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sDiscord — Advanced Discord Link System ⭑ 26.3 ✅
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sDiscord — Advanced Discord Link System ⭑ 26.3 ✅

Java mod listed for Minecraft 1.12–26.x. Downloads from the MC Java Mods app on Android.

⬇ Download on Spigot
sDiscord
The complete Discord bridge: chat, live console, account linking, reports and staff tools
Spigot • Paper • Purpur | 1.13 → 26.x | MySQL • MariaDB • SQLite | BungeeCord networks
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★ About
sDiscord connects your Minecraft server with your Discord community in one plugin. Chat flows both ways — delivered under each player's real name and skin head, with formatting, mentions, replies and emojis translating cleanly between both sides. The server console streams live into a staff channel where trusted roles can even run commands. Players link their accounts with codes, roles stay in sync automatically, and every report, note and audit entry lands where your staff needs it. Everything is configured in plain YAML, hot-reloadable with a single command, shipped in five languages, and runs from Minecraft 1.13 all the way to 26.x.


★ Features
Chat bridge
Live console
Linking & roles
Reports, staff & audit
Platform

★ Commands & Permissions
Players
Staff & admins
On the Discord side: /vincular, /desvincular and /report slash commands with localized descriptions.

★ Setup (60 seconds)
  1. Create an application in the Discord Developer Portal, add a Bot, enable the SERVER MEMBERS and MESSAGE CONTENT intents and invite it to your server.
  2. Drop sDiscord.jar into /plugins and start the server once — the connecting libraries download themselves on this first boot and stay cached from then on.
  3. Open plugins/sDiscord/config.yml and paste your bot token.
  4. Open channels.yml and paste your chat, console, reports, bugs and staff channel IDs.
  5. Run /sdiscord reload — no restart needed.
  6. Done! Chat flows instantly; players link with /discord and /connect.

★ Webhooks (recommended)
Create a webhook in your chat channel, copy its URL and set it in features.yml: every player message is delivered with the player's exact name and skin avatar instead of the bot identity — exactly how players expect a chat bridge to look. With SkinsRestorer installed, the avatar is built from the skin the player actually wears, so offline-mode servers get real skins too.
Spoiler: features.yml (chat section)
Code (YAML):
chatBridge:
  mcToDiscord
: true
  discordToMc
: true
  # Discord -> Minecraft
  translateDiscordMarkdown
: true   # **bold** etc. become MC formatting
  translateMentions
: true           # user, @role and #channel tags read as names
  showReplies
: true                 # Discord replies shown in game
  emojiMode
: "unicode"             # unicode / shortcode / off
  # Minecraft -> Discord
  translateMcMarkdown
: true         # MC format codes become Discord markdown
  translateMentionsToDiscord
: true # @player pings the linked account
  # Webhook delivery
  webhookUrl
: "https://discord.com/api/webhooks/1234567890/your-webhook-token"
  webhookAvatarUrl
: "https://crafatar.com/avatars/%uuid%?size=128&overlay"
  skinsRestorerAvatars
: true
  webhookAvatarSkinUrl
: "https://mc-heads.net/avatar/%texture%/128"
  webhookRelayToMc
: false           # keep false to avoid echoes

★ Console from Discord
Your console channel mirrors the server with [HH:mm:ss LEVEL] timestamps. Members holding any role from consoleRoles can type commands directly — each one runs on the server console, gets a ✅/❌ reaction, is rate-limited and recorded in the audit log. When the console gets busy (crash dumps, spam), sDiscord stops flooding and uploads the remaining lines as a .log attachment.

★ config.yml example
Spoiler: config.yml
Code (YAML):
token : "your-bot-token"
applicationId
: ""
guildId
: "your-server-id"   # instant slash commands; auto-detected for single-server bots
serverName
: "Survival"
inviteUrl
: "https://discord.gg/your-invite"
language
: en_US             # en_US / es_AR / pt_BR / pl_PL / de_DE
storage
:
  type
: AUTO                 # AUTO / SQLITE / MYSQL / MARIADB / JSON
  mysql
:
    host
: localhost
    port
: 3306
    database
: sdiscord
    user
: root
    password
: ""
    poolSize
: 8
  prefix
: sdiscord_
network
:
  enabled
: false
  serverId
: ""
  role
: PRIMARY
reconnect
:
  initialSeconds
: 2
  maxSeconds
: 120
  quietSeconds
: 300         # repeated warnings collapse into one line
presence
:
  enabled
: true
  status
: ONLINE
  intervalSeconds
: 60       # activities rotate (minimum 15)
  activities
:
   - "Minecraft | %players% players"
    - "%server% — %online%/%max% online"
intents
:
  members
: true
  messageContent
: true

★ Networks (BungeeCord)
Set storage.type to MYSQL (or MARIADB) on every backend server pointing to the same database, enable network and give each server its own serverId with one PRIMARY. Links are shared network-wide and chat relays between servers automatically.

★ Compatibility

Spoiler: Version history
1.6.0 — Two-way chat upgrade: skin avatars with SkinsRestorer support (offline-mode included), formatting and mentions translate both ways, Discord replies shown in Minecraft, emoji unicode/shortcode modes; /report no longer reveals vanished players; verified on 26.3.
1.5.3 — Presence fix: %players% counts correctly and activities rotate; %online%/%max%/%server% placeholders; /report and /verify tab completion hides vanished players.
1.5.2 — Update checker (console + in-game admin notice); reload no longer duplicates chat relays.
1.5.1 — Vanish-aware join/quit (hidden staff only reach the log); duplicated report ids fixed; a mistyped number no longer stops messages.
1.5.0 — Deobfuscated for cross-version compatibility: commands always reply instantly, chat / join-quit / menus work on all supported versions.
1.4.2 — Survives missing privileged intents with one clear warning; every slash command guaranteed to answer; guildId auto-detected for single-server bots.
1.4.1 — /vincular and /desvincular answer from Discord; role checks read from the event (no guildId needed); chat delivery errors log the real cause; selftest live-checks token and channel.
1.4 — Heartbeat spam fixed (one warning + a recovery summary); exponential backoff with session resume; zero leaked threads.
1.3 — Webhook chat with skin avatars, Discord markdown translation, mention resolution, console overflow attachments, safe hot reload, config watchdog, English default.
1.1 — Gateway stability (no more 1006 loops), console timestamps.
1.0 — Initial release: linking, chat, console, reports, autorole, staff, audit, networks, 5 languages.

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Need help? Join our Discord
discord.gg/fNHvsWFaGZ
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Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

sDiscord — Advanced Discord Link System ⭑ 26.3 ✅ is a free Minecraft Java mod. Compatible with Minecraft 1.12, 1.13, 1.14, 1.15 and newer. Downloaded 120 times (via Spigot). Download it and open it directly in the game.

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