_1.
rank_2: "Iron "
rank_2_color: " #F2F2F2"
rank_2_short : "I"
# Points required to be promoted to rank 3. (Cannot be lower than the previous required points).
rank_2_max : "2100"
# The settings of the rank in the /ranks GUI
rank_2_gui:
slot : 11
item : IRON_INGOT
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
# The rank after rank_2.
rank_3: "Gold "
rank_3_color: " #FFD700"
rank_3_short : "G"
# Points required to be promoted to rank 4. (Cannot be lower than the previous required points).
rank_3_max : "3600"
# The settings of the rank in the /ranks GUI
rank_3_gui:
slot : 12
item : GOLD_INGOT
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
# The rank after rank_3.
rank_4: "Prismarine "
rank_4_color: " #127372"
rank_4_short : "P"
# Points required to be promoted to rank 5. (Cannot be lower than the previous required points).
rank_4_max : "5400"
# The settings of the rank in the /ranks GUI
rank_4_gui:
slot : 13
item : PRISMARINE_SHARD
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
# The rank after rank_4.
rank_5: "Diamond "
rank_5_color: " #44D8E2"
rank_5_short : "D"
# Points required to be promoted to rank 6. (Cannot be lower than the previous required points).
rank_5_max : "7500"
# The settings of the rank in the /ranks GUI
rank_5_gui:
slot : 14
item : DIAMOND
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
# The rank after rank_5.
rank_6: "Nether "
rank_6_color: " #8B0000"
rank_6_short : "N"
# Points required to be promoted to rank 7. (Cannot be lower than the previous required points).
rank_6_max : "10000"
# The settings of the rank in the /ranks GUI
rank_6_gui:
slot : 15
item : NETHER_BRICK
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
rank_7: "Amethyst "
rank_7_color: " #9966CC"
rank_7_short : "A"
rank_7_max : "99999999" # Put a high number if this is your last rank.
rank_7_gui:
slot : 16
item : AMETHYST_SHARD
name : "{rank}"
lore:
- "&7Rank : {rank } "
- " "
- "&7Max SP in this rank : {color } {max } "
# IMPORTANT: To add a rank, copy the above template and change the number (7) to a higher number (8). Ensure no numbers are skipped.
# The maximum number of ranks is 10.
# Make sure there are no duplicate rank_short Strings.
#=======================================================================================================================
# Discord
#=======================================================================================================================
# Webhook URL for Discord notifications.
webhook_url: "https://discord.com/api/webhooks/111111111111111111/ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz "
# The message sent when a player is promoted.
promote_webhook:
enabled: true
description: " {player } is promoted to ** {rank }** ! "
embed: true
title: " {player } is promoted! "
color: " #55FFFF"
# The message sent when a player is demoted.
demote_webhook:
enabled : true
description : "{player} is demoted to **{rank}** !"
embed : true
title : "{player} is demoted!"
color : "#FF5555"
# The message sent when a duel ends.
duel_webhook:
enabled : true
description : "**{winner}** won a duel against **{loser}** !"
embed : true
title : "Duel Ended!"
color : "#55FF55"
#=======================================================================================================================
# Messages
#=======================================================================================================================
# IMPORTANT: PlaceholderAPI and hex colors are enabled on all messages.
# The color for player 1.
player_1_color : "�FF"
# The color for player 2.
player_2_color : "&#FF0000"
# Titles sent when a duel starts.
title:
enabled : true
# The first title sent to both players when the duel is about to start. {player} = player 1
title_1 : "{color}{player} &f(&r{rank}&f)"
# The second title sent to both players when the duel is about to start.
between_title : "&bVS"
# The third title sent to both players when the duel is about to start. {player} = player 2
title_2 : "{color}{player} &f(&r{rank}&f)"
# The last title sent to both players when the duel is about to start.
end_title : "&bGO!"
# Message displayed when a duel starts.
duel_start : "&b&lRankedPlay &8» &r{color1}{player1} &bvs &r{color2}{player2}"
# Message sent when a player ranks up.
promote_message:
enabled : true
messages :
- "&8==================================="
- "&b&lPROMOTED"
- "&7New Rank : {rank } "
- "&8=================================== "
# Message sent when a player ranks down.
demote_message:
enabled: true
messages:
- "&8=================================== "
- "&c&lDEMOTED "
- "&7New Rank : {rank } "
- "&8=================================== "
# Message sent when a duel ends and there's a winner.
end_message: "&b&lRankedPlay &8» &7 {color } {winner } &7has won the battle! "
# Message sent when a player loses and remains in the same rank.
lose_no_sp: "&cNo SP lost because you are still in {rank } "
# Message sent when a player loses SP in a battle.
lose_sp: "&7You lost §b {amount } SP §7from this battle! "
# Message sent when a player wins and has a boost token active.
win_boost_sp: "&7You gained &d {amount } SP &7from this battle because your boost token is active! "
# Message sent when a player wins a battle.
win_sp: "&7You gained &b {amount } SP &7from this battle! "
# Message sent when a player sets their title.
title_set: "&b&lRankedPlay &8» &7Title set to : &r{value}"
# Player statistics message format.
stats :
- "&b&lRankedPlay &8» &b&l{player}'s Statistics:"
- " "
- "&7Rank : &r{rank} &7 (&b {sp }&7 ) "
- "&7Wins : &b{win}"
- "&7Losses : &b{lose}"
- " "
# Message when a player tries to activate a boost while already having one active.
boost_already_active : "&b&lRankedPlay &8» &7You already have a boost &bactive&7!"
# Message when a player tries to activate a boost but has none.
no_boost : "&b&lRankedPlay &8» &7You don't have any &dboosts&7!"
# Message when a player successfully activates a boost.
boost_activated : "&b&lRankedPlay &8» &d2x SP &7Boost Activated."
# Message when boosts are added to a player.
add_boost : "&b&lRankedPlay &8» &7Successfully added the boost(s)."
# Message when SP is added to a player.
add_sp : "&b&lRankedPlay &8» &7Successfully added the SP."
# Message when boosts are removed from a player.
remove_boost : "&b&lRankedPlay &8» &7Successfully removed the boost(s)."
# Message when SP is removed from a player.
remove_sp : "&b&lRankedPlay &8» &7Successfully removed the SP."
# Message when a boost amount is set for a player.
set_boost : "&b&lRankedPlay &8» &7Successfully set the boost(s)."
# Message when an SP amount is set for a player.
set_sp : "&b&lRankedPlay &8» &7Successfully set the SP."
# Message when a title is set for a player.
set_title : "&b&lRankedPlay &8» &7Successfully set the title."
# Error message when the player data file is not found.
file_not_found : "&c&lRankedPlay &8» &cPlayer file not found."
# Error message when a player is not found.
player_not_found : "&c&lRankedPlay &8» &cPlayer not found."
# Error message for invalid command usage.
invalid_usage : "&c&lRankedPlay &8» &cInvalid usage: {usage}"
# Message when a player is already ignoring another player.
already_ignored : "&c&lRankedPlay &8» &cYou are already ignoring that player."
# Message when a player successfully ignores another player.
successfully_ignored : "&b&lRankedPlay &8» &7You are now ignoring &b{player}&7."
# Message when the target player is not online.
not_online : "&c&lRankedPlay &8» &cPlayer is not online."
# Message when there's already a duel invite pending.
invite_pending : "&b&lRankedPlay &8» &7There is already an invite pending."
# Message when a duel invite is sent to a player.
invite_incoming : "&b&lRankedPlay &8» &b{player} &f(&r{rank}&f) &7has invited you for a duel! Type &b/duel accept {player} &7to accept the duel."
# Message when a duel invite times out.
invite_timeout : "&c&lRankedPlay &8» &cDuel invite from {player} has timed out."
# Message when a duel invite times out for the sender.
invite_timeout_sender : "&c&lRankedPlay &8» &cYour duel invite for {player} has timed out."
# Message when a duel invite is sent successfully.
invite_sent : "&b&lRankedPlay &8» &7You successfully sent an invite to &b{player} &f(&r{rank}&f)&7!"
# Message when a player has no pending invite from another player.
no_invite : "&c&lRankedPlay &8» &cYou don't have a pending invite from that player."
# Error message when a player tries to invite themselves to a duel.
cannot_invite_yourself : "&c&lRankedPlay &8» &cYou cannot invite yourself!"
# Error message when a player tries to ignore themselves.
cannot_ignore_yourself : "&c&lRankedPlay &8» &cYou cannot ignore yourself!"
# Message when a player is not ignoring another player.
not_ignoring : "&c&lRankedPlay &8» &cYou are not ignoring that player."
# Message when a player successfully unignores another player.
successfully_unignored : "&b&lRankedPlay &8» &7You successfully unignored &b{player}&7."
# Message when a player attempts to invite someone who has ignored them.
invite_ignored : "&c&lRankedPlay &8» &cYou cannot invite {player} &cas they have ignored you."
# Error message for providing an invalid integer amount.
invalid_int : "&c&lRankedPlay &8» &cInvalid amount, please enter an integer."
# Error message for an issue with teleportation.
tp_error : "&c&lRankedPlay &8» &cAn error occurred while teleporting."
# Error message when a player lacks permission to execute a command.
no_permission : "&c&lRankedPlay &8» &cYou do not have permission to use this command."
# Message when a player is not ignoring anyone.
no_ignored_players : "§&b&lRankedPlay &8» &7You are not ignoring anyone."
# Message when duels are disabled for the inviting player.
duels_disabled : "&c&lRankedPlay &8» &cYou cannot invite {player} &cas they have duels disabled."
# Error message when the skill difference between players is too high for matchmaking.
skill_difference_to_high : "&c&lRankedPlay &8» &cThe skill difference between you and that player is too high!"
# Message when a player toggles their duel invite status.
toggle_duel : "&b&lRankedPlay &8» &7You now have duel invites &b{status}&7."
# Message when a player tries to queue while already in a queue.
already_queue : "&b&lRankedPlay &8» &7You are already in a queue! Type §b/leavequeue§7, to leave the queue!"
# Message when a player tries to queue for a duel while already in a duel.
already_duel : "&b&lRankedPlay &8» &7You are already in a duel!"
# Message when a player successfully joins the queue.
queue_success : "&b&lRankedPlay &8» &7Successfully added to queue."
# Message when a player successfully leaves the queue.
leave_queue : "&b&lRankedPlay &8» &7Successfully left the queue."
# Message when a player tries to leave a queue when they are not in one.
not_in_queue : "&b&lRankedPlay &8» &7You are not in a queue."
# Message when a duel ends in a tie.
duel_time : "&b&lRankedPlay &8» &7The time is up! No one won."
# Placeholder for when a player is not in a duel.
not_in_duel : "N/A"
# Header for ignored players list.
ignore_list : "&b&lRankedPlay &8» &bIgnored Players:"
# Prefix for ignored player names in the list.
ignore_list_prefix : "&7- "
# Message when a sent duel invite is cancelled.
invite_cancelled : "&b&lRankedPlay &8» &cYou successfully removed the invite."
# Error message when attempting to cancel a not existing invite.
cannot_cancel_other_invite : "&c&lRankedPlay &8» &cYou have no outgoing invite to that player."
# Error message when attempting to deny a not existing invite.
cannot_deny_other_invite : "&c&lRankedPlay &8» &cYou have no incoming invite from that player."
# Help message for duel commands.
duel_help :
- ""
- "&b&lRankedPlay &8» &b&lDUELS"
- "&7- &b/duel queue &7Fight against a random opponent."
- "&7- &b/duel leavequeue &7Leave the current duel queue."
- "&7- &b/duel invite <player> &7Duel a specific player."
- "&7- &b/duel accept <player> &7Accept a duel invite."
- "&7- &b/duel deny <player> &7Deny a duel invite."
- "&7- &b/duel cancel <player> &7Cancel a duel invite."
- "&7- &b/duel ignore <player> &7Ignore a player."
- "&7- &b/duel unignore <player> &7Unignore a player."
- "&7- &b/duel ignorelist &7View your duel ignore list."
- "&7- &b/duel toggle &7Enable or disable duel requests."
- ""
# Message sent to player when the config is reloaded.
reload_message : "&b&lRankedPlay &8» &7Config reloaded successfully."
# Message sent to player when the config failed to reload.
fail_reload : "&c&lRankedPlay &8» &7Failed to reload config."
# Message displaying the plugin version.
version_message : "&b&lRankedPlay &8» &7You are running &bRankedPlay v{version}&7!"
# The message sent to the player when they kill someone.
kill:
enabled : true
message : "&b&lRankedPlay &8» &7You killed &b{player} &7and earned &b{amount} SP&7."
# The message sent to the player when they kill someone and have a boost token active.
kill_boost:
enabled : true
message : "&b&lRankedPlay &8» &7You killed &b{player} &7and earned &d{amount} &dSP&7. Because your &dboost token &bis active."
# The message sent to the player when killed while in the lowest rank.
killed_no_loss:
enabled : true
message : "&b&lRankedPlay &8» &7You got killed by &b{killer}&7, but you are still in &r{rank} &7so you didn't lose anything!"
# The message sent to the player when killed.
killed:
enabled : true
message : "&b&lRankedPlay &8» &7You got killed by {killer} and lost &b{amount} SP&7."
# The message sent to the player when their boost token breaks.
boost_broke:
enabled : true
message : "&b&lRankedPlay &8» &dYour boost token broke!"
# The message sent to the player when they receive a boost token!
boost_receive:
enabled : true
message : "&b&lRankedPlay &8» &dYou received a boost token!"
# DO NOT CHANGE THIS!
version : "1.0.3"
#=======================================================================================================================
# GUI
#=======================================================================================================================
# Name of the inventory.
inv_name : "§8§lCHOOSE YOUR TITLE"
# Amount of rows for the inventory.
inv_rows : 4
# Should RankedPlay fill empty gui slots?
fill_empty_slots:
enabled : true
material : GRAY_STAINED_GLASS_PANE
name : " "
lore :
# GUI info
slots :
# Slot number
9:
material : COBBLESTONE
name : "&8&lDEFAULT"
lore:
- "&7 Title : &7{won} battles won so far ... "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "&7 {won } battles won so far ... "
10:
material: DIAMOND
name: " {rank_color }&lRANK "
lore:
- "&7 Title : &r{rank_color}A {rank_name } Professional "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: " {rank_color }A {rank_name } Professional "
11:
material: EMERALD
name: "& #50C878&lVILLAGE ROBBER"
lore:
- "&7 Title : 2C878Village Robber "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #50C878Village Robber"
12:
material : CRYING_OBSIDIAN
name : "e1dfb&lOBSIDIAN OVERLORD"
lore:
- "&7 Title : e1dfbObsidian Overlord "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #7e1dfbObsidian Overlord"
13:
material : WITHER_SKELETON_SKULL
name : "񌜫&lWITHER WARRIOR"
lore:
- "&7 Title : 񌜫Wither Warrior "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #3a322dWither Warrior"
14:
material : LEATHER
name : "𗴤b&lCOW CRUSHER"
lore:
- "&7 Title : 𗴤bCow Crusher "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #97572bCow Crusher"
15:
material : FEATHER
name : "&f&lCHICKEN CHASER"
lore:
- "&7 Title : &fChicken Chaser "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "&fChicken Chaser "
16:
material: PORKCHOP
name: "& #E7A074&lHOGLIN HUNTER"
lore:
- "&7 Title : &#E7A074Hoglin Hunter "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #E7A074Hoglin Hunter"
17:
material : GLOW_INK_SAC
name : "Pfebf&lSQUID SLAYER"
lore:
- "&7 Title : PfebfSquid Slayer "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #80febfSquid Slayer"
18:
material : SEAGRASS
name : ".bc49&lTURTLE TACTICIAN"
lore:
- "&7 Title : .bc49Turtle Tactician "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #46bc49Turtle Tactician"
19:
material : GOAT_HORN
name : "&#dad4c1&lGOAT GLADIATOR"
lore:
- "&7 Title : &#dad4c1Goat Gladiator "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #dad4c1Goat Gladiator"
20:
material : COD
name : "Pfebf&lCAT CATCHER"
lore:
- "&7 Title : PfebfCat Catcher "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #80febfCat Catcher"
21:
material : NETHER_WART
name : "&#ac2020&lNETHER CONQUEROR"
lore:
- "&7 Title : &#ac2020Nether Conqueror "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #ac2020Nether Conqueror"
22:
material : IRON_NUGGET
name : "&#cbcdcd&lIRON KNIGHT"
lore:
- "&7 Title : &#cbcdcdIron Knight "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #cbcdcdIron Knight"
23:
material : SHIELD
name : "&#AD716D&lARMADILLO AVENGER"
lore:
- "&7 Title : &#AD716DArmadillo Avenger "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #AD716DArmadillo Avenger"
24:
material : ECHO_SHARD
name : "ⷷD&lWARDEN WARIOR"
lore:
- "&7 Title : ⷷDWarden Warrior "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #11767DWarden Warrior"
25:
material : STRING
name : "&#BF0606&lSPIDER CRUSHER"
lore:
- "&7 Title : &#BF0606Spider Crusher "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #BF0606Spider Crusher"
26:
material : WATER_BUCKET
name : "cC68E&lFROG COLLECTOR"
lore:
- "&7 Title : cC68EFrog Collector "
- " "
- " {&a✔ Title Selected/&cX Title Not Selected } "
value: "& #99C68EFrog Collector"
#=======================================================================================================================
# Config for future updates will go below here
#=======================================================================================================================
%RP_rank_name% - Get the rank name
%RP_rank_color% - Get the rank color
%RP_rank_short% - Get the short form of the rank
%RP_rank_full% - Get the full rank with color
%RP_sp% - Get the amount of SP
%RP_boost_amount% - Get the amount of boost tokens
%RP_boost% - Get if a player is boosting or not (true or false)
%RP_time_left% - Get the time left in a duel
%RP_win% - Get the amount of wins
%RP_lose% - Get the amount of loses
%RP_win_str% - Get current win streak
%RP_lose_str% - Get current lose streak
%RP_title% - Get the title
Spoiler: Screenshots
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Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.19, 1.20, 1.20.6
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
RankedPlay | Skill Based Duels is a free Minecraft Java mod. Compatible with Minecraft 1.19, 1.20, 1.20.6, 1.21. Downloaded 1,036 times (via Spigot). Download it and open it directly in the game.