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Paragon Anticheat
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Paragon Anticheat

by Ihu · on Modrinth

The best avalible free anticheat with modern checks for 1.21.11 above and below servers! [Best Anticheat]

⬇ Download on Modrinth
Paragon Anticheat — screenshot 1Paragon Anticheat — screenshot 2

PARAGON ANTICHEAT

A modern, packet-based anticheat for Paper 1.21.11 - 42 checks, active mitigations, and a lag-compensation system that cheaters can't farm.

Paragon detects cheats at the packet level using a momentum-based movement simulation, statistical combat analysis, and active mitigations that make exploits not work instead of just flagging them. Built to be brutal on cheaters and invisible to legit players.


✨ WHY PARAGON?


📋 All 42 Checks

🏃 Movement (17)

Check Detects
Flight Vertical motion outside gravity prediction, hovering
Speed Per-tick momentum violations + sustained speed ceiling
Timer Sustained >20 packets/sec game speed-up
TickShift Queued movement ticks dumped in one burst (teleport-speed that dodges Timer)
Blink Selectively held movement packets while the connection stays responsive
Velocity Ignored knockback — horizontal (wall-aware) and vertical (ceiling-aware)
Jesus Walking on water/lava — ground-flag independent, spoof-proof
BoatFly Vehicles gaining altitude; flags and ejects the driver
GroundSpoof Claiming on-ground with no supporting block below
NoFall Fall-damage spoofing (sudden ground claims while falling)
Step Stepping up more than vanilla allows
NoSlow Full speed while eating, drinking, or drawing a bow
Phase Moving through solid blocks
ElytraFly Elytra speed/altitude beyond physics, boostless climbing
Rotation Invalid pitch, NaN exploits, GCD aim analysis, spinbot/AntiAim (360 spin)
ClickTP Instant teleportation in a single packet
BunnyHop Machine-perfect jump timing with extra impulse

⚔️ COMBAT (14)

Check Detects
Reach Attacks beyond range (eye-to-hitbox AABB math, ping compensated)
Killaura Multi-target same-tick attacks, impossible attack angles
NoSwing Attacks landing without an arm-swing packet (silent killaura)
AutoClicker CPS limits, inhuman consistency, identical-interval macros, alternating two-delay (stun/slam) macro patterns
AutoSwap Attribute-swap macros: swap→attack→swap-back streaks under human reaction floor (Vape/Krypton-style auto spear/mace)
AimAssist Machine-precision rotation (GCD analysis)
Hitbox Expanded target hitboxes
Angle Attacking targets behind the player
Critical Forced/spoofed critical hits
AutoBlock Attacking while shield-blocking
AutoTotem Inhuman totem refills — offhand clicks and the swap-keybind path
CrystalAura Automated end crystal place/attack cycles
AnchorAura Automated respawn anchor combat
NoHurtCooldown Attacks faster than the damage cooldown allows

🧱 WORLD (5)

Check Detects
Scaffold Bridging modules: placement timing, rotation, patterns
FastPlace Placing blocks faster than possible
FastBreak Breaking blocks faster than tool/enchant timing
Nuker Area/multi-block breaking
AirPlace Placing blocks against air

📦 PACKETS & MISC (6)

Check Detects
BadPackets NaN/infinite coordinates, invalid pitch, out-of-bounds positions
PingSpoof Artificial latency: stalled ping responses while movement flows, keepalive/transaction RTT divergence
FastUse Eating/drinking faster than vanilla consume time
Inventory Inventory interaction exploits
ChestSteal Automated container looting
InvMove Moving while inventory is open

🛡️ ACTIVE MITIGATIONS (NOT JUST DETECTIONS)

📢 STAFF TOOLS


📥 REQUIREMENTS

Server Paper 1.21.11 (or forks)
Java 21+
Dependencies None (PacketEvents is bundled)
Optional Geyser/Floodgate for Bedrock detection

Drop the jar in /plugins, restart, done. Everything lives in config.yml and messages.yml.


Developed by Ascvnd

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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